Ehh... sorry, I'm taken. I (unfortuantely) have a life SOME of the time. I appreciate your sentiment though.
Wait, someone other than me posted! That doesn't happen nearly often enough.
Shoruke's Log. 6th of Felsite. (late spring, year 21)
I've been ignoring most of the 'someone made a legendary thinggummywhat' memos that get sent to my office, assuming that all or most of them were the craftsdwarves making bolts and mugs (why drink out of anything but a barrel? It's a waste of resources), but apparently some of the leatherworkers are getting pretty damn good at what they do. We now have legendary leather cloaks and shoes. 17 munnies apiece, on sale now!
Shoruke's Log. 9th of Felsite. (late spring, year 21)
Well, the tax collector's mandate deadline came... and went. Solon Nilerush, a leatherworker, was arbitrarily chosen to take the punishment. I missed the punishment, but Solon was sporting a couple bruises and a pained spleen when I visited him. But he's not hurt enough to stop working, which is good; I found him making plant fiber trousers.
MIGRANTS! Man, it's been a while. Some philosopher called Momuz is with them. He's another noble... but then again, so is the dungeon master, who is a perfectly respectable noble who just doesn't take orders. As long as this philosopher doesn't abuse his position to make outrageous demands, I think it's fine that he lives here. Anyway, the migrant tally comes to:
-1 Philosopher, not that you needed me to say it
-1 engineer, drafted into The Guard
-1 cook, who likes humans "for their stature". It's WEIRD.
-1 fisherdwarf
-2 siege engineers (drafted into The Guard)
-1 Lye Maker (drafted into The Guard)
-1 Woodcutter (drafted into the army)
-1 Bowyer (we don't make bone or wood crossbows... why would anyone... so he's drafted)
-1 jeweler (we only need one... DRAFT)
-1 metalsmith (who stayed as a metalsmith, omg, because he likes what he does)
-1 glassmaker
-1 pump operator (drafted)
-1 butcher (the ones who are already decent at it are more than enough... DRAFT)
-3
stupid useless idiots peasants. What a degrading term, which I suppose means more now since we have a baroness and all
The good thing about having so many useless immigrants is that our military is now substantially larger. Quite a few of them are raw recruite, but they'll just spend some time beating on each other and learn the ropes quick enough. Our various captains (Maggarg, Sir Geo, Flint (not really), Monk, and Rick) are quite pleased that they now have enough dwarves in the army to make decent sized squads... although, I'm going to station all the senior militants on patrol duty while the recruits spar to avoid injuries.
At this point, I REALLY hope we have enough armor kicking around to outfit everyone. Hopefully we do.
With this many dwarves, the Red Sands of Doom is now a county. Yay. Moving on...
While the immigrants were coming in, Flint was dealing with some skamels on the other side of the fortress boundaries. He sustained some pretty heavy damage. I told Rick to go save his ass, which he did. However, it takes a while to get from the bottom of the fortress to the north boundary, especially with a gibbering elf diplomat stuck in the shortest of the two entrance hallways, so Flint got quite tired trying to protect himself. At one point in the fight Flint had a bruised ear, but that healed. His injuries are currently...
He'll be a few months recovering, probably. But he did his duty, and I personally went to see him and congratulated his bravery.
Shoruke's Log. 11th of Felsite. (late spring, year 21)
...These noble types are just ass-backwards. The philosopher arrives, and doesn't even ask for a room AT ALL, but the countess and count consort want more stuff in their rooms. WTF?!?