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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 364 365 [366] 367 368 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409009 times)

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 164! Not-necessarily-random encounter.
« Reply #5475 on: January 04, 2010, 12:23:48 pm »

We'll see how long these mechs will hold. Then we'll know what sort of casualties we might expect in the future.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

qwertyuiopas

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Re: RTD - Multiworld Madness Turn 164! Not-necessarily-random encounter.
« Reply #5476 on: January 06, 2010, 07:41:51 pm »

First: Any ETA on the next turn?

Second: I am learning much about the structure of this game from elsewhere. I have some ideas for later turns...
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 164! Not-necessarily-random encounter.
« Reply #5477 on: January 07, 2010, 09:38:32 am »

The ETA is 12 to 48 hours, I think. I'll just handle all these outstanding issues here, and get right back to it.

And I suspect I know where you're getting ideas from, but keep in mind you're not in the main universe, this one has different established rules.
« Last Edit: January 07, 2010, 09:40:20 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

qwertyuiopas

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Re: RTD - Multiworld Madness Turn 164! Not-necessarily-random encounter.
« Reply #5478 on: January 07, 2010, 05:04:59 pm »

Well, it was written by you, and unless you have two multiworlds game settings, it exists in this RTD. So, knowing what might be, I must explore it. Also, maybe even if it doesn't exist in this world, it may exist in the cube? And by the mechanics discussion from earlier, might it not be included automatically? Regardless, the opportunity will arise! (Or a convenient plot point to negate it)
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Haika

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Re: RTD - Multiworld Madness Turn 164! Not-necessarily-random encounter.
« Reply #5479 on: January 07, 2010, 05:37:34 pm »

Well, it was written by you, and unless you have two multiworlds game settings, it exists in this RTD. So, knowing what might be, I must explore it. Also, maybe even if it doesn't exist in this world, it may exist in the cube? And by the mechanics discussion from earlier, might it not be included automatically? Regardless, the opportunity will arise! (Or a convenient plot point to negate it)

This makes my brain hurt. XD so going to block it out and keep waiting on update.
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 164! Not-necessarily-random encounter.
« Reply #5480 on: January 07, 2010, 05:41:05 pm »

Oh, btw, the waitlist has been further reduced by one position. Banzay has decided that he wouldn't be able to play after all.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

zchris13

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Re: RTD - Multiworld Madness Turn 164! Not-necessarily-random encounter.
« Reply #5481 on: January 07, 2010, 07:31:41 pm »

I'm still not on that list.
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korora

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Re: RTD - Multiworld Madness Turn 164! Not-necessarily-random encounter.
« Reply #5482 on: January 07, 2010, 07:45:02 pm »

Sorry guys, I was out of town for a week.  I'll attack the mechs with the Ashcraver, punching with my spare hand for the +2 bonuses.  (Assuming I can still squeeze my action in, that is).
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Devath

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Re: RTD - Multiworld Madness Turn 164! Not-necessarily-random encounter.
« Reply #5483 on: January 10, 2010, 12:38:56 am »

No slacking! ROLLS!!!
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Haika

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Re: RTD - Multiworld Madness Turn 164! Not-necessarily-random encounter.
« Reply #5484 on: January 10, 2010, 02:54:27 am »



mmm, :)
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zchris13

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Re: RTD - Multiworld Madness Turn 164! Not-necessarily-random encounter.
« Reply #5485 on: January 10, 2010, 12:26:29 pm »

The faster rolls happen, the faster the waiting list moves.  ROOOOOOLLLLS
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 164! Not-necessarily-random encounter.
« Reply #5486 on: January 11, 2010, 04:56:17 pm »

Alright, I'm on the home stretch. I'm likely to be interfered with though, so have patience. I hope you'll appreciate some of the design changes.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 164! Not-necessarily-random encounter.
« Reply #5487 on: January 11, 2010, 06:59:47 pm »

------------      
Turn 165      
------------      
Spoiler: Actions (click to show/hide)
------------      
Spoiler: Rolls (click to show/hide)
----------------      
Wayside V. Temporary camp some distance north of "Andrea's Furnace".      
      
