Aww, nobody else replied? Well anyway, Monk's vote was that I invite the king over... to live in The Tower with the marksdwarves. Which brings our totals votes to:
Just don't make him come: 0
Kill the noble bastard: 3
Keep him hostage: 2.5
Make use of him: 3.5
(I put Snuffs' vote into labour because the wiki says the king doesn't make mandates, and I put Monk's vote as .5 each into hostage and usage, because he'd kinda be doing both... Don't worry, I'll find SOMETHING for him to do.)
So, I guess he lives. But, as they say, when in the Red Sands of Doom, do as the Red Sands of Doomians do... which is hate lazy nobles!
Shoruke's Log. 8th of Felsite. (late spring, year 26)
After asking the dwarven populace to vote on the issue of the king's fate, the vote was in (slight) majority of having the king come here and live with us, since it seems that the king does work but does not make stupid mandates... which I guess makes him like the Thuellai, the dungeon master, only with more
picky refined tastes in furnishings.
Oh well. Actually, I don't mind much, as long as he does his part for the fortress. Now the
Baron and Baroness Duke and Duchess on the other hand, they've got another thing coming altogether. Apparently they think that their new status of nobility means that they need more furniture. That's just so much like the nobility. "I've been given a higher title, and more responsibility? Okay, I'll just ask for more furniture then
" But, they won't be getting their furniture, because they're going to be dead soon. Even if the king is coming, I'm not going to stop my ridiculously fun plan to burn their feet off. And that Hammerer has to die, too. And the Tax Collector as well, just for completeness' sake (he never actually collects any taxes... probably because we don't have almost any coins at all, but whatever).
Anyway, I guess if we want the king to drag his noble butt over here, we need to build some roads, and they need to be really fancy, too. Well, we can do fancy. We've mined out a vein of platinum, and we've located another one in an area we want to dig out. Valuable roads should be a piece of cake. I even know where we can put them! (Right outside The Gate.) Unfortunately, this means that we'll have to get rid of a bunch of the cage traps, so our military is going to have less free time.
My plan to 'make up' for the loss of the cage traps, is to expand our military. Now, obviously, the dwarves have to come from somewhere. We can't really use the civilians (someone has to do the producing in the fortress), so I guess we have to pull them out of the guard. Which is fine with my, but the Duke and Duchess will obviously oppose it. So I'll wait until they're dead, and then stick all of The Guard in the military. And, with all the iron we've been mining out recently (that magnetite vein was HUGE), and with more available (did I mention that there is another vein of magnetite and platinum?), our military will be the best-outfitter ever. Goblin raids won't stand a chance against us. Maybe we'll even start sending out raiding parties against them!
And the elves. Someone has to massacre the cannabalistic hippie necromancers.
Shoruke's Log. 10th of Felsite. (late spring) (I wrote 0th of Felsite originally)
I just remembered! A couple years back I had Emperor and Elfbane dig out a place for the king and queen to sleep. I guess I should have some people give them beds and doors and haul the rocks away and stuff.
And one of the farmers was taken by a fell mood today. I guess it happened when he heard the news that the king was coming. He's probably off to create a crappy-yet-valuable craft at the craftsdwarves' shop, to dedicate to our king.