Shoruke's Log. 1st of Sandstone. (mid autumn, year 24)
I finished trading with the dwarven caravan today, and now I can focus on settling the trade agreement.
They brought a lot of stuff. I bought almost all of it. I would have bought even more, but we actually didn't have enough stuff at the depot! Oh well. I decided simply not to buy a couple of things we didn't actually need (snakeman venom, severely overdecorated bags, that kind of thing) and we got everything we needed... including a bunch of steel equipment. We also got some relatively useless metal equipment like bismuth bronze maces, which we're going to melt down in case of stupid mandates. We also got wood, food, booze, some animals and spare cages, some seeds and empty bags, random metal bars...
The Tax Collector's Nigh-impossible mandate for leopard leather items will meet it's deadline soon. It's 1/2way done, and we don't have any leopa-
HOLY CRAP WE HAVE A LEOPARD LEATHER!
I put one of the leatherworkers into the military and stationed him inside what I call the "spare leatherworking room", which has three things: a hatch, to prevent escape, a leather stockpile (with the only permissable object being leopard leather), and a leatherworking workshop. He actually got it done in time, and now nobody will be punished for 'failing to meet the mandate's deadline.' Good job, Ducim the Leatherworker.
Shoruke's Log. 6th of Sandstone. (mid autumn)
A kobold tried to sneak into the fortress today. It was discovered by a fisherdwarf, who was at the time a single pace away from Rick. The kobold obviously tried to escape, but Rick caught it and knocked it out, and it was caught in the cage trap it was standing on. It then promptly bled to death, and its clothing somehow fell out of the cage.
Also, the Human Diplomat has FINALLY decided to come into the fortress and meet with the Countess. No doubt the conversation will be just RIVETING.
I've also designated the area in which the caged animals' cages are to be set up so they can properly be let out.
Shoruke's Log. 10th of Sandstone. (mid autumn)
My prediction about the conversation between the Countess and the human diplomat was correct. Just to be sure that the record of the conversation was accurate, I stood at the door and listened to them talking. Their conversations are indeed, this short.
"Hi Nice place Bye"
"What? I'm confused. I'm going to mandate that nobody export... umm... let's go with grates."
Shoruke's Log. 13th of Sandstone. (mid autumn)
The Count Consort ended a mandate. It wasn't the "item in tomb" mandate though, it was his "nobody export greaves" mandate. Seriously, he needs to let the "item in tomb" thing go. He also mandated that we make two bronze items, which shouldn't be too difficult.
We're getting back to work on The Tower and the training room, which will, from now on, be known as The Archives. We will dig out a HUGE area, smooth it over, and engrave it. I will be on the engraving team. Emperor, Elfbane, and the other miners are already done digging out the first section. It's going to be a long time before we're done smoothing it over though.
I also designated all the weak-metal weapons we have to be melted. Silver battleaxes, bismuth bronze maces, and copper whore whammers I MEAN WAR HAMMERS among them. I also assigned the steel weapon trap components we've bought to be melted; The steel can be better used as armor for our military. I suppose that, now that the mountainhomes are selling us steel, I'm going to have to redistribute ALL the frigging equipment again sometime. It probably won't be soon, or even this year, though.