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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 324 325 [326] 327 328 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409323 times)

qwertyuiopas

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Okay, HERE is a master plan to save andrea:

1. Stand directly under andrea

2. Recharge staff, but since you are under andrea, it will at least partly hit him.

3. Andrea lightning-forms to safety
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Eh?
Eh!

neo1096

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Currently I've got andrea's staff.
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

n9103

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Since everyone should know that lightning never forms a straight line, that seems like it could never work.
However... if you work over-time on charging it, it should be charged enough for frelock to use it.
Then you'd just have to make sure that everyone could help gather all the flying parts together before the end of the turn he splats. (For best success of course, since there's only one shot outta that staff in the timeframe needed for reviving.)
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andrea

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if only i manage to get a good charge... or even a small one... lighting form could be veeeeery useful.

Jay Kayell

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Lightning tends to gravitate towards things made of metal, right? And Andrea's got a metal arm. So If one of us stands under him and uses the staff repeatedly some lightning should pass through him on its way to the ground.
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Decapitation - enjoy the difference

andrea

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also, i should have iron armour. but i am not sure which is the best path for electrcity, in the air or in the metal

n9103

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Metal by far. Air is a horrible conductor.
But because metal's so good, the lightning that does strike his armor or other metal parts is unlikely to actually charge him, as it would simply stick to the metal until it had to continue through the air.

(I didn't start the realism.. just pointing out what should* happen if it continues.)

*Reality is not responsible for any occurrences of 5s or 6s that will break the laws of physics and turn the world on it's head.
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andrea

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you forget that i can actually manipulate electricity, and so break laws of physics as much as common sense even with lower rolls.
for example, with that explosion i must have broken conservation of energy. i don't remember having eaten the dozen of elephants needed to get that kind of explosion.
i am ABOVE the natural laws of this world! MUAHAHAH.

anyway... where are rolls?

qwertyuiopas

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I wouldn't be surprised if andrea had an afinity with electricity that would make hime more conductive than even the metal.

Or at least he probably does, if Sean wants him to survive.
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Eh?
Eh!

Zako

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i am ABOVE the natural laws of this world!

Judging by seans description of your current location, you are above quite a lot of things. Gravity may not be one of them however.
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Sean Mirrsen

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Despite that last comment sending my brain into a lockup while thinking of a way to be ABOVE gravity, I'm at work and have enough free time to finally get the last of this turn done. It's about 80% done, and was stuck like this for the past 4 days, just because of the dacha and associated chores.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

zchris13

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If you were far enough out, the force of gravity would be so minimal for you to say that you were above gravity.
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this sigtext was furiously out-of-date and has been jettisoned

Sean Mirrsen

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Alright, enough delaying the inevitable! The turn cometh!

------------      
Turn 148      
------------      
Spoiler: Actions (click to show/hide)
------------      
Spoiler: Rolls (click to show/hide)
----------------      
   When the smoke and the dust finally clear, the scale of the explosion becomes apparent. For almost half a mile in every direction, the massive release of energy has left the ground scorched, just about everything that still existed within that radius has suffered tremendous damage from the blast wave. The hills around the crater are levelled, becoming nothing but barely visible bulges on the landscape. The burning wreckage of the convoy spouts billowing smoke, black against the dark green sky. Among this destruction, a few living beings rise and try to continue their mission.   
      
   Korora, still the shining mech he was when he left, slowly walks through the destruction zone. He's worried for his comrades, and sighs in relief to the best of a mech's ability when he sees Neo and Kashyyk still unharmed. The three continue towards the convoy, and part ways when they approach the hauler. Neo remains near the machine, attempting to improve his focus, while Kashyyk notices something in the distance and makes haste towards it. Simon and Gantolandon follow him, the latter also waving Korora a welcoming gesture as he strides off in search of his sword.   
      
