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Author Topic: Doghole. Watch where you step.  (Read 2889 times)

SHAD0Wdump

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  • Hiding in SPAAACE!!!
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Re: Doghole. Watch where you step.
« Reply #15 on: September 07, 2008, 09:22:10 pm »

KOBALD ME!!!

Wait...
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Markham

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Re: Doghole. Watch where you step.
« Reply #16 on: September 13, 2008, 08:27:50 pm »

KOBALD ME!!!

Wait...


okay.




25th Hematite
A fisherdwarf has gone nuts today, and is now holding the crafts workshop hostage and has given us a list of demands. He wants us to give him  our most precious gem and... a shell.  His threats range from going beserk and killing us all or... streaking.


Apparantly not only can you fit over 70 dogs in a 4x3 room, but they are comfortable to sleep on.

11th Malachite
The peasant that I told to cut a gem for the fisherdwarf decided to make it a large gem.  How did he do that?  Why?  We can't use those for anything!

13th Malachite
We finally got smne normal-sized gems out of Peasanty McGranduer, and the fisherdwarf finally started making something.

17th Malachite

What are we supposed to do with this?  And the fisherdwarf can't even remember making the stupid thing!  I almost feel ashamed risking the lives of our wardogs for these dwarves.

10th Limestone
A theif escaped today.  There are less than ten dogs wandering the surface these days.

15th Limestone
The merchants from The Glorious Mansion have arrived.  How kind of these wealthy dwarves to set foot within our "hole" and offer us their second-hand goods.  They were kind enough to charge double for the steel we requested, and to demand an additional 1000 for us to trade for it, too.  At least they brought four dogs.

I find it uncomfortable that we're on better relations with the elves than our own kind.

28th Limestone
Billy has "run out" of dogs to train.  Aparantly he can't figure out to open cages.

8th Sandstone
A kobold theif was discovered today.  The woodcutter had to deal with him, since all 110 wardogs were following Billy around the boozepile.

23rd Sandstone
The woodcutter found another kobold.  He actually managed to kill this one.

9th Timber
Today is migrant day.  Here are the catches of the day:
A weapon smith
2 peasants
a gem cutter
a gem setter
an engineer
a potash maker
a miner

19th Timber
A fishery worker has kicked the stone worker out of his own workshop today, grabbed some rocks and bones, and started smacking them against each other.  When confronted, he simply said "Bark! Bark!"  Hopefully we'll get a psychiatrist in the next wave of migrants.

24th Timber

...and now we have a single earring that relates to the incorporation of a company that makes a popular brand of cream cheese spread.

17th Moonstone
We actually had a goblin snatcher today.  Didn't know what he was looking for, though - we have absolutely no children among us at the moment. The ranger just kind of pinned hm down until Billy and his war dogs arrived.  There was also a kobold.

22nd Obsidian
A woodworker is attempting to hide from the others, lurking in the shadows wherever he goes and being generally suspicious around his workshop.  He'd better not be pretending to be a bat-man.  He also keeps drawing squares all over the place.  It would seem that our friends at the Glorious Mansion are unloading the undesirables to our fortress, what with all the crazies that have been popping up recently.

2nd Granite, Spring

Our secretive woodworker seems to have actually pulled through and made us this torture cage.

11th Granite
The elves have come once again.  They did not bring any more dogs (or anything useful at all), but they didn't have any hidden fees for trading.

22nd Granite
Another confused snatcher today.  This one was a master thief.  Coincidentally, it attacked and killed the dog that was the pet of some peasant who refused to allow his dog to be trained for war.  Serves him right.  The dogswarm took care of the goblin.

6th Slate
Another Goblin Master Thief was finely shredded today.

14th Slate
Migrant Day again.  Today we got:
a furnace operator
2 trappers
a hunter
a thresher
4 peasants
a gem cutter
a siege engineer
a jeweler
a fisherdwarf
an animal caretaker
a glass maker
2 masons
a ranger
a boyer

Herby the druid is officially our first mayor.  He also mandated some steel items be made, even though we couldn't afford the steel from the last caravan and have no ores to make our own.

One of the wardogs died somehow.  I have no idea how, since nothings attacked us.

16th Hematite
The humans are back.  They also seem to hate us too, since they demanded 6800 extra for their crap.  The liaison keeps asking why our main imports are dogs, barrels, and wood. I keep asking why he only brings four of each.

We also threw Herby out of office in favor of some mason we found in the hall.  He said he was free.  It seemed fine, it's not like a mason, who was free, would be conspiring to control the government or anything.  Mostly we just had no patience with Herby's ridiculous demands.  Freaking steel, of all things...
« Last Edit: May 23, 2010, 04:20:38 pm by Markham »
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Neoskel

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Re: Doghole. Watch where you step.
« Reply #17 on: September 14, 2008, 12:44:58 am »

Just wait for the mason to start demanding crystal glass or somesuch.

Maybe you should get ropes and tie some of the dogs at key locations?
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Urist Mcsurvivalist has been accosted by edible vermin lately.

Goblins: The fourth iron ore.

inaluct

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Re: Doghole. Watch where you step.
« Reply #18 on: September 14, 2008, 01:07:33 am »

Draft Billy and assign him all the war dogs, then station him on the surface.

Forever.
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