Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 56 57 [58] 59 60 ... 95

Author Topic: Cool things you just noticed in DF  (Read 250695 times)

CobaltKobold

  • Bay Watcher
  • ☼HOOD☼ ☼ROBE☼ ☼DAGGER☼ [TAIL]
    • View Profile
Re: Cool things you just noticed in DF
« Reply #855 on: September 25, 2009, 12:32:14 am »

1000+FPS
Tried the d##s yet? I doubt it'd have that much impact, since you probably already have graphics hw that's doing all it should be...
Logged
Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

Vlynndar

  • Bay Watcher
  • To the skies! All of them!
    • View Profile
Re: Cool things you just noticed in DF
« Reply #856 on: September 25, 2009, 01:07:16 am »

Fighting with a pick increases mining skill.  Too bad I can't attack 'Rough Gabbro Wall.'  This could have some cool applications for mods.

It works the other way 'round as well, better miners are better fighters. They fight unarmed with picks.
"What weapon?"

Also, CobaltKobold, tut-tut. You forgot two haves?
Logged
For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

Neyvn

  • Bay Watcher
    • View Profile
Re: Cool things you just noticed in DF
« Reply #857 on: September 25, 2009, 02:01:46 am »

1000+FPS
Tried the d##s yet? I doubt it'd have that much impact, since you probably already have graphics hw that's doing all it should be...
No graphics, prefer ASCII over anything else. Use 40d11
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

CobaltKobold

  • Bay Watcher
  • ☼HOOD☼ ☼ROBE☼ ☼DAGGER☼ [TAIL]
    • View Profile
Re: Cool things you just noticed in DF
« Reply #858 on: September 25, 2009, 04:43:46 am »

Yes, but it is nonetheless using graphical output in the form of ASCII characters.  ::)
Logged
Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: Cool things you just noticed in DF
« Reply #859 on: September 25, 2009, 05:17:43 am »

^^^ Hey, be civil.  The term "graphics" is ambiguous in this context -- yes, it's all OpenGL, but there's also an init setting labeled GRAPHICS that turns creature tiles on and off.
Logged

CobaltKobold

  • Bay Watcher
  • ☼HOOD☼ ☼ROBE☼ ☼DAGGER☼ [TAIL]
    • View Profile
Re: Cool things you just noticed in DF
« Reply #860 on: September 25, 2009, 05:44:51 am »

??? Beg pardon? Where's the incivility?
Logged
Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: Cool things you just noticed in DF
« Reply #861 on: September 25, 2009, 05:58:30 am »

Rolling one's eyes usually implies insult where I'm from.  My bad if that wasn't the intent.
Logged

CobaltKobold

  • Bay Watcher
  • ☼HOOD☼ ☼ROBE☼ ☼DAGGER☼ [TAIL]
    • View Profile
Re: Cool things you just noticed in DF
« Reply #862 on: September 25, 2009, 03:25:21 pm »

Not that a terminal or actual text-mode implementation wouldn't be interesting...dyes are the only thing that actually violates the old VGA 80x25 mode, isn't it?
Logged
Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

Biag

  • Bay Watcher
  • Huzzah!
    • View Profile
Re: Cool things you just noticed in DF
« Reply #863 on: September 25, 2009, 05:13:19 pm »

Roads have names. Apparently a major highway in one of my nations is "The Road of Beans." I guess the people who built it ate a lot of beans, or something.
Logged

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: Cool things you just noticed in DF
« Reply #864 on: September 25, 2009, 05:19:35 pm »

Not that a terminal or actual text-mode implementation wouldn't be interesting...dyes are the only thing that actually violates the old VGA 80x25 mode, isn't it?

And seeds, I think, for some reason.  That's going to change radically in the next version though -- all materials will have full color definitions.
Logged

Untelligent

  • Bay Watcher
  • I eat flesh!
    • View Profile
Re: Cool things you just noticed in DF
« Reply #865 on: September 25, 2009, 06:08:36 pm »

Aye, but they'll probably just round to the nearest 16-color color like the dyes do in the current version.
Logged
The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Smew

  • Bay Watcher
  • I'll kill you with my bear face.
    • View Profile
    • Deep Games for Deep Gamers
Re: Cool things you just noticed in DF
« Reply #866 on: September 25, 2009, 06:21:43 pm »

Roads have names. Apparently a major highway in one of my nations is "The Road of Beans." I guess the people who built it ate a lot of beans, or something.
It was probably built by mexicans or something... :P
(No, no racism here, I am a mexican. hahaha)

Neruz

  • Bay Watcher
  • I see you...
    • View Profile
Re: Cool things you just noticed in DF
« Reply #867 on: September 25, 2009, 10:58:54 pm »

Aye, but they'll probably just round to the nearest 16-color color like the dyes do in the current version.

There's no reason to; DF's graphics are just OpenGL displaying sprites. Theres absolutely no reason why it can't do a full 32 bit color array.

Cody1750

  • Bay Watcher
  • The Adventurer
    • View Profile
Re: Cool things you just noticed in DF
« Reply #868 on: September 26, 2009, 05:54:21 pm »

When you peirce an organ a second time it will say organname pierced again, and that some items that you buy can say in it's description that it was made by an unkown artist
Logged
Dieing is easy, living is the hard part.
Cacame Awemedinade, Elven Dwarf King, the universes awesomest elf ever.  Follower of The Way of Axe, Blood and Coal
If your armor was 50% as good as two other civs and 30% as good as a third, do you really think you'd do well in war? That'd be like trying to engage a rocket-launcher mounted Humvee with a pistol riding a tricycle.

Bricks

  • Bay Watcher
  • Because you never need one brick.
    • View Profile
Re: Cool things you just noticed in DF
« Reply #869 on: September 26, 2009, 06:39:15 pm »

Probably known by many, but guts can actually be dragged around if your foe still has the stomach (badumtish) to crawl around.
Logged
EMPATHY - being able to feel other peoples' stuff.
Pages: 1 ... 56 57 [58] 59 60 ... 95