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Author Topic: Sunglasses  (Read 2792 times)

Granite26

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Re: Sunglasses
« Reply #15 on: September 04, 2008, 03:36:08 pm »

I really need a boilerplate response telling people to.... blah blah blah, I think Klokjammer covered this?

G-Flex

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Re: Sunglasses
« Reply #16 on: September 04, 2008, 03:42:06 pm »

I did miss that, I guess, although I don't know how much non-European technology can be used. After all, you have to consider what kind of setting the game is supposed to replicate, and different regions of the world invented different things at very different time. Toady is going for a sort of mid-late medieval European flavor, which really isn't comparable to, say, the Middle East or China at that same time.

That being said, you have to consider how the gameworld could be feasibly different from that model, and knowing dwarves, something like a colored quartz lens does make a bit of sense, actually.
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Paul

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Re: Sunglasses
« Reply #17 on: September 04, 2008, 03:44:30 pm »

Why is the rumor of "light/inside" rooms not causing cave adaption still being spread? It's not the light/dark thing that prevents cave adaption, its the OUTSIDE. The same thing that determines if windmills work or not.

Dwarves in a light/inside area will never vomit, no matter how cave adapted they are. Throw them into an outside area and they vomit like mad. If they live their entire lives in a constructed building, they still cave adapt. Either that or my dwarves just spontaneously vomit upon exiting my tower in the sky because they're sky adapted.
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Granite26

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Re: Sunglasses
« Reply #18 on: September 04, 2008, 03:44:51 pm »

sorry to get defensive, I've just seen a lot of falacious arguments about things being non-period.

G-Flex

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Re: Sunglasses
« Reply #19 on: September 04, 2008, 03:48:16 pm »

I'm probably on a bit of a short trigger about that considering the sort of weird suggestions people have sometimes. My mistake.

I think the most important thing when considering what technology would/wouldn't work is trying to think from the point of view of the time period, as lots of things could make technological sense but not sense within the settings. For instance, even written language takes a long time to develop and you can use that with just about anything, and you could certainly make logic gates with some sort of medieval technology, but that wouldn't make much sense either, you know?
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Jetman123

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Re: Sunglasses
« Reply #20 on: September 04, 2008, 10:17:33 pm »

Early glasses were miraculous, I read once. Suddenly people who were considered all but blind could see up to 50% better, and return to work. It wasn't very complex, but it did help...

Hell, a skilled glassmaker in DF could fix vision problems! :O
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Granite26

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Re: Sunglasses
« Reply #21 on: September 06, 2008, 02:44:28 pm »

not my legendary metalsmith Kosoth's vision problems... A werewolf just took both his eyes.  (He immediately retiated in kind, which made the rest of the fight rather amusing.)

The interesting part is that right after the fight, he was nauseated by the sun.  So I guess sunglasses are right out...
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