Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Pilgrams  (Read 719 times)

supremeMang

  • Bay Watcher
    • View Profile
Pilgrams
« on: September 06, 2008, 02:19:54 am »

what would be excellent now that religion and that is in, would be to get a priest as a noble type, demanding a temple structure of some sort. additionally the priest could require a number of monks or something like a fortress guard to keep the temple running.

possibly some additional feature in map gen would be some sort of holy sites or relics.

like migrants, pilgrams from that temples deity would arrive, hang around to offer sacrifice and then leave.


This temple creation could give a new aspect on dwarven megastructures
Logged

Ookki

  • Escaped Lunatic
    • View Profile
Re: Pilgrams
« Reply #1 on: September 06, 2008, 03:34:49 am »

I think I read something like this here: http://www.bay12games.com/forum/index.php?topic=24069.0
Logged