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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 326 327 [328] 329 330 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409304 times)

qwertyuiopas

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Re: RTD - Multiworld Madness Turn 148! Gravity sucks! Air resistance blows?
« Reply #4905 on: August 06, 2009, 04:30:33 pm »

ROLLS?
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Eh?
Eh!

andrea

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Re: RTD - Multiworld Madness Turn 148! Gravity sucks! Air resistance blows?
« Reply #4906 on: August 06, 2009, 06:16:36 pm »

uhm-



ROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLLLLS

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 148! Gravity sucks! Air resistance blows?
« Reply #4907 on: August 07, 2009, 02:28:52 pm »

We've got a sizeable stretch of financial downtime here, on the verge of going out of business. Our city's car factory is temporarily closing down, and people don't have the money to buy stuff. So, I'm stuck tending to various affairs and can't properly focus on writing. I hope the delay doesn't drive anyone else to leaving. I'll try to do something to maintain interest.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness Turn 148! Gravity sucks! Air resistance blows?
« Reply #4908 on: August 08, 2009, 04:11:49 pm »

Excuse me, I've stuck with this for 148 turns and almost a year, (Yes almost a whole year now) so you can't expect me to wonder off any time soon.

Sorry, but your stuck with me.   ;)
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andrea

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Re: RTD - Multiworld Madness Turn 148! Gravity sucks! Air resistance blows?
« Reply #4909 on: August 09, 2009, 11:19:01 am »

do you really think you can free yourself so easily? we won't leave :P

but we can wait, if you have problems, as long as you don't forget this RTD

Kashyyk

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Re: RTD - Multiworld Madness Turn 148! Gravity sucks! Air resistance blows?
« Reply #4910 on: August 09, 2009, 11:27:26 am »

... as long as you don't forget this RTD

Exactly.
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qwertyuiopas

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Re: RTD - Multiworld Madness Turn 148! Gravity sucks! Air resistance blows?
« Reply #4911 on: August 12, 2009, 02:02:39 pm »

This must not be forgotten.

Also, does anyone have an estimate of Andrea's survival chance?
I would put it between 0 and 100%...
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andrea

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Re: RTD - Multiworld Madness Turn 148! Gravity sucks! Air resistance blows?
« Reply #4912 on: August 12, 2009, 03:50:57 pm »

i like to believe that it is between 238% and -57%

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 148! Gravity sucks! Air resistance blows?
« Reply #4913 on: August 12, 2009, 04:13:39 pm »

I could narrow it down to "-40% to 56%".

I've more or less cleared the RL obstacles (or so I'd like to think), so I might get the next turn up tomorrow, or the day after.
In the meantime, I found programming a little less taxing than creative work, so I try to work on my forum game helper program from time to time.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness Turn 148! Gravity sucks! Air resistance blows?
« Reply #4914 on: August 14, 2009, 09:49:36 am »

Yay!!

**Dances on the computer table**
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 148! Gravity sucks! Air resistance blows?
« Reply #4915 on: August 15, 2009, 07:59:04 am »

Ok happy people, here's the new turn!
It's not much to look at though, so sorry for the wait again.

------------      
Turn 149      
------------      
Spoiler: Actions (click to show/hide)
------------      
Spoiler: Rolls (click to show/hide)
----------------      
   While Andrea continues his involuntary travelling, the team attempts to bring themselves together and salvage what can still be salvaged. Still somewhat shocked by the ordeal, however, they are having some trouble doing things right.    
      
   Watching Kashyyk's continued efforts to heal Janna, LASD is rapidly becoming frustrated. Running out of time and options, he gives Simon a powerful mental command: "Go. Away." Such power is in this command, that Simon immediately stands up, even under effect of LASD's paralyzing gaze. LASD blinks, and he turns around and starts walking away. Something in the soldier's eyes worries LASD, but he forces himself to pay attention to the matter at hand. Though without any knowledge of healing he's of little help to Kashyyk, but at least he doesn't get in his way, unlike Simon. Seeing LASD join in on the effort, Gantolandon declares that he's tired. Picking up a strange object he's left on the ground, he turns around and walks away.   
      