   The arrival of enemy battlemechs has thrown the temporary camp into a state of chaos. Everyone either scrambled for cover, or tried to stage an impromptu attack against the advancing machines of death.   
      
   -GET DOWN!   
      
   Simon and Janna hit the dirt where they stood, trying to shrink against the flat landscape. They tried to force their bodies down even further when they saw the lead mech shoot another pod of missiles at them.   
      
   -INCOMING!   
      
   Suddenly, in front of Janna's very surprised eyes, appeared a smallish but frightfully genuine naked butt. For a moment, the butt overshadowed even the battlemechs. And then everything turned into a massive whirlwind of dust.   
   Chanting an improvised mantra in unison, the four mini-Zakos stood in a row between the team and the 'mechs, hands thrust forward in an act of denial (and some full frontal thrown in for good measure), and channelled their elemental powers into a gigantic dust devil that rapidly gained speed and power. Within seconds, the wind wall was too thick to see through. Five missiles slammed into it and exploded, adding a touch of fire to the swirling chaos. Simon breathed a sigh of relief, as well as he could through the dust.   
      
   -Whoa, that was close. BET YOU DIDN'T SEE THAT COMING, >CENSORED< >CENSORED<S!!!   
      
   But the Jags weren't done yet. As if attracted by Simon's anxious yell, a spray of gunfire tore through the wind wall! Tumbling through the air, the projectiles went far and wide, some ricochetting off the truck's armor but doing no damage. Until by pure chance, one found its mark. Interrupted mid-focus, Boksi fell with a cry and a pierced leg, suddenly-visible blood spraying into the whirlwind.   
      
   Hearing the cry, Chaoticag focused. He clenched his fists and felt the raw power teeming within him. As the power slowly stirred and poured into his hands, he began to speak to himself.   
      
   -Bad move. Nobody messes with our team. By doing harm unto us, you call harm upon yourself! We will prevail! OUR! POWER!! WILL!!! CRUSH YOU!!!   
      
   His eyes open wide, Chaoticag held his hands in front of him, his body becoming a channel for raw, unadulterated force! Screaming at the top of his lungs, he gave it all, feeding what seemed to be his very essence into an energy construct of titanic proportions! And when his body could no longer hold it, he let loose.   
      
      
   For a brief second, the sound of violently ripped existence muffled the roaring wind. Launching forward with strength rivalling every known weapon or force of nature combined, the massive discharge of energy scattered everyone who stood near, throwing them to the ground. Tearing apart the wind barrier, it continued forward until it struck the two leading enemy mechs, lifting them off the ground and throwing them into the distance, tumbling like giant 60-ton ragdolls. Compared to this display of power, Jay Kayell's own efforts at a telekinetic attack left him feeling tiny and useless, but he picked himself up. He knew his own strong points. Pity they weren't of much use now.    
      
   Qwer'Ty stood up and took the moment of silence to brush himself off. Looking over the team, he found it in an unfavorable position. The wind barrier provided protection, but disrupted their efforts. He couldn't see the enemy, LASD couldn't concentrate, even Korora couldn't get through it to attack the enemy. And then it disappeared itself. Without the barrier, Frelock made a great target in his force bubble, and the rest of the team were out in the open, with nothing but combat armor to protect against anti-tank munitions. Things weren't looking too good.   
      
   -We need some leadership here. And a plan. Fast.   
      
   Suddenly, everyone notices that Chaoticag's body is twitching, muscles contracting and relaxing randomly, limbs bending into unnatural angles. Before Frelock can move in to help, the world around suddenly seems to slow down, the colors dim. Chaoticag's body suddenly loses fidelity, becomes blurred to the eye. Out of nowhere in particular and everywhere at once, a pair of voices speak, sounding concerned and alarmed.   
      
