As far as I can tell they are toggleable, but since I don't know what toggling engravings actually does, meh. (It just makes engrved tiles still look like floors or walls right?)
And why aren't more people posting?
Shoruke's Log. 10th of Malachite. (mid summer)
No migrants this season, again. Not that we need them. It's hard enough to find work for all of the dwarves we DO have. Pretty soon we're going to have to start exporting clothes to make room in the stockpiles. The point of keeping everyone busy is so that nobody else becomes popular enough to get elected in my place.
I locked Lambskin in a room with a catapult, a channel at the far end (so she can reuse the rocks), a hole in the top (so we can
dump drop food down to her), and a bed for her to sleep in. She is spamming that catapult just as fast as she can, and she's getting pretty good with it. Hopefully this will allow her to operate the ballista in the hallway with great mastery.
Inaluct interrupted my meeting with the liason briefly to make a suggestion. It was that we try to tame some of the wild animals in the vicinity. I assured him that we have some cage traps already set up, and that if anything gets caught in them, we will quite likely tame it. Unless it's a goblin, in which case I might just construct an arena.
I have also issued the order to complete the glass hallway. Invaders that are forced to take the long way around might as well marvel at our awesome glasswork. Except for the corner. The corner is full of cage traps, stonefall traps, and one weapon trap.
Shoruke's Log. 23rd of Malachite. (mid summer)
One of the fortress guard died today during training. I once again consider completely disbanding the fortress guard. But, with this many dwarves in residence in the fortress (81 dwarves), I feel that the fortress guard is necessary to keep everyone in line. I find it harder and harder to keep track of individual dwarves.
We have enough iron, and the entire military (not the fortress guard though) is outfitted in it. I'm wondering about simply digging around listlessly trying to find some veins of metal, but it seems a waste of our limited space.
The humans merchants and diplomat finally left. It took them forever to organize all those mugs. It literally took them two weeks. I wonder what humans use mugs for. Not to DRINK out of them, surely.
The windmillstone is finally in operation. Now we can have flour and sugar. Nummy.
Those skeletal bastard camels are back, and are interrupting the bone carvers who are attempting to make bone bolts from the dead goblins of the most recent ambush. I think I might just have the military kick their butts out of here... just as soon as they all get organized at the gate.
Speaking of the military, I have recently decided that the should all carry backpacks with two rations of food in them. This way, the amount of transit (and therefore not guarding) the military does should be reduced by about a third. I will not give them waterskins, however; disallowing a dwarf his booze is simply cruel. It also makes us work slower.
Shoruke's Log. Supplementary.
I recently figured out why the butchers won't butcher the animals Rick (or the rest of the military but mostly Rick; Monk is still out of action) kills. Apparently there was a standing order that dwarves should ignore refuse that is outside the fortress gate. I VETO'd that order's butt and now the dwarves are hauling lion corpses to the refuse stockpile, and butchering them.
Hmm, if there's more than one way to skin a cat, is there more than one way to skin lions too?