   Korora and Jay Kayell both set out toward the convoy's remains in hopes of acquiring something useful. But before either of them makes it even halfway towards their goal, yet another great explosion erupts at the convoy! What remained of the vehicles was flung up and scattered around the area, leaving almost no doubts that if there was anything of use at the convoy, now there isn't. Startled by the explosion, Gantolandon drops the object he was examining. Watching the last of the convoy go up in a great ball of fire, he quietly steps on the object, pressing it into the dirt, and pretends that he hasn't seen anything, and absolutely did not give in to curiosity and flip any orange switches he found on anything in his posession. Luckily, nobody was harmed by that blast except Neo, whose otherwise excellent exercise in focus got abruptly interrupted.   
      
   On the hillock, Boksi is trying his damnedest to control the power of his ring. He orders the ring to stop channeling power into the vortex it created, but the ring refuses to comply! Straining his mind to its limit, Boksi repeats the order! Suddenly, the air around him begins to shift! With a dark flash and a plume of fire, the vortex reappears directly above Boksi and creates a torrent of air that almost lifts him off the ground! Boksi barely reacts in time and jumps out of the range of the anomaly. The vortex hovers in the air for a moment, and then suddenly withdraws into a floating orb. A dark pupil forms, surrounded by blazing flames and waves of materialized darkness. The floating "evil eye" looks around itself, and sees Boksi! It sees him! Gazing intently at Boksi, the eye slowly begins to float in his direction.   
      
   Zako mills around, attempting to find Kosak under the ground with his thermal vision. Concentrated on this task, he manages to completely miss the dwarf's body lying three feet away from him, and only stumbles upon it by accident. It's hard for Zako to see the details, but it seems the dwarf is unconscious and heavily injured. He hastily grabs his limp body and tries to carry him away to the hauler, but suddenly Chaoticag appears out of nowhere and interrupts him. Shouting that there's no time to lose, Chaoticag focuses and channels his telekinetic powers into Kosak's body! The dwarf's burns and wounds begin to fade. As if invigorated by the telekinetic energies, Kosak suddenly opens his eyes. Looking around faintly, he proceeds to express his gratitude to Chaoticag and Zako, oblivious of the fact that neither of them can understand a word he's saying. The touching moment is suddenly cut short by Rooster appearing from nowhere in particular. Staggering a little from the aftereffects of the blast, he got completely lost on his way south and has circled around back to the hill.   
      
   Suddenly, somebody invisible runs down the side of the hill, almost tripping on Zako's tail. Quickly ascertaining that it is Boksi, the group soon sees what he was running from. A fairly large fiery eye of darkness floats towards them slowly, its mass of dark tentacle-like appendages hanging freely behind it. It stares at Boksi without blinking, giving everyone nearby a very unpleasant feeling. It seems to emanate fear. It steadily advances, and it doesn't look like it intends to start peaceful negotiations.   
      