   -He's suffering backlash! Get that damn operator here, we need to phase him out!   
   -What are you doing?! We can't interfere like that!   
   -I don't want another casualty here! We lost half the team to this last time! Now move! And tell them to lower the theshold, the system's unstable as it is!   
   -Fine, fine! Why does this happen on my shift? First intruders, now this...   
   -Right, fixing quantum flow, locking mental wave...  hey, why's this thing on? *click*   
      
   As the voices disappear, so does Chaoticag's body. With barely a second's pause, the time moves forward again and the colors return, but the only remains of Chaoticag are a burnt silhouette on the ground, and the array of equipment he carried.   
------------      
Background: [1]   Shocked by the events, nobody notices anything outstanding, but there are enough eyes to notice that Kashyyk is up, and is for some reason holding up a large metallic plate that was very clearly taken from the truck.   
------------      
Environment:   Morning. The air is cold, but sun warms people up.   
------------      
Free items:      
Temporary camp off of Area 3:   
  • VibroBlade long dagger:   On the ground. One-handed weapon. Negates up to +1 of target's protection against pierce and slash damage.   
  • +Steel Chestplate+:   On the ground. Protects upper body. +1 against pierce and tear damage. +1 against critical pierce damage. Dented.   
  • -Copper Chainmail-:   On the ground. Protects upper and lower body, arms. +1 against slash damage.   
  • Hard leather leggings:   On the ground. Protect legs. +1 against slash damage.   
  • Copper Plated Boots:   On the ground. Protect feet. +1 against pierce, slash, and bash damage. Encrusted with bandfire opals.   
  • Wire-weave gauntlets:   On the ground. Protect hands and lower arms. +1 against slash and electric damage, -1 dodge against electric damage.   
Heavy Hauler:   
  • Roll of aluminium foil:   In the cabin. 25cm wide, 10m long.   
  • Grey Mechanic's Kit:   In the cabin. Contents: mechanics tools, basic electrics tools, portable welding torch, set of binoculars.   
  • Warm clothing x2:    In emergency locker. Can cover upper/lower body, arms, legs. Adds 1 to freezing roll. Green/beige camo pattern.   
  • Warm boots x2(pairs):   In emergency locker. Can protect feet. Add 1 to freezing roll. Brown synthetic materials.   
  • MRE pack x20:   In emergency locker. Nutritious dehydrated food in a self-heating container. Properly consuming will temporary repel cold.   
  • Flashlight x2:   In emergency locker. Provides light in dark areas.   
Large Valley area 3:   
  • RPG-7:   Somewhere in the area. Two-handed ranged weapon. Not loaded.   
  • Light Automatic Pistol:   Near the Furnace. One-handed ranged weapon. Ammo: 0/30. Short burst: 6 rounds, +1 accuracy. Long burst: 18 rounds, +1 accuracy, +1 damage.   
  • Steel Quarterstaff:   Near the Furnace somewhere. Two-handed weapon. Deals blunt damage.   
  • Brown leather hold-all bag:   Somewhere near the Furnace. Contains RPG-7 grenades (3 rounds).   
  • Gunmetal crate:   Somewhere in the area. Open, empty.   
  • Assorted pile of weapons:   Somewhere in the area. Contains some melee, and various ranged weapons and ammo.   
  • Huge piles of charred and unusable debris where the convoy used to stand.      
  • Various assorted rocks and debris from recent explosions.      
  • The wreckage of the Phoenix truck, and associated debris.      
Large Valley area 2:   
  • Light infantry armor vest:   Somewhere in the area. Can protect upper body. +1 against pierce damage.   
  • +Steel Battleaxe+:   Stuck in the ground. One-handed weapon.   
  • Metal Suitcase:   Lying on some rocks. Broken, open, empty.   
  • Microscope:   On the ground. Allows examining tiny things. Damaged (-1 to use).   
  • Serum Injector:   Lying on some rocks. Metallic pistol-like device used to inject medical substances into the bloodstream. Empty, broken.   
  • Crude Magnifying Glass:   Lying on some rocks. Broken.   
  • Various assorted rocks and small leftover debris from the truck in LV area 2.      
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
      
