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Author Topic: Iji: Philosophy, and the triumph of bad dialogue.  (Read 28669 times)

Akura

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Re: Iji an addictive game
« Reply #165 on: July 02, 2010, 08:09:54 pm »

Spoiler: What's interesting is (click to show/hide)

I do love how deep the story can go if you're willing to look at it.
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Diablous

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Re: Iji an addictive game
« Reply #166 on: July 02, 2010, 08:23:21 pm »

Spoiler: What's interesting is (click to show/hide)

I do love how deep the story can go if you're willing to look at it.

Considering the Komato and how violent and militaristic they are as a species, I'd be suprised if that didn't happen.
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Jackrabbit

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Re: Iji an addictive game
« Reply #167 on: July 02, 2010, 08:29:39 pm »

When a species sports usually end with everyone involved being killed, it's just ripe to be torn to shreds from within. They probably just love fighting so much they'll kill each other out of boredom.

Probably. I don't really know any species like that. I mean, we tried it but it never really caught on.
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Pnx

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Re: Iji an addictive game
« Reply #168 on: July 02, 2010, 09:31:20 pm »

Hmm I just realized that I created this thread, time to do some title changing!

EDIT: Anyway, adding to the topic...
When a species sports usually end with everyone involved being killed, it's just ripe to be torn to shreds from within. They probably just love fighting so much they'll kill each other out of boredom.

Probably. I don't really know any species like that. I mean, we tried it but it never really caught on.
Yeah, you can only take so much slaughter and bloodshed before it gets to you, but I've always thought that with an outside enemy humanity would be able to unite itself against it, and put aside it's differences... eventually. But imagine: if we all stopped killing each other, started killing someone else, built a culture around killing this other species, then finally kill it... what would happen next? My money is on that we'd go back to killing each other, and the same goes for the Komato.
Human beings individually or in small groups are alright, but humanity is a many headed hellhound that can't stop bickering with itself, and dedicates 90% of its energy to dealing with the other heads than doing anything else.
« Last Edit: July 02, 2010, 09:41:29 pm by Pnx »
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Akura

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Re: Iji: Philosophy, and the triumph of bad dialogue.
« Reply #169 on: July 02, 2010, 09:38:31 pm »

Bad dialogue?! Wait till you get the Scrambler.
Spoiler (click to show/hide)
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SolarShado

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Re: Iji: Philosophy, and the triumph of bad dialogue.
« Reply #170 on: July 02, 2010, 09:40:29 pm »

Bad dialogue?! Wait till you get the Scrambler.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
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Jackrabbit

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Re: Iji: Philosophy, and the triumph of bad dialogue.
« Reply #171 on: July 02, 2010, 09:52:26 pm »

It didn't look that great, really.

Spoiler (click to show/hide)

Also, I clearly cannot tell if something has bad dialogue or not.
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Sowelu

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Re: Iji: Philosophy, and the triumph of bad dialogue.
« Reply #172 on: July 03, 2010, 03:40:03 am »

No, the Scrambler
Spoiler (click to show/hide)

You're thinking of
Spoiler (click to show/hide)
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Jackrabbit

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Re: Iji: Philosophy, and the triumph of bad dialogue.
« Reply #173 on: July 03, 2010, 03:59:41 am »

Oh, yeah.

Scrambler sounds awesome.
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Jreengus

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Re: Iji: Philosophy, and the triumph of bad dialogue.
« Reply #174 on: July 03, 2010, 06:33:47 am »

Scrambler is so great, so hard to get though.
Spoiler (click to show/hide)
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Akura

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Re: Iji: Philosophy, and the triumph of bad dialogue.
« Reply #175 on: July 03, 2010, 08:34:07 am »

Scrambler is so great, so hard to get though.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
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mattie2009

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Re: Iji: Philosophy, and the triumph of bad dialogue.
« Reply #176 on: July 03, 2010, 05:43:37 pm »

Play through the game once, no scrambler.
Play through the game a second time and record the scrambled dialogue.
Post it here. The entire transcript once you get the scrambler.

Does the scrambler carry over into new games?


EDIT: also, is it just me or does the sounds of the "minefield run-and-seek" and "hyper turret" names seem to be going into the realm of Crazy Awesome?
« Last Edit: July 03, 2010, 05:45:13 pm by mattie2009 »
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Akura

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Re: Iji: Philosophy, and the triumph of bad dialogue.
« Reply #177 on: July 03, 2010, 06:50:29 pm »

Play through the game once, no scrambler.
Play through the game a second time and record the scrambled dialogue.
Post it here. The entire transcript once you get the scrambler.

Does the scrambler carry over into new games?


EDIT: also, is it just me or does the sounds of the "minefield run-and-seek" and "hyper turret" names seem to be going into the realm of Crazy Awesome?
Some of the scrambled dialogue is just random words that don't quite but almost fit into context, so you can't get a perfect translation of it.

Yes, it counts as an unlocked feature.

The Hyper-Turret game is a reference to kicking turrets into enemies. Minefield run-and-seek seems to be a twisted reference to Minesweeper. And Rocket-Jumping is an actual tactic used to get to certain places you aren't normally supposed to.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

Pnx

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Re: Iji: Philosophy, and the triumph of bad dialogue.
« Reply #178 on: July 03, 2010, 10:22:12 pm »

No rocket ponies for you. My favorite is what it does to Asha, all his dialogue gets changed to ridiculous sound effects, primarily PEW PEW. and TOOT TOOT.

for example:
Spoiler (click to show/hide)
« Last Edit: July 03, 2010, 10:24:26 pm by Pnx »
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SolarShado

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Re: Iji: Philosophy, and the triumph of bad dialogue.
« Reply #179 on: July 03, 2010, 10:28:50 pm »

...

How does one unlock this scrambler??? I don't think it was in 1.3...
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