   High above the clouds, Andrea attempts to reach out with his mind into the air around him to gather any electrical charge that might exist here. But he only wastes his strength - the air up here is thin and dry, with nothing to generate static electricity. The air friction, however, is beginning to show - Andrea can feel that his speed is gradually decreasing. The temperature is rising, too, but whether it is due to the friction or the rising sun, he cannot tell.   
------------      
Background: [2+2]   Chaoticag looks at the floating eye, but his panel advisors don't give much useful info. It's made of elemental fire and elemental darkness, bound by a flow of an uncategorized type of psychic energy. And that's it. Andrea tries to evaluate his altitude, but clouds get in his way. At any rate, he's no lower than eight kilometers by now.   
------------      
Environment:   Dawn. The air is cold. (statistic penalties to constitution).   
------------      
Free items:      
Large Valley area 2:      
Light infantry armor vest:   Somewhere in the area. Can protect upper body. +1 against pierce damage.   
+Steel Battleaxe+:   Stuck in the ground. One-handed weapon.   
Metal Suitcase:   Lying on some rocks. Broken, open, empty.   
Microscope:   On the ground. Allows examining tiny things. Damaged (-1 to use).   
Serum Injector:   Lying on some rocks. Metallic pistol-like device used to inject medical substances into the bloodstream. Empty, broken.   
Crude Magnifying Glass:   Lying on some rocks. Broken.   
Various assorted rocks and small leftover debris from the truck in LV area 2.      
Large Valley area 3:      
Remote Detonator:   Somewhere near the hauler.   
Steel Quarterstaff:   Near the hill somewhere. Two-handed weapon. Deals blunt damage.   
+Bone Axe+:   In the Heavy Hauler's cabin. One-handed weapon. Cracked. (roll against break on powerful hit)   
Roll of aluminium foil:   In the Heavy Hauler's cabin. 25cm wide, 10m long.   
RPG-7 grenade x3:   In brown leather hold-all bag.   
Brown leather hold-all bag:   Somewhere near the hill. Contains RPG-7 grenades (3 rounds).   
Gunmetal crate:   Near some rocks near the convoy. Open, empty.   
Assorted pile of weapons:   Near some rocks near the convoy. Contains some melee, and various ranged weapons and ammo.   
      
Various assorted rocks and debris from recent explosions.      
The wreckage of the Phoenix truck, and associated debris.      
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
Spoiler: The GIMA (click to show/hide)
Spoiler: Rad-Man (click to show/hide)
---------      
Locations:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it. A relatively narrow pass leads into the Vast Plain.   
   Sub-area 1: The place you initially appeared at.   
   Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt, driven off elsewhere and crashed again). The disabled Wolf Trap is here.   
   Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. All players are here, as well as a convoy of trucks, light mechs, and infantry.   
Vast Plain:   An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Might be a former ocean bottom.   
Fusiliers' main camp:   A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.   
   "Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.   
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Heavy Cargo Hauler (click to show/hide)
Spoiler: Phoenix Truck (click to show/hide)
------------      
Character Status:      
Quote from: Boksi
Location:   Near the hillock at the LV area 3.   
Health:   Battered, Pain (-1 mental)   
Temporary Status:   Feeling of Emptiness(-1 all ring power use), Satiated.   
Equipment:   Darkfire halberd (right hand), backpack, Steel full helm, Carl Moebius armor jacket, jean shorts, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   Above the Vast Plain. Way, WAY above.   
Health:   Bruised. Pain(-1 mental). Flu-ridden (-1 concentration)   
Temporary Status:   Paralyzed (-2 physical and dodge).   
Equipment:   Light Gauss rifle (left hand), Iron splinted leather, Bronze plated greaves, copper high boots, bandages.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   At the LV Area 3, near the convoy's remains.   
Health:   Mostly undamaged. Large dint on the forehead.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   Near the hillock at LV area 3.   
Health:   Arms and lower body covered with heavy burns. Heavy Pain (-2 mental, -1 physical).   
Equipment:   Wooden broadsword (right hand), Vibroblade long dagger (left hand), Steel chestplate, Copper chainmail, Hard leather leggings, Copper plated boots, cloth gauntlets.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Gantolandon
Location:   At the LV Area 3, near the Hauler.   
Health:   Bruised and scratched. Several small scars on the body and limbs. Mild to moderate burns on arms and body. Sprained ankle (treated).   
Equipment:   Fire Axe (left hand), tight bandages on right ankle, Infantry helmet, bone gauntlets, bone high boots, sweater, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   On the ground near the hill, LV area 3.   
Health:   Mostly Unharmed.   
Temporary Status:   Unconscious (-2 physical).   
Equipment:   Shortbow (body), plant vine necklace, backpack, silk robe, leather sandals.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
   
« Last Edit: August 15, 2009, 08:43:03 am by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 148! Gravity sucks! Air resistance blows?
« Reply #4916 on: August 15, 2009, 08:38:21 am »

