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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 363 364 [365] 366 367 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409027 times)

Frelock

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Re: RTD - Multiworld Madness Turn 164! Not-necessarily-random encounter.
« Reply #5460 on: January 01, 2010, 10:48:02 pm »

Now that I think about it, and with the +1 to take into account...Change of Action!

Use mental control to cause one of the clanners to shoot his allies.
Logged
All generalizations are false....including this one.

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 164! Not-necessarily-random encounter.
« Reply #5461 on: January 02, 2010, 09:52:34 am »

Raise a shield to protect us and then blast sand, dust and grit into their sensors to blind them.
That's your action, I suppose?

Alright, that's... 5 in. Korora, Kashyyk, and LASD left.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness Turn 164! Not-necessarily-random encounter.
« Reply #5462 on: January 02, 2010, 10:06:37 am »

Quote
Why did he even need CDs?

I lol'd.

If I use my action to wake up, do I get some sort of bonus compared to attempting to do something and I hoping I wake up enough to do it? If not just shift all actions up one.

First: Wake up
Second: Claim the largest sheet of metal from the hauler I can find and bend it into a shield, Gears of War style.
Third: equip Shield and look for a pistol or other single handed ranged weapon to attack the jags with.

My guess is our presents are opened to reveal what we really need right now, like the key!
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 164! Not-necessarily-random encounter.
« Reply #5463 on: January 02, 2010, 10:35:09 am »

You're not just unconscious, so yeah, it'll take a separate action to wake up. I'll roll for the normal action though, we'll see what the dice have to say.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 164! Not-necessarily-random encounter.
« Reply #5464 on: January 02, 2010, 03:04:36 pm »

Hehe. One team scores two, other team scores one and a half-and-something. Initial attack exchange went about as smooth as you can imagine.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Frelock

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Re: RTD - Multiworld Madness Turn 164! Not-necessarily-random encounter.
« Reply #5465 on: January 02, 2010, 05:16:04 pm »

I don't know, I've got a real smooth imagination.
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All generalizations are false....including this one.

Boksi

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Re: RTD - Multiworld Madness Turn 164! Not-necessarily-random encounter.
« Reply #5466 on: January 02, 2010, 06:30:44 pm »

If it helps, I was just listening to "Smooth Criminal".

...It doesn't, doe it?
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

LASD

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Re: RTD - Multiworld Madness Turn 164! Not-necessarily-random encounter.
« Reply #5467 on: January 03, 2010, 05:26:31 am »

I wonder if there's any way to make eye contact with the pilot of a mech. Probably not, that's why my action is to try to confuse them with signals from the Rad-Man.
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 164! Not-necessarily-random encounter.
« Reply #5468 on: January 03, 2010, 06:17:46 am »

Eye contact, unlikely. Unless you're up against a Battlemaster or something with a similarly open cockpit, you'll hardly be able to even see the pilot. Btw, if I knew chaoticag would 6 his action, I'd send two stars instead of one. Damn, poor Arctic Cheetah. Almost killed the surprise, too.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 164! Not-necessarily-random encounter.
« Reply #5469 on: January 04, 2010, 09:17:30 am »

We're waiting for Korora, as the only combatant to-scale with the mechs. Also, due to a completely unrelated series of events, six players have just mysteriously disappeared from the waiting list.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness Turn 164! Not-necessarily-random encounter.
« Reply #5470 on: January 04, 2010, 09:41:28 am »

My suggestion is to leave our group, so no collateral from the enemy mech's hit us and fire at said mech's with any ranged weapons he has to hand.
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Haika

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Re: RTD - Multiworld Madness Turn 164! Not-necessarily-random encounter.
« Reply #5471 on: January 04, 2010, 10:55:50 am »

muhahah, the poison is taking effect I see. :D just need to off 5 more and I'm next in line. >.>
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Sir Speshkitty

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Re: RTD - Multiworld Madness Turn 164! Not-necessarily-random encounter.
« Reply #5472 on: January 04, 2010, 11:47:23 am »

Excellent, that's around 3 years off my wait ^_^

I wonder if Zako is able to add other bodies to the Overmind...
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Boksi

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Re: RTD - Multiworld Madness Turn 164! Not-necessarily-random encounter.
« Reply #5473 on: January 04, 2010, 12:09:56 pm »

Excellent, that's around 3 years off my wait ^_^

I wonder if Zako is able to add other bodies to the Overmind...

You volunteering?
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Sir Speshkitty

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Re: RTD - Multiworld Madness Turn 164! Not-necessarily-random encounter.
« Reply #5474 on: January 04, 2010, 12:14:58 pm »

Certainly, if I can volunteer somesone else.
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