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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 358 359 [360] 361 362 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409047 times)

Frelock

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Re: RTD - Multiworld Madness Turn 163! Yet another turn in the long road.
« Reply #5385 on: December 03, 2009, 02:21:26 pm »

Well, I'll keep on working with RCTKB to move Kashyyk onto the truck.
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 163! Yet another turn in the long road.
« Reply #5386 on: December 03, 2009, 02:43:39 pm »

The more I look at the turns I make, the more often I find it hard to scroll through them. Does anybody know if there's any way the forum software could display nested spoilers?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Boksi

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Re: RTD - Multiworld Madness Turn 163! Yet another turn in the long road.
« Reply #5387 on: December 03, 2009, 02:53:28 pm »

Ehhhh. Seems to me, the only way to make your updates more space-efficient would be to start relying on extraforumal sources and use the "Insert Flash" button on the far left of the toolbar. That way, you can customize the look of your turns to your liking.

EDIT: Oh yeah, action.

I run around trying to be moderately helpful. I can heal people, at least.
« Last Edit: December 03, 2009, 02:55:55 pm by Boksi »
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 163! Yet another turn in the long road.
« Reply #5388 on: December 03, 2009, 02:54:19 pm »

Lights, camera, ACTION, BOKSI!
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

zchris13

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Re: RTD - Multiworld Madness Turn 163! Yet another turn in the long road.
« Reply #5389 on: December 03, 2009, 05:36:57 pm »

Make it a PDF file and link to it.
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qwertyuiopas

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Re: RTD - Multiworld Madness Turn 163! Yet another turn in the long road.
« Reply #5390 on: December 03, 2009, 06:00:44 pm »

Would be nice to have a near-spoiler "collapsed text" thing, that worked just like a spoiler, so that you could have a single one inside the other type, in either order...

I'll try to understand the workings of the truck, especially the currently disabled features, though avoiding damaging anything. Probably avoiding even touching anything that could break in any conceivable way other than a Spontaneous Massive Existence Failure.
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korora

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Re: RTD - Multiworld Madness Turn 163! Yet another turn in the long road.
« Reply #5391 on: December 03, 2009, 07:28:02 pm »

I'll try to modify my new knuckles to recover some dexterity.  (Keeping overshots, if it's relevant).
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RAM

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Re: RTD - Multiworld Madness Turn 163! Yet another turn in the long road.
« Reply #5392 on: December 03, 2009, 08:48:40 pm »

You could try shrinking it with subtexts, people can copy/paste the stuff they want. Or you could have a separate thread for updates and statuses and link to different posts from here. If you maintained the statuses in the first post that would also reduce space. But as for nested spoilers I really wouldn't know, but is seems most unlikely...
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Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Zako

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Re: RTD - Multiworld Madness Turn 163! Yet another turn in the long road.
« Reply #5393 on: December 03, 2009, 08:49:17 pm »

Continue working on my multi-tasking in an area more out of the way.
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Kashyyk

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Re: RTD - Multiworld Madness Turn 163! Yet another turn in the long road.
« Reply #5394 on: December 04, 2009, 10:54:05 am »

Damn, no more Capoeira...
Oh well, lets see if there are any more discs to be found.

First: I summon a door to the room which holds my mind's CD's. (hehe)
Second: I look through the CD's for any concerning fighting techniques.
Third: I learn them. Matrix style.
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 163! Yet another turn in the long road.
« Reply #5395 on: December 04, 2009, 02:48:02 pm »

Side note:
...Probably avoiding even touching anything that could break in any conceivable way other than a Spontaneous Massive Existence Failure.
Given your "area of expertise", qwerty, that's not too far-fetched...
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

qwertyuiopas

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Re: RTD - Multiworld Madness Turn 163! Yet another turn in the long road.
« Reply #5396 on: December 04, 2009, 03:18:03 pm »

I was thinking of the Starship Titanic's Spontaneous Massive Existence Failure mentioned in Life, the Universe and Everything. If I recall correctly, they made it completely indestructable, then put an improbability drive on it. Since it being destroyed was the most improbable thing possible, it did.
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Eh?
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LASD

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Re: RTD - Multiworld Madness Turn 163! Yet another turn in the long road.
« Reply #5397 on: December 05, 2009, 07:22:43 am »

I hop on the back seat of the truck and keep on fiddling with the Rad-Man.

Scarily enough, we've been on this desert planet for almost a real life year. Transcendence over here happened 27th December 2008, on turn 92.

Though heaps have happened during that time.

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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 163! Yet another turn in the long road.
« Reply #5398 on: December 05, 2009, 07:42:33 am »

Real life year, and about an ingame day, two at most. That's still not longer than you spent in the DF world, chaoticag's timeskip inculded.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 163! Yet another turn in the long road.
« Reply #5399 on: December 05, 2009, 02:08:42 pm »

Hm. *counts actions* Alright, seems like we're set for this turn. Except Gantolandon is still lost, and I forgot to make his actions for the past two turns. So I'll catch up on that a little, and start the next turn.

edit: Gantolandon has just had this perfectly DF-like combat experience. He managed to fail strangling an unconscious opponent...
« Last Edit: December 05, 2009, 02:17:09 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
Pages: 1 ... 358 359 [360] 361 362 ... 409