Quote from: Kashyyk
Location:   At the LV Area 3, near the Hauler.   
Health:   Unharmed.   
Equipment:   RPG-7 (right hand).   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
Location:   Standing near the hill at LV area 3.   
Health:   Covered with moderate burns. Heavily battered. Light bleeding. Moderate Pain (-1 mental, -1 physical).   
Equipment:   Studded leather armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   At the LV Area 3, near the Hauler.   
Health:   Bruised, battered and scratched.   
Equipment:   Aluminium Riot shield (left hand), mechanic's kit (right hand), Iron chain cuirass, Iron chain gloves, Iron chain greaves, Iron low boots, Handmade suit, Rad-Man top hat, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   Somewhere in LV area 3.   
Health:   Covered with mild burns. Moderate pain. (-1 mental, -1 physical). Pain in the (left) butt. (subsided for now)   
Equipment:   Heavy laser pistol (right hand), Backpack, plate cuirass, infantry armor vest, white shorts.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   At the hill in LV area 3.   
Health:   Unharmed. Moderate Pain (-1 mental, -1 physical).   
Equipment:   Light auto-pistol (right hand).   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Neo1096
Location:   At the LV area 3, at the Hauler.   
Health:   Unharmed.   
Equipment:   Heavy Laser Handgun (right hand), Gnarled steel staff (left hand), Backpack, infantry armor vest, cloth jacket with pockets, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
NPC Status:      
Quote from: Kosak Sidasin Lokumzuden
Location:   On the ground near the hill in LV area 3.   
Health:   Covered by moderate to heavy burns,Legs broken, Many cuts and bruises. Light bleeding. Moderate Pain (-1 mental, -1 physical)   
Equipment:   Iron staff (right hand), Full suit of adamantine/steel plate armor, Short metal scalemail.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 1
Location:   Near the hillock at LV area 3.   
Health:   Undetermined, probably Unharmed.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 2
Location:   Near the hillock at LV area 3.   
Health:   Injured, cannot fly.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 3
Location:   Near the hillock at LV area 3.   
Health:   Injured, cannot fly.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Simon "Jackhammer" Williams
Location:   Walking away from the Hauler at LV area 3.   
Health:   Unharmed.   
Temporary Status:   Ordered by LASD to "Go Away"   
Equipment:   Heavy Infantry Machinegun (both hands), Infantry Flamer (on back), Frag Grenades (on belt), military backpack, Heavy Trooper Suit, Heavy Trooper Helmet, Heavy Boots.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Janna "Redline" Ryzhova
Location:   At the LV Area 3, near the Hauler.   
Health:   Covered by moderate to heavy burns, Numerous fractures, internal damage, Right leg missing. Light bleeding.   
Temporary Status:   Unconscious.   
Equipment:   Vibroblade Longsword (on back), small backpack, Flak Jacket, Tool Belt, shirt, trousers.   
Spoiler: Inventory: (click to show/hide)
Enemies:
Quote from: Swirly Eye Of Fire And Darkness, And Doom
Location:   Floating near the hillock at LV area 3.   
Health:   Undeterminable. Looks good for a floating fiery eye.   
Equipment:   None observable.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
----------------------------

A 'Sorry' to Frelock also, since I couldn't find a way to plug his not waking up in.
« Last Edit: August 15, 2009, 08:56:13 am by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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You've forgotten to remove the hair and nails from my status.

I  TK-heal myself, trying to remove my unnatural aging as well. If I have some spare time I heal anyone else who looks like they need it.
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Decapitation - enjoy the difference

Kashyyk

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Have you updated Janna and Kosak's status's?

Anyhow, I continue my healing of Janna. Aiming for the internal wounds first, then the burns, then the fractures.

If all that is done in one turn, I pick her up and carry her to nearest piece of convoy.
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Frelock

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Held together with psychic energy?  I can help with that!

Sense the dark presence near me, and attempt to unravel the psychic energies holding it together using TP.
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All generalizations are false....including this one.
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