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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 349 350 [351] 352 353 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409141 times)

Razordw

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In the future, it may not be best to ask about the worst things that could happen.
Ah but it gives your readers/followers something to Laugh out loud at!
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Sean Mirrsen

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Yeah, the best events of RTDs occur when things go horribly wrong. Or horribly right, as was the case with the second Elfzilla.

Btw, the view count of the thread has breached the "Int16" mark.

The turn is coming out pretty positive btw.
« Last Edit: October 14, 2009, 11:36:39 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Turn was done today, but for some reason all mobile internet access has failed me, so I couldn't post it. I'd post it now, but it turns out the file with the game progress has gotten too big, and my poor little PPC can't load it. So, you'll all have to wait till I get home. In the meantime, you can try to guess what sort of revelation will happen in the turn.

Also, the average roll for the turn is greater than 4, but somehow there's only one overshot.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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------------      
Turn 159      
------------      
Spoiler: Actions (click to show/hide)
------------      
Spoiler: Rolls (click to show/hide)
----------------      
Wayside V. Former location of the hill "Andrea's Furnace".      
      
   Sitting on the edge of the truck's platform, Neo is quite amused by the unfolding situation. LASD, Boksi, and the "wrench wench" have all gathered around the front of the truck, engaged in a heated discussion. As time went on, their discussion subtly shifted from opinions on what went wrong to opinions on each others' qualification, to opinions on the psychological make-up of each others' relatives. Standing out from the group of raging intellectuals, there was Kashyyk, who calmly (and ineffectually) tried to settle the debate down and direct it back to the original problem.   
      
   Looking about him, Neo tried to find anything else worthy of his attention. There was Zako, staring blankly into the distance. Rooster, juggling a small set of rocks. Simon, cleaning his machinegun. Then there was Korora, carefully stuffing the were-Cthulhu into the truck's cabin. Frelock, looking more like someone out of the Earth's Terracota Army, trying to force himself to climb in, and finally getting a helping shove from Korora's hand. Chaoticag...  seemingly fighting himself.   
      
   Deciding that there was nothing else he could pay due attention to, Neo decides to look at the engine problem. Korora has joined the debate a few seconds ago, urging everyone to get a move on and receiving volleys of uncommonly creative expletives in return. Walking up to the group, Neo takes a sneak peek at the diesel beast. It looks to be in working order, which seems to be the cause of the debate. Recalling the structure of an engine from an educational programme he's once seen, Neo decides to take a wild guess, and quickly, before anyone can notice or take action, stabs the blunt end of his electric staff into the depths of the machine. The loud crackling and pretty illumination immediately attracts everyone's attention, and Neo is violently yanked away from the open engine bay. Before the furious crowd can begin ripping him to little furry pieces, he manages to point out an important fact.   
      
-Hey! I did fix it! Look, dammit!      
      
   Turning around to look at the engine, the group of would-be engineers has to admit that it is, in fact, working. The pipes emit plumes of white vapor in the cold air. Neo gets up from the ground and explains.   
      
-The battery was dead. I just figured it had to be something you can't fix, and took a stab at it, literally. Heh.      
      
   After some more time in which Janna and LASD made sure that nothing was fried by Neo's "repair", the group assembled on the truck. With fuel tanks full, everything operational, and (finally) everyone on board, there was only one thing Janna could say.   
      
-So. Where to, people?      
      
   As if on cue, everyone suddenly cringed. Reeling from powerful mental feedback, the people on the platform did their best not to stagger off its edge.   
      
-What the hell is it?! Make it stop!      
      
   Looking around himself in alarm, Zako put his hands to his head and focused. Gradually, the awful feedback noise has diminished, and the team managed to get a hold of themselves. Seeing that everyone has recovered, and many are giving him demanding looks, Zako breaks the silence with a puzzling question.   
      
