Sorry Lilika, your leg is still broken.
Shoruke's Log. 14th of Limestone. (early autumn, year 24)
...Okay now this is just fricking WEIRD. I think the human diplomat mixed over-sleeping with hibernation. Humans normally show up in early summer. It is now fall, and the human diplomat JUST NOW showed up. And, just like that other one, he isn't moving.
The dwarven diplomat, on the other hand, has already begun negotiating with our Countess.
Shoruke's Log. 15th of Limestone. (early autumn)
The Countess is about 1/3rd done the negotiations with our diplomat.
The more important news is that the skaguar attempted a one-creature assault on the fortress. It obviously failed, because everyone in the vicinity fled inside, but this means that since the skaguar is our of commission, a new creature could show up. (why the hail does this system exist?) Of course it was skamels again. Thankfully, they weren't TOO close to anything important (i.e. The Gate or the human diplomat), but I'm going to have to send Rick out to deal with them.
As soon as he's done his drink.
*Rick goes and gets a drink*
*Rick heads towards the entrance to Soldier*
*on the way he takes a bed and has a nap*
Dammit.
Shoruke's Log. 20th of Limestone. (early autumn)
Apparently, humans are able to move when under threat of being maimed by an undead camel. Unfortunately, Rick is still snoozing, so we can't really save the diplomat for another short while.
*Rick wakes up*
GO RICK GO SAVE THE LIAISON
By the way the dumping jobs are mostly done, which means that pretty soon we can start bringing stuff to the depot.
Shoruke's Log. 21st of Limestone. (early autumn)
Well I think the workerdwarves are partially blind. They can't see skamels coming across a PERFECTLY FLAT desert until it's almost on top of them. And it's not like the winds are causing dust storms or anything. Anyway, now Rick needs to go save the haulers... again. Apparently he likes his job though, so it's okay. I imagine it's great stress relief.
Shoruke's Log. 22nd of Limestone. (still early autumn)
Well now that the human diplomat is no longer running for his life but he's still moving, he should now come to the fortress to talk with me.
WRONG!
He went back to his old spot at the edge of the fortress boundaries.
What
The
Hail
Anyway, after that round of skamels, and another round after that, it would be logical to assume that there's more skamels for Rick to kill. Wrong again! Now we have living camels, which I prefer a lot more. Rick can finally take a break from doing laps around the fortress, chasing down murderous camels hell-bent on killing workerdwarves and human diplomats.
Speaking of diplomats, which is related to economics, which is related to trading, which is related to our depot, which is related to hauling jobs, the dumping is (pretty much) done, and we can now focus on getting the goblin clothes two spaces from the quantum stockpile to the depot. There's five pages of hauling jobs to do, and there's probably not much time before the merchants announce they will leave "soon". We can make it.