I have a plan... a crazy, crazy plan... I've build a proof of concept set up.
Basically I want magma/lava on a map that does not have any but I don't want to cheat and use a utility to make magma tiles.
So I start a fort on the map on which I want the magma, dig a trench along the edge of the map about 20 tiles long... below the trench is a nice deep chamber which I hope will eventually store my magma.
Then I abandon the fort.
I start a fort in the next map right against this map and construct an above ground channel across the map to/from the magma source and a pumping array...
The pumping array fills the channel which is blocked by a floodgate linked to a lever.
In my original plan I built a large tank for the magma and pumped the magma up several z-levels but then right before I started the pumps a glassmaker went in to a fey mood and because I'm still using 40a the game crashed.
I'd spent ages working on it so I was very frustrated and just rebuilt a much simpler version...
|
W | W
W # | W
W # | WWWWWW 77
W # | X %%77
W # | WWWWWW 77
W # | W
W | W
|
# = Trench
| = Edge of map
W = Wall
%% = Pump
X = Floodgate
Now... Once the system is primed and full of magma, with all the pumps hooked up directly to windmills I abandon the Fort...
Then I start an Adventurer and head to the site, pull the lever and release the magma.
The magma flows across the map boundary and into the waiting trench filling up the chamber below.
Then I head back to town, retire the adventurer and reclaim the fort, which now has a fresh pool of magma.
Unfortunately I miscalculated the size of the chamber I dug and it's only got a 2/7 layer of magma.
Now before I try this crazy endeavour again I need to know something...
How much magma do I need in one big pool to stop it cooling into obsidian? Does it still do this when disconnected from the magma source?
A lot of magma is lost in the process because every tile keeps 1/7 pools of magma on it... is there any way I can minimise this?
Once I work out the kinks I plan to run the magma across several maps to a desert map and build a massive glass fortress.
I know this is a lot more work then just looking for a sandy map with a magma vent.
Here is a screen shot shortly after the adventurer pulled the lever...
Note the wall is needed to stop back flow of lava around the exit, this is the closest I can get the floodgate to the trench because of the unbuildable tiles at the edges of maps.