Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 63 64 [65] 66 67 ... 95

Author Topic: Cool things you just noticed in DF  (Read 250753 times)

ArkDelgato

  • Bay Watcher
  • ERROR - LOGICAL FALLACY
    • View Profile
Re: Cool things you just noticed in DF
« Reply #960 on: October 31, 2009, 12:41:24 pm »

Looking up my old forts in legends, I found out that all Sieges are named. One of my forts was ended by 'The Siege of Pillows'. 54 Dwarves died.
At first it sounds like a pillow fight.
Then you remember dwarven beds are just logs cut open.

Wailing on dwarves with thick slabs of pine.
Logged

knightedskull

  • Bay Watcher
    • View Profile
Re: Cool things you just noticed in DF
« Reply #961 on: November 03, 2009, 04:12:29 pm »

I would like to report an incredibly noob-maneuver.
I have recently noticed something that would have saved me alot of time...involved floors and walls and not knowing you can change their length and width without having to place them down. One. At. A. Time.
Logged

PermanentInk

  • Bay Watcher
    • View Profile
Re: Cool things you just noticed in DF
« Reply #962 on: November 03, 2009, 04:58:52 pm »

I would like to report an incredibly noob-maneuver.
I have recently noticed something that would have saved me alot of time...involved floors and walls and not knowing you can change their length and width without having to place them down. One. At. A. Time.

Make sure you know about doing shift-enter to choose materials for multi-tile constructions, too.  That's another one that's come up a lot in this thread.
Logged

Judas Maccabeus

  • Bay Watcher
  • [BIRD_BRAIN]
    • View Profile
Re: Cool things you just noticed in DF
« Reply #963 on: November 03, 2009, 07:34:52 pm »

I would like to report an incredibly noob-maneuver.
I have recently noticed something that would have saved me alot of time...involved floors and walls and not knowing you can change their length and width without having to place them down. One. At. A. Time.

Ah, yes, I remember finally figuring this one out...
doing shift-enter to choose materials for multi-tile constructions, too.  That's another one that's come up a lot in this thread.

And I didn't know that one.  Learn something new every day, after all.
Logged
I'm talking about the bronze colossus. It's supposed to be made entirely of bronze.
But really he's just a softie inside. They all are really. When megabeasts come to your fort you never welcome them inside and give them a hug, do you. You heartless bastards...

Christes

  • Bay Watcher
    • View Profile
Re: Cool things you just noticed in DF
« Reply #964 on: November 03, 2009, 08:22:44 pm »

I would like to report an incredibly noob-maneuver.
I have recently noticed something that would have saved me alot of time...involved floors and walls and not knowing you can change their length and width without having to place them down. One. At. A. Time.

haha

I remember when that feature didn't even exist!  Your joy at finding it is about on par with the communal joy here when it was added.
Logged

Luraien

  • Bay Watcher
    • View Profile
Re: Cool things you just noticed in DF
« Reply #965 on: November 03, 2009, 11:28:00 pm »

Take little Timmy, take any of them... but not that...

Logged

Rockphed

  • Bay Watcher
    • View Profile
Re: Cool things you just noticed in DF
« Reply #966 on: November 03, 2009, 11:55:06 pm »

Take little Timmy, take any of them... but not that...



What did you do to get kidnappers making off with grizzly bears?
Logged
Only vaguely. Made of the same substance and put to the same use, but a bit like comparing a castle and a doublewide trailer.

Christes

  • Bay Watcher
    • View Profile
Re: Cool things you just noticed in DF
« Reply #967 on: November 03, 2009, 11:56:57 pm »

Dress them as babies?
Logged

Time Kitten

  • Bay Watcher
  • Evil Spirit
    • View Profile
Re: Cool things you just noticed in DF
« Reply #968 on: November 04, 2009, 01:05:17 am »

Great, now they are gonna dress it in iron armour, give it a maul, and send it back leading a siege.
Logged

Rockphed

  • Bay Watcher
    • View Profile
Re: Cool things you just noticed in DF
« Reply #969 on: November 04, 2009, 01:10:39 am »

Great, now they are gonna dress it in iron armour, give it a maul, and send it back leading a siege.

I fail to see how that is anything but AWESOME.
Logged
Only vaguely. Made of the same substance and put to the same use, but a bit like comparing a castle and a doublewide trailer.

Smew

  • Bay Watcher
  • I'll kill you with my bear face.
    • View Profile
    • Deep Games for Deep Gamers
Re: Cool things you just noticed in DF
« Reply #970 on: November 04, 2009, 01:11:34 am »

Take little Timmy, take any of them... but not that...



What did you do to get kidnappers making off with grizzly bears?
Uhh, I think it's what happens when you make animals semi intelligent, I couldn't tell you WHICH tag does it though(but if I had to guess, I would say CAN_LEARN.
I have a fort where kidnappers regularly make off with my Giant Ant Larva.

Grax

  • Bay Watcher
  • The Only.
    • View Profile
Re: Cool things you just noticed in DF
« Reply #971 on: November 04, 2009, 02:31:06 am »

Take little Timmy, take any of them... but not that...

What did you do to get kidnappers making off with grizzly bears?
Maybe there's a child in the bear's stomach?
Logged
Finis sanctificat media.

DG

  • Bay Watcher
  • Pull the Lever
    • View Profile
Re: Cool things you just noticed in DF
« Reply #972 on: November 04, 2009, 05:35:22 am »

:D
Logged

Strange guy

  • Bay Watcher
  • Strangely normal
    • View Profile
    • Steam ID
Re: Cool things you just noticed in DF
« Reply #973 on: November 04, 2009, 04:38:22 pm »

I found out that you can give people and presumably animals custom names and job-titles in adventure mode just like you can do for yourself.
Logged

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: Cool things you just noticed in DF
« Reply #974 on: November 04, 2009, 05:09:17 pm »

I found out that you can give people and presumably animals custom names and job-titles in adventure mode just like you can do for yourself.

Holy... I had no idea.
Logged
Pages: 1 ... 63 64 [65] 66 67 ... 95