Spoiler: The GIMA (click to show/hide)
Spoiler: Rad-Man (click to show/hide)
---------      
Locations:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it. A relatively nar   
   Sub-area 1: Starting Point. The place you initially appeared at.   
   Sub-area 2: First Contact. Where your truck was destroyed by an aerospace fighter (and later rebuilt, driven off elsewhere and crashed again). The disabled Wolf Trap is here.   
   Sub-area 3: Andrea's Furnace. Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Then Andrea blew the place up along with a bigg   
   Sub-area 4: Saramrakust Kosak. A great engraved slab of hard white stone east of the Furnace, that is the top of a buried obelisk that stands over the grave of the dwarf Kosak Sidasin Lokumzuden.   
   Sub-area 5: Unknown. A pillar of dark smoke rising northeast of the Furnace.   
Fusiliers' camp "Wildcat":   A small military camp set up amidst the hills in the large valley. Something terrible might have happened there.   
Vast Plain:   An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Might be a former ocean bottom.   
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Heavy Cargo Hauler (click to show/hide)
------------      
Character Status:      
Quote from: Boksi
   Near the Hauler.   
Health:   Nasty gun wound in left leg, Medium bleeding. Battered, slightly burned.   
State:   Down on the ground. Pain (-1 mental) Feeling of Emptiness(-1 all ring power use), Satiated.   
Equipment:   Darkfire halberd (right hand), backpack, Steel full helm, Carl Moebius armor jacket, jean shorts, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
   Near the Hauler.   
Health:   Chest slightly singed. Numerous dents on the armor.   
State:   Down on the ground.   
Equipment:   The Ashcraver(right hand), Slammer Knuckles(both hands).   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
   Near the Hauler.   
Health:   Unharmed.   
State:   Floating in the bubble. Fine.   
Equipment:   Shortbow (body), plant vine necklace, backpack, silk robe, leather sandals.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Kashyyk
   Near the Hauler.   
Health:   Unharmed.   
State:   Standing, Fine.   
Equipment:   Armor Plate (left hand)   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
   Under the Hauler.   
Health:   Covered by mild burns.   
State:   Hiding in shell, Fine.   
Equipment:   Studded leather armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 164! Not-necessarily-random encounter.
« Reply #5488 on: January 11, 2010, 07:03:34 pm »

    Quote from: LASD
       Near the Hauler.   
    Health:   Bruised, battered, minor burns. Small scars in places.   
    State:   Standing, Mild pain.   
    Equipment:   Aluminium Riot shield (left hand), Rad-Man (right hand), Iron chain cuirass, Iron chain gloves, Iron chain greaves, Iron low boots, Handmade suit, underwear.   
    Spoiler: Inventory: (click to show/hide)
    Spoiler: Abilities: (click to show/hide)
          
