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Author Topic: Another Little Zombie Apocalypse . . .  (Read 22904 times)

Strife26

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Re: Another Little Zombie Apocalypse . . .
« Reply #30 on: September 07, 2008, 08:24:55 am »

You don't have to drop the extra clip if you don't want to, but it is probably a good idea to drop the extra lead.

Skilled bonuses do stack, however, the numbers aren't there for anything (I'm not going to break out dice). It's all relative, but skilled in guns and handguns would be better than just handguns.

We're still waiting for the action posts of three of you guys. I've the turns of those who have gotten their actions out planned, so if everyone posts, the first turn might be today.
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Zako

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Re: Another Little Zombie Apocalypse . . .
« Reply #31 on: September 07, 2008, 08:45:26 am »

Ok, im starting in the Medium Residential zone with is next to the Heavy Commercial Zone (which is north) and a Medium Commercial Zone (to the east) a Light commercial to the west and another Medium Residential to the south. I will cade off the second floor and look for stuff. I also look for survivors out the windows, and if I see any, I get them to come inside if they want to.

How: Quick and quietly.
« Last Edit: September 07, 2008, 05:29:55 pm by Zako »
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Silu

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Re: Another Little Zombie Apocalypse . . .
« Reply #32 on: September 07, 2008, 01:17:12 pm »

I'll start in area A, in a two story house near the mall if that is possible. I'll check the house out for any undead and barricade the second floor so it's safe to spend a night or two there.

Main goal: Build a safe zone and also keep a lookout for any possible survivors or dangerous horde of zombies.

How to do this: Silently and steadily.
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Strife26

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Re: Another Little Zombie Apocalypse . . .
« Reply #33 on: September 08, 2008, 08:42:15 pm »

Here we are folks, turn one of ZA.
For everyone except you, Rickvoid. Sorry.
I decided (after finishing Silu's mini-novel. Ironic, considering how little happened, at over 1,100 words) that I would post these three before writting yours Rick. Don't worry though, it'll be VERY intersting, although you might not like what happens . . .

<Cuts to the chase>

Vaiolis

Spoiler (click to show/hide)

Zako:


Spoiler (click to show/hide)


Silu:

   
Spoiler (click to show/hide)
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Strife26

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Re: Another Little Zombie Apocalypse . . .
« Reply #34 on: September 08, 2008, 08:44:13 pm »

Anyway, new members are welcome. Depending on how long it takes everyone to type their next turns, I'll start working on two turn on Wensday. I get to leave school and go directly to work tommorow.
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Vaiolis

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Re: Another Little Zombie Apocalypse . . .
« Reply #35 on: September 08, 2008, 09:04:09 pm »

I do say Strife, that was TRULY EPIC! I can't wait to see more  :P

Spoiler (click to show/hide)
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Strife26

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Re: Another Little Zombie Apocalypse . . .
« Reply #36 on: September 08, 2008, 10:23:13 pm »

Thanks for the complement Vaiolis (I'm always afraid that I'll spell it wrong).

Now, slightly late, but always fun is:

The turn of Rickvoid:
 
Spoiler (click to show/hide)
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Silu

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Re: Another Little Zombie Apocalypse . . .
« Reply #37 on: September 09, 2008, 12:13:50 am »

Spoiler (click to show/hide)
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Frelock

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Re: Another Little Zombie Apocalypse . . .
« Reply #38 on: September 09, 2008, 12:29:33 am »

You know, Strife, I think I'll grant your "Corrupt a Wish" (and not corrupt it).  Since you do most of the work, I'll join.

Doc:
Spoiler (click to show/hide)

Equipment:
Spoiler (click to show/hide)

And finally, his location and turn:
Spoiler (click to show/hide)

If I did anything "wrong" just tell me.

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Zako

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Re: Another Little Zombie Apocalypse . . .
« Reply #39 on: September 09, 2008, 01:03:06 am »

Boom headshot! I claim the first headshot in the game! YEAH!  ;D

Sorry about that...

Can I ask something? If you have a negative side that is treatable, eg my bad eyesight, can you treat it, even if temporary? Like using contact lenses or glasses?

Anyway, enough raving, heres my turn:
Spoiler (click to show/hide)
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rickvoid

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Re: Another Little Zombie Apocalypse . . .
« Reply #40 on: September 09, 2008, 04:03:33 pm »

That was actually pretty good, though brisk is kind of a borrowed word, pretty sure it's in most english dictionary's. But I wont argue.  ;D

So I've got a student with no ammo, an annoying blonde, and I can't carry my own shit? Super.

Okay, solution.
Spoiler (click to show/hide)

Boom headshot! I claim the first headshot in the game! YEAH!  ;D

Oh yeah!? Well I hit mine with a big stick. Get more manly than that!  ;D
« Last Edit: September 09, 2008, 04:05:41 pm by rickvoid »
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Zako

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Re: Another Little Zombie Apocalypse . . .
« Reply #41 on: September 09, 2008, 08:26:54 pm »

Just remembered to add this now:

The reason I couldn't see the map at first is that on a PSP I can't open Spoiler tags. And if I could, the text map would rearrange itself differently so I wouldn't be able to tell what is where.

But on a normal computer, like the one im using now, I have no such problem.
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Zako

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Re: Another Little Zombie Apocalypse . . .
« Reply #42 on: September 10, 2008, 07:41:24 pm »

*bump*

You there Strife? I thought you siad that you were updating on wednesday?
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Strife26

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Re: Another Little Zombie Apocalypse . . .
« Reply #43 on: September 10, 2008, 10:41:01 pm »

No, I'm not dead (or worse), although I feel like it right now. The person sceduled to bus tables tonight was (his words) 'deathly ill' so I cvered for him.
We had a lot people there.
I get to work tommorow (I may or may not have to host in addition to bus) too.

Including School and JROTC activites, my day tommorow is going to last from 0540 to somewhere between 2215-2315.
There will not be an update tommorow. Expect one on Friday.

Also, just becuase I don't post, please assume that I have read everything here. I check this fourm compulsivly on my cell phone (8 times a day or so).

Sorry about the lost turn. Specific Comments for people forthcoming.
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Strife26

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Re: Another Little Zombie Apocalypse . . .
« Reply #44 on: September 10, 2008, 11:00:36 pm »

NOT TURN 2!!
Discusions for everyone!

Silu:
Spoiler (click to show/hide)

Frelock:

Spoiler (click to show/hide)

Rickvoid

Spoiler (click to show/hide)

Zako, but for everyone:
Regarding healing weaknesses, you can do up to a point, but there will be set backs and it won't get all the way to normal.
Contacts would eventually cause sore eyes, get dust stuck in them ect. They would help eyesight for a while though.

I was assuming that Zak had them in already actually. The inabilty to identify a zombie in the darkness was planned before I rechecked the weaknesses (then it was just convienent).


For Everyone (and any unidentified observers)

We currently have two OOC challenges. If you can answer the questions, then your character might find a cool Easter egg! If eggs won't be completly game breaking, but might provide something useful.

Current Challenges:
1) What city is this based on?
       HINT: I added and deleted features for storytelling reasons, but I left most of the geographic features intact.

2) What literary device did I use several times in Rickviod's turn one?
      Hint: the use of the word brisk (or lack thereof)is one of them.


I hope that the challenges will keep you entertained until turn II is up.
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