Shoruke's Log. 28th of Granite. (mid spring, year 28)
Yes, it's been half a year since the last time I wrote in this log. I guess quite a bit has actually happened, but very little of it happened at once. Let's see...
-We finished removing all of the previous marksdwarves' level of The Tower.
-We got a decent start on moving it upward, but... yeah we're out of iron blocks.
-we're also out of clear glass blocks, and the stuff to make them with, so there's a small gap in the south side of the marksdwarves' level.
-One of the fisherdwarves got a fey mood, and made an artifact of low worth: 20,400☼. It's an animal trap made from, ironically, a turtle shell. But it's a very interesting artifact in that it has no less than five different pictures on it: one of a different one of our artifacts, one of the ruler of the other mountainhome, one of Sir Geo beating the schist out of a goblin, one of our artifact bed (which the Queen herself is currently using, much to her delight), and one of ANOTHER one of our artifacts. What a piece of work. Amazing how something with this much decoration is worth so little.
-The obsidian farm is up and running, if slowly. A chamber is filled with magma, from the side, and then the floodgate is closed. Then a different floodgate is opened, one level up, and water flows through a small hallway, to fall onto the magma chamber. As the magma solidifies, it creates a floor for the water to flow over, and the water is therefore able to reach the whole room. We then dig out the chamber, dump the obsidian into the
torture chamber practice room, where it is turned into blocks. Then the process repeats. The problem is one of timing: because the whole system is controlled by levers, I have to micromanage in order to get an acceptable amount of water into the chamber: not too much to flood the miners when they dig it out again, but not so little that we can't solidify all the magma.
-With the obsidian farm going, we've actually started on that labyrinth. I have the whole thing sketched out already; it's three z-levels tall, and the paths through it are wide enough to allow merchants to pass through. It's linear, so the merchants will still be able to get through it, but then again so will the goblins. Oh well. Once the paths through it are done, maybe I'll put some traps in to screw the goblins (and possibly later the elves) up. They'll be harmless enough traps, like water or pitfalls, they're just to mess with invaders. Although, I have always wondered just how devastating weapon traps can be. I must remember to implement some in DoomFlippySpikesThing.
-The elves came to trade. They gave us free wood, like they always do, and they seem a little grumpy about it. I wonder why they even bother to keep coming.
-Lilika's injuries healed when winter hit, but her arm was broken one week later in a skirmish with some skamels. I will say that her bravery was remarkable in that conflict, though; even with a broken arm, she still charged forward to help subdue the last skamel before she went off to rest.
-I had the miners do some random digging one level below The Archives (that area is going to be part of The Archives at some point too, so no bid deal). We didn't find any valuable rocks, but we found some kaolinite. And some gems. And some kaolinite. And some kaolinite. And some kaolinite. Some day, I'm going to get through to the miners, that I don't really need to hear about colourful-yet-worthless stones. I only need to hear about metallic ones and gemstones. I honestly didn't care about striking kaolinite the first, second, or third time, why the hailstones would I care the fourth?
-We got some more nobles. We got a Tax Collector, A Duke, A Duchess, and a Hammerer.
Thankfully Unfortunately they came within the fortress boundaries right beside a pack of skeletal camels. The Tax Collector and the Duchess both almost got mauled (they were scared schistless at any rate), the Hammerer valiantly failed to fend off all the skamels on his own, and the Duke... well, he got broken and then killed. So we have a Duchess Consort and a Tax Collector
to deal with in residence. I want to WINK WINK NUDGE NUDGE TAKE CARE OF THEM but I can't think of a creative enough way to do it.
Maybe one of the other dwarves will have an idea.
-Dracnor has made several times more masterwork helmets than we are ever likely to need, so all non-masterwork helmets are to be melted down and recycled. He's also made us quite a few good gauntlets. If we had more iron available (we're almost out), I would have him make us some really nice boots too. But alas; they must wait. Hopefully the goblins come soonish, armed to the teeth with iron and not bows.
-I've had some of the non-legendary marksdwarves practice their shooting. Void is now an elite marksdwarf, and our craftsdwarves' workshops are slightly less cluttered.
-The skamels, and the occasional skaguar, seem to be becoming... smarter. They now rush the fortress as soon as they are within sight, instead of just milling around in a group until someone gets close enough to bother chasing.