    Quote from: Jay Kayell
       Near the Hauler.   
    Health:   Unharmed.   
    State:   Standing, Headache (-1 mental). Pain in the (left) butt. (subsided for now)   
    Equipment:   Heavy laser pistol (right hand), Backpack, plate cuirass, infantry armor vest, warm clothes, warm boots, white shorts.   
    Spoiler: Inventory: (click to show/hide)
    Spoiler: Abilities: (click to show/hide)
    Quote from: Zako Prime
       Wherever his bodies are.   
    Health:   None.   
    State:   Hive mind.   
    Spoiler: Abilities: (click to show/hide)
    Spoiler: Zako I (click to show/hide)
    Spoiler: Zako II (click to show/hide)
    Spoiler: Zako III (click to show/hide)
    Spoiler: Zako IV (click to show/hide)
    Quote from: Neo1096
       In the Hauler.   
    Health:   Bruised and scratched. Head bruised.    
    State:   Sitting on driver's seat, Pain (-1 mental).   
    Equipment:   Heavy Laser Handgun (right hand), Gnarled steel staff (left hand), Backpack, infantry armor vest, cloth jacket with pockets, underwear.   
    Spoiler: Inventory: (click to show/hide)
    Spoiler: Abilities: (click to show/hide)
    Quote from: Qwertyuiopas
       Near the Hauler.   
    Health:   Ribcage battered. Large bruise on the "nether region". Mild pain.   
    State:   Standing, Mild pain, Infected???   
    Equipment:   MRE pack (right hand), flashlight (left hand), warm clothing, warm boots.   
    Spoiler: Inventory: (click to show/hide)
    Spoiler: Abilities: (click to show/hide)
    NPC Status:      
    Quote from: Giant bat 1
       Near the Hauler.   
    Health:   Undetermined, probably Unharmed.   
    State:   Presumed to be standing, Fine.   
    Equipment:   None.   
    Spoiler: Inventory: (click to show/hide)
    Spoiler: Abilities: (click to show/hide)
    Quote from: Simon "Jackhammer" Williams
       Near the Hauler.   
    Health:   Unharmed. Mild pain.   
    State:   Down on the ground, Fine.   
    Equipment:   Heavy Infantry Machinegun (both hands), Infantry Flamer (on back), Frag Grenades (on belt), military backpack, Heavy Trooper Suit, Heavy Trooper Helmet, Heavy Boots.   
    Spoiler: Inventory: (click to show/hide)
    Spoiler: Abilities: (click to show/hide)
    Quote from: Janna "Redline" Ryzhova
       Near the Hauler.   
    Health:   Scarred all over. Minor burns, bruises.    
    State:   Down on the ground, Mild pain.   
    Equipment:   Vibroblade Longsword (right hand), small backpack, Flak Jacket, Tool Belt, Warm clothing, Warm boots.   
    Spoiler: Inventory: (click to show/hide)
    Spoiler: Abilities: (click to show/hide)

    Quote from: Clanner Mech 1
    Location:   Lying somewhere.   
    Health:   Severely damaged   
    Equipment:   Unknown   
    Spoiler: Inventory: (click to show/hide)
          
    Quote from: Clanner Mech 2
    Location:   Lying somewhere.   
    Health:   Severely damaged   
    Equipment:   Unknown   
    Spoiler: Inventory: (click to show/hide)
          
    Quote from: Clanner Mech 3
    Location:   Rapidly approaching the Hauler.   
    Health:   Unknown   
    Equipment:   Unknown   
    Spoiler: Inventory: (click to show/hide)
          
    Quote from: Clanner Mech 4
    Location:   Rapidly approaching the Hauler.   
    Health:   Unknown   
    Equipment:   Unknown   
    Spoiler: Inventory: (click to show/hide)
    ---------------------------------
    A little apology to Korora - in writing the text, I managed to forget you had the +1 I gave, and the +1 from the Ashcraver, making a 4 total. However, had I remembered, you could be smashed by that blast, so be thankful. ;)

    Hope you like the new statuses! Check them for errors, btw.

    And yes, there goes my little death by exposition. It had to be done at some point, and the string of rolls was juuust perfect. The final roll sealed it, hence the awful smiley face.
    Logged
    Multiworld Madness Archive:
    Game One, Discontinued at World 3.
    Game Two, Discontinued at World 1.

    "Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
    - Subrahmanyam Jaishankar, Minister of External Affairs, India

    qwertyuiopas

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    Re: RTD - Multiworld Madness Turn 164! Not-necessarily-random encounter.
    « Reply #5489 on: January 11, 2010, 07:06:16 pm »

    Hmm, *quantum flow*?

    Maybe I was able to feel or otherwise detect some alteration during that breif unusual happening?

    Maybe I can learn from it.


    Maybe I can use it to my own ends at a later date...
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