-Say.. uh.. Who's Qwer'Ty?      
------------      
Background: [4+2]   The truck is ready to move whenever, whereever. In Zako's view, there is now a rather large and obtrusive GUI-like table, showing the names of every teammate, and showing the status of each of them with tiny pictograms and colored bars. Among them is a certain "Qwer'Ty", who is somewhat battered, in mild pain, and rather cold, according to the pictograms. Andrea is not on the list. Kashyyk notices a tiny yellow speck to the northeast.   
------------      
Environment:   Morning. The air is chilly. (non-moving characters will roll against freezing)   
------------      
Free items:      
Large Valley area 2:      
Light infantry armor vest:   Somewhere in the area. Can protect upper body. +1 against pierce damage.   
+Steel Battleaxe+:   Stuck in the ground. One-handed weapon.   
Metal Suitcase:   Lying on some rocks. Broken, open, empty.   
Microscope:   On the ground. Allows examining tiny things. Damaged (-1 to use).   
Serum Injector:   Lying on some rocks. Metallic pistol-like device used to inject medical substances into the bloodstream. Empty, broken.   
Crude Magnifying Glass:   Lying on some rocks. Broken.   
Various assorted rocks and small leftover debris from the truck in LV area 2.      
Large Valley area 3:      
RPG-7:   Somewhere in the area. Two-handed ranged weapon. Not loaded.   
Light Automatic Pistol:   Near the hill. One-handed ranged weapon. Ammo: 0/30. Short burst: 6 rounds, +1 accuracy. Long burst: 18 rounds, +1 accuracy, +1 damage.   
Remote Detonator:   Somewhere near the hauler.   
Steel Quarterstaff:   Near the hillock somewhere. Two-handed weapon. Deals blunt damage.   
+Bone Axe+:   In the Heavy Hauler's cabin. One-handed weapon. Cracked. (roll against break on powerful hit)   
Roll of aluminium foil:   In the Heavy Hauler's cabin. 25cm wide, 10m long.   
Brown leather hold-all bag:   Somewhere near the hillock. Contains RPG-7 grenades (3 rounds).   
Gunmetal crate:   Somewhere in the area. Open, empty.   
Assorted pile of weapons:   Somewhere in the area. Contains some melee, and various ranged weapons and ammo.   
Huge piles of charred and unusable debris where the convoy used to stand.      
Various assorted rocks and debris from recent explosions.      
The wreckage of the Phoenix truck, and associated debris.      
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
      
Spoiler: The GIMA (click to show/hide)
Spoiler: Rad-Man (click to show/hide)
---------      
Locations:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it. A relatively narrow pass leads into the Vast Plain.   
   Sub-area 1: Starting Point. The place you initially appeared at.   
   Sub-area 2: First Contact. Where your truck was destroyed by an aerospace fighter (and later rebuilt, driven off elsewhere and crashed again). The disabled Wolf Trap is here.   
   Sub-area 3: Andrea's Furnace. Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Then Andrea blew the place up along with a bigger convoy. And then Zako's hurricane, aided by a mysterious force, levelled it completely. All players are here.   
   Sub-area 4: Saramrakust Kosak. A great engraved slab of hard white stone east of the Furnace, that is the top of a buried obelisk that stands over the grave of the dwarf Kosak Sidasin Lokumzuden.   
   Sub-area 5: Unknown. A pillar of dark smoke rising northeast of the Furnace.   
Fusiliers' camp "Wildcat":   A small military camp set up amidst the hills in the large valley. Something terrible might have happened there.   
Vast Plain:   An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Might be a former ocean bottom.   
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Heavy Cargo Hauler (click to show/hide)
------------      
Character Status:      
Quote from: Boksi
Location:   Near Andrea's Furnace (LV a3). On the Hauler.   
Health:   Battered   
Temporary Status:   Feeling of Emptiness(-1 all ring power use), Satiated.   
Equipment:   Darkfire halberd (right hand), backpack, Steel full helm, Carl Moebius armor jacket, jean shorts, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   Unknown.   
Health:   Dead?   
Equipment:   Light Gauss rifle (left hand), Iron splinted leather, Bronze plated greaves, copper high boots, bandages.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   Near Andrea's Furnace (LV a3). On the Hauler.   
Health:   Chest slightly singed. Numerous dents on the armor.   
Equipment:   The Ashcraver(right hand)   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   Near Andrea's Furnace (LV a3). On the Hauler.   
Health:   Unharmed.   
Equipment:   Wooden broadsword (right hand), Vibroblade long dagger (left hand), Steel chestplate, Copper chainmail, Hard leather leggings, Copper plated boots, cloth gauntlets.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   Near Andrea's Furnace (LV a3). In the Hauler.   
Health:   Mostly Unharmed.   
Temporary Status:   Unconscious (-2 physical). Mental strain (-1 mental)   
Equipment:   Shortbow (body), plant vine necklace, backpack, silk robe, leather sandals.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Kashyyk
Location:   Near Andrea's Furnace (LV a3). In the Hauler.   
Health:   Unharmed.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Quote from: Rooster
Location:   Near Andrea's Furnace (LV a3). On the Hauler.   
Health:   Covered by mild burns.   
Equipment:   Studded leather armor. Several small rocks.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   Near Andrea's Furnace (LV a3)   
Health:   Bruised, battered and scratched. Concussion (-1 mental). Some lacerations on the arms.   
Equipment:   Aluminium Riot shield (left hand), mechanic's kit (right hand), Iron chain cuirass, Iron chain gloves, Iron chain greaves, Iron low boots, Handmade suit, Rad-Man top hat, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   Near Andrea's Furnace (LV a3)   
Health:   Unharmed. Pain in the (left) butt. (subsided for now)   
Temporary Status:   Unconscious (-2 physical), Cold (-1 constitution), Hands numb (-1 dexterity), Feet numb.   
Equipment:   Heavy laser pistol (right hand), Backpack, plate cuirass, infantry armor vest, white shorts.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   Near Andrea's Furnace (LV a3). On the Hauler.   
Health:   Battered.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Neo1096
Location:   Near Andrea's Furnace (LV a3). On the Hauler.   
Health:   Bruised and scratched.   
Equipment:   Heavy Laser Handgun (right hand), Gnarled steel staff (left hand), Backpack, infantry armor vest, cloth jacket with pockets, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
NPC Status:      
Quote from: Giant bat 1
Location:   Near the hillock at LV area 3.   
Health:   Undetermined, probably Unharmed. Cold.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 2
Location:   ???   
Health:   ???   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 3
Location:   ???   
Health:   ???   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Simon "Jackhammer" Williams
Location:   Near Andrea's Furnace (LV a3). In the Hauler.   
Health:   Battered, minor lacerations.   
Equipment:   Heavy Infantry Machinegun (on right shoulder), Infantry Flamer (on back), Frag Grenades (on belt), military backpack, Heavy Trooper Suit, Heavy Trooper Helmet, Heavy Boots.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Janna "Redline" Ryzhova
Location:   Near Andrea's Furnace (LV a3). In the Hauler.   
Health:   Scarred all over.   
Equipment:   Vibroblade Longsword (on back), small backpack, Flak Jacket, Tool Belt, shirt, trousers.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
« Last Edit: October 15, 2009, 11:19:12 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: RTD - Multiworld Madness Turn 159! Gone ballistic.
« Reply #5255 on: October 15, 2009, 11:55:16 am »

