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Author Topic: Dangermod!  (Read 1559 times)

Squeegy

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Dangermod!
« on: September 07, 2008, 02:07:50 am »

This is a mod about adding lots of creatures to attack your fortress and fend off boredom.

Lots.

Currently, there are 5 as of version 2..

Download Version One
Download Version Two

Spoiler: Creature Raws (click to show/hide)

« Last Edit: September 07, 2008, 07:46:19 pm by Squeegy »
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DigitalSin

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Re: Dangermod!
« Reply #1 on: September 07, 2008, 05:11:07 am »

You'll get a lot more attention for your mod if you post a few details - i.e. what sorts of creatures it adds, what they do, possibly even their stats. People are a lot more likely to download it if they know what they're getting.

Untelligent

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Re: Dangermod!
« Reply #2 on: September 07, 2008, 03:30:19 pm »

I'll gladly add some tips and constructive criticism.


1. Chimeras... only size seven? Come on, even horses are more dangerous than that. That one little extra damage point than the standard 6 isn't going to help that much, by the way. Size affects power more than attack damage. Hell, elephants only have an attack of 2. All that strength comes from their ability to be the size of a house.

2. All of your creatures so far can be snared by a few rows of cage traps, including the chimera unless it happens to fly over them. If you want a really nasty critter, consider the [trAPIMMUNE] token in future monstrosities.

3. None of your creatures explode on death. That's always good for a few laughs.


Also, the [liSP] tag on that chimera should be in all caps. Just thought I'd point that out.

EDIT: the L and I seem to be "censored" into lowercase when placed together. That's odd...

EDIT: so do the T and R in [trAPIMMUNE]. What the hell?
« Last Edit: September 07, 2008, 03:33:01 pm by Untelligent »
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Jurassiced

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Re: Dangermod!
« Reply #3 on: September 07, 2008, 03:58:49 pm »

also try making them immune to most types of damage fire traps(like said above) ect. and yea size matters (lol worst pun ever)
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Squeegy

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Re: Dangermod!
« Reply #4 on: September 07, 2008, 05:56:14 pm »

Thanks for the feedback, I'll edit that and release the new version with a few more creatures soon.
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Squeegy

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Re: Dangermod!
« Reply #5 on: September 07, 2008, 07:46:47 pm »

Alright, Version Two is out and in it I added two creatures and detailed and fixed the other three.
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Yanlin

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Re: Dangermod!
« Reply #6 on: September 11, 2008, 11:50:35 am »

EDIT: the L and I seem to be "censored" into lowercase when placed together. That's odd...

EDIT: so do the T and R in [trAPIMMUNE]. What the hell?

LI

TR

LISP

TRAP


[liSP]

[trAPIMMUNE]

Works fine.

Edit: God damnit...
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Squeegy

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Re: Dangermod!
« Reply #7 on: September 11, 2008, 07:58:34 pm »



  • Test.

    li is part of 'list' and tr is part of 'tables', that's why.
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Squeegy

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Re: Dangermod!
« Reply #8 on: September 21, 2008, 07:31:59 pm »

Anyone using this?
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Warlord255

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Re: Dangermod!
« Reply #9 on: September 21, 2008, 10:40:54 pm »

Does it increase the frequency and quantity of attacks?

I would love to have my fortress being sieged once a week (in the game).
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Squeegy

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Re: Dangermod!
« Reply #10 on: September 27, 2008, 06:54:35 pm »

I would if I could, but I don't think I can and it doesn't seem anyone's using it anyway.
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Untelligent

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Re: Dangermod!
« Reply #11 on: September 27, 2008, 08:15:01 pm »

If I remember correctly from the Wiki, a creature's frequency simply determines how often it shows up on the map.

That's for wild creatures, mind you. Not civilization creatures.



On another note, do you really need a download link? If you had another 20 or 30 creatures, and all sorts of stuff in the other raws, it would make sense, but for only five creatures and nothing else, it seems like it would be much less trouble just to copy and paste...
« Last Edit: September 27, 2008, 08:18:05 pm by Untelligent »
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