Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8] 9 10 ... 95

Author Topic: Cool things you just noticed in DF  (Read 250606 times)

Ancient Whale

  • Bay Watcher
    • View Profile
Re: Cool things you just noticed in DF
« Reply #105 on: January 12, 2009, 10:01:24 am »

I was removing a pesky and mandate-prone Tax Collector(gods damnit, he mandated electrum items three times in less than two months, with me having barely any metal industry so far, what with having to punch through three aquifers, and me doing it dwarfishly. That is, extravagantly, on a gratuitiously large scale, and utilizing as convoluted methods as possible, just to increase the risk of critical failure and mass death.) with a captured Zombie Giant Tiger(sure, I could have dropped the roof on him like I did with the count who mandated adamantine items, or shot him with a ballista like I did with the countess consort), when I noticed small clouds of miasma appearing while the zombie slouched after the Tax Collector. Apparently, Toady has implemented the stench of zombies into the game, after all, they are already rotting away. Neat touch.

P.S. Yes, the Tax Collector was ripped apart eventually. Don't worry.
Logged

NooklearToaster

  • Bay Watcher
    • View Profile
Re: Cool things you just noticed in DF
« Reply #106 on: January 12, 2009, 10:19:28 am »

Apparently, Toady has implemented the stench of zombies into the game, after all, they are already rotting away. Neat touch.

Related to this, I just found out that miasma gives evil creatures a combat boost, that's freaking awesome! And since zombies only generate miasma when inside your fortress, it makes them even deadlier should they breach your defenses.
Logged

Micro102

  • Bay Watcher
    • View Profile
Re: Cool things you just noticed in DF
« Reply #107 on: January 12, 2009, 06:02:23 pm »

....that brings back memories of the 100 zombie carp that came form the river that encircled my fortress. someone mod them with building destroyer
Logged

Peewee

  • Bay Watcher
  • Watcher Of Bays
    • View Profile
Re: Cool things you just noticed in DF
« Reply #108 on: January 13, 2009, 10:46:22 am »

Apparently, Toady has implemented the stench of zombies into the game, after all, they are already rotting away. Neat touch.

Related to this, I just found out that miasma gives evil creatures a combat boost, that's freaking awesome! And since zombies only generate miasma when inside your fortress, it makes them even deadlier should they breach your defenses.

.... Damnit now I want to tame a couple dozen zelephants and see what happens when dorfs start tantruming from the stench in the dining hall.

Berrylee

  • Bay Watcher
    • View Profile
Re: Cool things you just noticed in DF
« Reply #109 on: January 25, 2009, 10:21:28 am »

Just now, after looting my now abandoned fortress of a nice artifact spear and shield, my adventurer entered a ruined human town about ten squares north of the site. Upon entering, I saw "The wagon has been scuttled" twice. In the streets among the crumbling buildings there are dwarfs, and a donkey wandering around. And on the donkey (marked as "hauled") there are goods I recognize from my fortress that I sold to merchants, namely huge stacks of +Gutter cruor roast+ and some *Gold goblets* by my legendary metalcrafter Sakzul Nisholtar. Says so on the description, and having written that, I just had to go back and savescum to make sure that that really is my metalsmith, and he is.

I never thought the game actually does anything with the things you export, but apparently it does and keeps track of them. Awesome. This is probably a caravan that never made it, since there are merchants hiding in the ruins from the orcs. These are things I exported years ago in game time, too. Too bad none of the other dwarfs there look familiar.

I also find it hilarious how about half of them are wearing shirts with an image of my spear on it.
Logged

Ampersand

  • Bay Watcher
    • View Profile
Re: Cool things you just noticed in DF
« Reply #110 on: January 25, 2009, 10:30:11 am »

Dwarves can apparently get angry at each other over personality differences. In the fortress I am playing with Aleric, we got an artifact Pink Tourmaline Floodgate. I promptly set it in the dining hall. After a few seconds of waiting, I checked on what the party attendees thought of the floodgate.

The thoughts displayed by dwarves are printed in reverse chronological order. This is what I saw. Urist McFirstdwarf formed a grudge recently. He admired a completely sublime floodgate recently.

Finding this odd, I checked his relationship menu and switched over to the person who he had a grudge against, only to see the exact same thing.

The only difference between the two dwarves? The first one's personality profile said he had a high appreciation for art. The second dwarfs personality profile said he had poor appreciation for aesthetics.
Logged
!!&!!

Mikko

  • Guest
Re: Cool things you just noticed in DF
« Reply #111 on: January 25, 2009, 10:50:43 am »

Dwarves can apparently get angry at each other over personality differences. In the fortress I am playing with Aleric, we got an artifact Pink Tourmaline Floodgate. I promptly set it in the dining hall. After a few seconds of waiting, I checked on what the party attendees thought of the floodgate.