I try to wake myself from unconsciousness, and then start rubbing my hands together to warm them up.
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Decapitation - enjoy the difference

andrea

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stabs the blunt end of his electric staff
the blunt end of his electric staff
his electric staff
his

WHAT?

i might be half planet away, i may be dead or alive, but that is MY staff. And you don't claim MY staff.

Jay Kayell

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Re: RTD - Multiworld Madness Turn 159! Gone ballistic.
« Reply #5257 on: October 15, 2009, 01:35:48 pm »

Stop whining, at least he didn't blow it up.
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Decapitation - enjoy the difference

andrea

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Re: RTD - Multiworld Madness Turn 159! Gone ballistic.
« Reply #5258 on: October 15, 2009, 01:53:51 pm »

yes, just because i obliterated an hill, now you all think i am dangerous.

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 159! Gone ballistic.
« Reply #5259 on: October 15, 2009, 02:12:57 pm »

Well, he's holding it. Therefore, it's his. You made it, so it's also yours. In most cases I'd call it "Andrea's electric staff", but in that particular case "his" was better fitting. I can't always call it by the name you've given it.

Also, if we were to count the number of things you demolished...
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Frelock

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Re: RTD - Multiworld Madness Turn 159! Gone ballistic.
« Reply #5260 on: October 15, 2009, 02:19:57 pm »

Well, let's work on mental hardening this turn.
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All generalizations are false....including this one.

qwertyuiopas

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Re: RTD - Multiworld Madness Turn 159! Gone ballistic.
« Reply #5261 on: October 15, 2009, 05:29:20 pm »

Quote from: Sean's sig
Multiworld Madness, a Roll to Dodge epic.(turn 156)
Quote from: title
RTD - Multiworld Madness Turn 159! Gone ballistic.
I sense a discontinuity in the force.
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Eh?
Eh!

korora

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Re: RTD - Multiworld Madness Turn 159! Gone ballistic.
« Reply #5262 on: October 15, 2009, 07:21:00 pm »

Let's drive the truck Jag-wards.  I'll meditate on the ride and try to unlock hidden abilities.
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DFPaint, a cross-platform 'screenbuilder' utility

Zako

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Re: RTD - Multiworld Madness Turn 159! Gone ballistic.
« Reply #5263 on: October 15, 2009, 07:35:38 pm »

I deactivate the table of status' and see if I can alter my vision to that of normal human optics. Hop on the truck as well.
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Kashyyk

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Re: RTD - Multiworld Madness Turn 159! Gone ballistic.
« Reply #5264 on: October 16, 2009, 04:29:54 am »

First: I suggest that we go towards the direction that we saw Andrea going, unless people think we should go to the enemy base instead.
Second: I meditate and enter a skill-enhancing matrix style trance
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