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Author Topic: Cool things you just noticed in DF  (Read 250791 times)

Yarn

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Re: Cool things you just noticed in DF
« Reply #1005 on: November 14, 2009, 11:09:56 am »

You can wear jewelry in Adventure Mode.  Rings go on your fingers!  I didn't expect it to actually work.

I don't think there's a limit to how many you can wear either.

I once found a human who was wearing over three pages of rings.

My memory is fuzzy, but I -think- you can only wear as many rings as you have fingers.
You can also wear amulets around your neck, too!
I once found a human with over three pages of rings.
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Haspen

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Re: Cool things you just noticed in DF
« Reply #1006 on: November 14, 2009, 12:54:08 pm »

You can wear jewelry in Adventure Mode.  Rings go on your fingers!  I didn't expect it to actually work.

I don't think there's a limit to how many you can wear either.

I once found a human who was wearing over three pages of rings.

My memory is fuzzy, but I -think- you can only wear as many rings as you have fingers.
You can also wear amulets around your neck, too!
I once found a human with over three pages of rings.

You can wear as much as you want. But I wonder how all those +goblin bone rings+ can fit on my thumb.

Hm.
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Flaede

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Re: Cool things you just noticed in DF
« Reply #1007 on: November 14, 2009, 02:47:24 pm »

you can only wear one crown, and I think if you don't wear a helmet.
you may be able to wear as much of the other stuff as you want, but I find it interfered with putting on/taking off armor layers. I dunno.

And yeah, why do they all go on the one thumb?
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There are many issues with this statement.
[/quote]

PermanentInk

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Re: Cool things you just noticed in DF
« Reply #1008 on: November 14, 2009, 03:01:37 pm »

you can only wear one crown, and I think if you don't wear a helmet.
you may be able to wear as much of the other stuff as you want, but I find it interfered with putting on/taking off armor layers. I dunno.

And yeah, why do they all go on the one thumb?

I'll tell you why:

Code: [Select]
void Ring::equip(Hand & hand)
{
    vector<Finger> & fingers = hand.fingers();
    for (int i = 0; i < fingers.size(); ++i)
    {
        Finger & finger = fingers[i];
        if (!finger.isFull())
        {
            finger.addEquipment(this);
            return;
        }
    }
}
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CobaltKobold

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Re: Cool things you just noticed in DF
« Reply #1009 on: November 14, 2009, 10:05:04 pm »

That would be a poor implementation. It fails silently if it fails to equip, and it doesn't actually put them on the thumb if all fingers are full.

But I get what you were trying to say.
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Tilesets

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Re: Cool things you just noticed in DF
« Reply #1010 on: November 16, 2009, 11:20:26 pm »

Merely reducing the point to its essentials.  Of course it would be trivial to add logging or a boolean return value or throw an exception or whatever.

Say, has Toady mentioned whether in the new version severed fingers would keep their rings and such?  Imagine: walking alongside a river and suddenly downstream floats a severed finger with an artifact ring...
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dragnar

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Re: Cool things you just noticed in DF
« Reply #1011 on: November 16, 2009, 11:30:16 pm »

It's ours! We founds it! Our precious...
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Flaede

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Re: Cool things you just noticed in DF
« Reply #1012 on: November 16, 2009, 11:35:01 pm »

I think you'd have to "Research" where major battles and whatnot happened, and "snoop around" at the bottom of the nearby rivers. Just randomly happening to be at the right spot when a ring-finger "floated by"? not likely in DF. Which I count as a good thing.

Now that I'm thinking on it, I want river deltas by large lakes/oceans to be full of cool up-river junk. That would be awesome.

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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

PermanentInk

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Re: Cool things you just noticed in DF
« Reply #1013 on: November 17, 2009, 01:35:49 am »

Right, that would be a huge coincidence of course.  The point is for the mechanics to make it possible (and in so doing, open the door to a thousand more possibilities not yet conceived).  You could also wind up with stuff like bloated corpses floating downriver from a plaguestricken town, or a battle in which an outmatched hero scores a lucky hit and cuts off the enemy's hand wielding the ring of power, then manages to grab the hand and make a break for it while "stumpy" clutches and howls.
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darkflagrance

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Re: Cool things you just noticed in DF
« Reply #1014 on: November 20, 2009, 03:43:37 pm »

My fortress was destroyed by orcs when all seven of my dwarves went to sleep at the same time during a siege, leaving the gates wide open.

When I came back, not only was one of the orcs decked out in brand new leather jewelry from five dwarves, two dogs, and a muskox, but another of them had a gauntlet with an image in alder of the destruction of my fortress in the previous year.
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Fault

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Re: Cool things you just noticed in DF
« Reply #1015 on: November 20, 2009, 03:50:45 pm »

damn those orcs work fast

Flaede

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Re: Cool things you just noticed in DF
« Reply #1016 on: November 20, 2009, 11:09:20 pm »

so the latest devlog pointed something out to me I did not know: artifacts cannot be truly destroyed. and soon Named Things will have the same status.

I think this is rather cool, even if considered a glitch.  no matter how many times you "chasm" that axe that the woodcutter went on a rampage with - gorywhispers the revenge of trees - it will keep coming back when someone new wanders into the Crystal Lake site.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

assimilateur

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Re: Cool things you just noticed in DF
« Reply #1017 on: November 21, 2009, 06:33:24 am »

They can name weapons? Never noticed that. Or is that an upcoming feature?
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Neruz

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Re: Cool things you just noticed in DF
« Reply #1018 on: November 21, 2009, 06:44:42 am »

Upcoming feature.

smjjames

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Re: Cool things you just noticed in DF
« Reply #1019 on: November 21, 2009, 08:45:32 am »

I think this is rather cool, even if considered a glitch.  no matter how many times you "chasm" that axe that the woodcutter went on a rampage with - gorywhispers the revenge of trees - it will keep coming back when someone new wanders into the Crystal Lake site.

Are you sure about the boomerang effect there (the coming back part)? I've never noticed that myself. I've only lost a few artifacts myself, one that got stolen (lack of security on my part, I've never had a stolen artifact since), and a few crafts that got chasmed.
« Last Edit: November 21, 2009, 08:51:33 am by smjjames »
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