Shoruke's Log. 5th of Felsite. (late spring)
Migrants. Yeesh. Now? Oh well. The tally comes to...
-1 bone carver
-3 stone workers
-2 fishery worker
-1 potash maker
-2 gem cutter
-1 tanner
-2 bowyers (why do we need more than one bowyer AT ALL?)
-1 furnace operator
-1 thresher
-1 weaver
-2 peasants
With this many migrants, I (the leader thus far) have been 'elected' the fortress' first ever mayor. Yay. Also, our Sheriff is now a Captain of the Guard.
I, being mayor, will of course need more storage furniture in my room, but why does the CoTG? Bah. Anyway, I suppose I should make a jail for no real reason. I doubt we'll be having many tantrums in a fortress I'm overseeing.
Oh yes, with this many dwarves under my
command care, I feel it is reasonable that I should be able to make a mandate or two now and then. In fact, my very first mandate in office is MAKE ME A BALLISTA ARROW OR I WILL JAIL YOUR ASS!
Ooh wait, this is MUCH funner than idiot migrants to feed/train/care for. It's even funner than being the first mayor. Check this out.
Yay! I wonder what would happen if I let them go.
Shoruke's Log. Supplementary.
Umm... the last elf seems to have committed suicide by throwing itself against the wall, I think (judging by the blood spatters that I OBVIOUSLY am able to see through the closed floodgate). But the mule is still in a berserk rage. I'm putting Rick, Monk, and that other crossbow guy next to the floodgates, pull the lever, and let them deal with it.
Shoruke's Log. 21st of Felsite. (late spring)
The elves are dead. Their animals are dead too, one killed by Rick's mace. Apparently it was a notable kill (presumably becaused it had a name... even if it was only a pet name). Now all the elven gear belongs to us, and we are going to sell it to the humans that are supposedly going to be coming soon.
'Oh, those poor elves,' one might think. Well, that's what they get for being hippies that try to trade us worthless stuff. Nyah!
We're also using the wood we got from them to make beds for the new immigrants and bins for the crafts stockpiles.
And I'm making the fortress guard some leather armor. Unlike the actual military, that's all they deserve.
Shoruke's Log. Supplementary.
Just as I was assigning a dump to place all of the elves' pretty much useless clothing in (right next to the depot, so there won't be excessive hauling jobs when the caravans come), a gem cutter was possessed by that tricksy ghost again. I wonder what's with that ghost. Maybe it's because we're in an evil biome. Predictably, it took over a jeweler's workshop. This is the first time that ghost made someone claim anything other than the craftdwarves' workshop. It's also the first time it has refrained from using bones. Maybe this is a different ghost, and we have several ghosts floating around here? It's using...
Shoruke's Log. 27th of Felsite. (late spring)
that creepy ghost finished its artifact and departed the gem cutter's body with its usual haste. It made an idol.
It's worth a whopping 96,000 munnies. HOLY CRAP. I just have one complaint. Why are all of our artifacts crafts?!? Why can't we have a legendary artifact mace made of obsidian that menaces with spikes of black spinel and has a picture of Rick beating the schist out of something?!?
Fun fact. Our entire fortress is worth 254,104 munnies. And out of this copious sum, 189,600 munnies are from artifacts. Artifacts make up 74.615% of our entire fortress' wealth!
Oh yes. And Rick managed the seemingly impossible today: he killed the fire man. And he made it out of the tussle with only one bruised arm, which healed before he even got back to his post. The fire man killed one of the cats though.