The thoughts displayed by dwarves are printed in reverse chronological order. This is what I saw. Urist McFirstdwarf formed a grudge recently. He admired a completely sublime floodgate recently.

Finding this odd, I checked his relationship menu and switched over to the person who he had a grudge against, only to see the exact same thing.

The only difference between the two dwarves? The first one's personality profile said he had a high appreciation for art. The second dwarfs personality profile said he had poor appreciation for aesthetics.

Dwarf Fortress surprises me every 10th time I play it.

This time I just read it.
Logged

Ampersand

  • Bay Watcher
    • View Profile
Re: Cool things you just noticed in DF
« Reply #112 on: January 25, 2009, 11:02:25 am »

I can see it now, some many versions down the road when dwarves get demagoguery and the ability to slander eachother.

"The Conflict of Skewering was a Civil war among the Council of Arrows in 202. The war began over a dispute over the aesthetic value of a Pink Tourmaline Floodgate."
Logged
!!&!!

numerobis

  • Bay Watcher
    • View Profile
Re: Cool things you just noticed in DF
« Reply #113 on: January 26, 2009, 06:00:03 pm »

I've been using bones to decorate like mad, just 'cause.  Everything my craftsdwarf can get his hands on gets decorated, I have lots of animals that I slaughter every spring, and I specifically went for swordsdwarves because they dismember kobolds and goblins, which makes for more bones than if I used hammerdwarves.  So my buckets all menace with cat bone and have bands of kobold bone and have images in rainbow trout bone and so on, like the doors and windows and everything else in the fortress.  But one of my buckets has:

This is a willow bucket.  ***The handle is made of dog bone.***
Logged

shengii

  • Bay Watcher
    • View Profile
Re: Cool things you just noticed in DF
« Reply #114 on: January 26, 2009, 06:14:02 pm »

Babies cannot detect invisible units (at least, mine didn't).
Babies appear to become invisible if snatched by an invisible goblin snatcher.
You can monitor where the invisible snatcher is using [z]oom from "view relationships" in a dwarf's profile.
When the snatcher gets away with the baby, further [z]ooms only bring you to where the baby was last seen visible.
Logged

Jackrabbit

  • Bay Watcher
    • View Profile
Re: Cool things you just noticed in DF
« Reply #115 on: January 26, 2009, 09:08:04 pm »

Okay, trying to play as a nightwing and using the steps shown here but I can't get it to work! Help!

Edit: fixed. Now I just have to figure out how to suck blood
« Last Edit: January 26, 2009, 09:57:01 pm by Jackrabbit »
Logged

Yanlin

  • Bay Watcher
  • Legendary comedian.
    • View Profile
Re: Cool things you just noticed in DF
« Reply #116 on: January 27, 2009, 04:59:39 pm »

Attach your mouth to their throat.
Logged
WE NEED A SLOGAN!

Jackrabbit

  • Bay Watcher
    • View Profile
Re: Cool things you just noticed in DF
« Reply #117 on: January 27, 2009, 05:05:42 pm »

He seems to have a tendency to go for the leg.

You're a goddamn vampire. Bit him in the throat!
Logged

RebelZhouYuWu

  • Bay Watcher
    • View Profile
Re: Cool things you just noticed in DF
« Reply #118 on: January 28, 2009, 06:00:20 pm »

I just saw a town that was a combination of a human city with a fort and three dark towers all smashed together.  Although the map says its a dark fortress, when I traveled to the city I started in the mayor's house and got quest from the Human leader.  While looking around the town, I saw guards cleaning up every other adventurer on the map (Apparently human rebels trying to oppose the human's friendship with the goblins.)  Being heavily outnumbered though, the rebels didn't do so well, although one managed to mangle my hand before becoming a pin cushion.
Logged

Orange Drink

  • Guest
Re: Cool things you just noticed in DF
« Reply #119 on: January 29, 2009, 02:05:30 am »

yeah, strange things happen like that during worldgen. i once went to a Dark Elven retreat (modded), and found a smashed-up temple, most likely human. everybody on the side of town i started on, no one attacked me. until i was spammed with arrows hitting guys. i got to the front line and found a wall of archers moving in on my side. my friendlies were getting pretty badly owned, so i stepped in. i looked at their stuff, but they were wearing nothing but a quiver, and the guys on my side had full clothes. i managed to get quite a few of them (trees save your life) until getting shot in the back of my head, mangling my brain and incapacitating me. i didn't die, though. a friendly thief managed to slash the bowelf's throat and eyes out. i lay paralyzed until a farmer showed up and slowly broke all of my bones until i bled to death.

a fort later, i started up another adventurer and sent him over there. all that was left was a few hermits that attacked me on site, and my old adventurer's hammerdorf, who was finishing off some deer.

i then looked into legends and found that the Dark Elves had been hard hit with a massive war with the humans, almost lasting until the end of worldgen. 
Logged
Pages: 1 ... 6 7 [8] 9 10 ... 95