   Left in the crater, Jay tries to get his looks into order. Trying to simply cut away all the hair on him turns out to be maddeningly difficult without some good scissors, so he decides to do it a little differently. Focusing his mind and preparing for pain, he lets his pyrogenesis loose and surrounds himself with a sphere of fire! Shriveling and writhing like a living being in agony, his hair succumbs to the flames and begins burning! Jay Kayell screams in pain, unable to contain himself, but still waits until all of the excess hair has burned before starting to take action against the fire.   
      
   Startled by a sudden nightmarish image, LASD regains consciousness and falls out through an open door of the hauler. Still a little disoriented, he staggers to his feet and looks around him. Through a haze before his eyes, he sees Gantolandon and one of the soldiers... Simon, it was, running together towards some object on the ground. As if empathically feeling the importance of their actions, he forces his body to obey his will and starts running after them. When he reaches them, they are both kneeling over the object. Next to them is Kashyyk, who seems to have gotten here first. He and Gantolandon make strange passes with their hands, barely touching the object's surface. Simon is shaking, with either anxiety or anger, and constantly tries to lay his hands on the item, screaming "I know CPR!" while Kashyyk firmly motions him aside and tries to continue his work. The last phrase finally reaches LASD's mind, and the haze before his eyes clears. On the ground, horribly burned and mangled beyond recognition, lies Janna's body. Her equpment has mostly been swept away, the remains of her toolbox have melted and fused into her torso. One of her legs is torn off, black spatterings of charred blood still visible on the ground. Nevertheless, some inner sense tells LASD that she is still alive. His companions are trying their best to heal her, but Simon constantly breaks their concentration. Seeing no other way to help healing, LASD bends his gaze on Simon, who promptly freezes in an awkward pose.   
      
   Back at the hill, or in the hill, as it were, Boksi is also desperate. Desperate for air. Focusing all of his strength and ability, he begins wading through the hot dirt, sincerely hoping that his sense of direction does not fail him and he is indeed digging up. A few minutes later, when his body is screaming for oxygen, his hands touch something hard. "No. This cannot be!" His hope all but broken now, he strikes at the hard surface in despair, as if his soft hands can harm solid rock. Turns out, they can! The thin crust of molten, solidified soil gives way and bursts into fragments! Happy to feel the cold breeze again, Boksi climbs out to the surface.   
      
   And the surface, quite understandaby, is a wreck. After a brief walk down along the slope of the new hillock, Boksi is suprised by Chaoticag bursting through the thin crust in much the same way as he did. After calming down and exchanging their impressions of the event, they spread out and search for survivors. Before long, Chaoticag finds Rooster. He left a sizeable trench as he was pushed along the ground by the blast, but it seems the blast itself didn't damage him much. Now he's breathing heavily, attempting to focus his mind and drive away the pain that tries to overtake him. Chaoticag leaves him alone for the moment, and continues his search.   
      
   Frelock's mind is dark. Darkness and pain fill his illusory world beyond the veil of consciousness. Unable to tolerate it all much longer, Frelock focuses his mind and wards himself off, trying to see into the waking world and determine the state of things. He does not like what he sees. Nearly everyone he can sense are in terrible pain, either physical or mental. Many are wounded, but he understands that he can only help them if he heals himself first. Concentrating his will on his healing powers, Frelock unleashes them all in a massive surge of healing energy, directing it all at himself! The wild torrent of force courses through his body, repositioning and mending the mangled flesh! Such power is in the air around him, that Frelock's body begins to sink into the ground, a solid layer of molten soil fusing into his skin and flesh! Lacking senses that would tell him of the actual result of his actions, Frelock can only feel that his body has been made whole again, and his mind is almost free of pain.   
      
   Barely conscious after being hit in the face by an equivalent of a nuclear blast, Zako desperately activates his body's regeneration powers and lets them run wild. His cells begin to rapidly regenerate, the body temperature rises! His charred skin and mangled bones are quickly restoring themselves, shedding unrepairable tissues like a snake's second skin! By the time Chaoticag stumbles upon him, Zako is already whole again. Together, they go to the top of what is left of the hill and see Boksi, dragging some sort of black sacks behind him. Upon further inspection, the two black "sacks" are two of his giant bats. The third is close behind, crawling on its own.   
      
   When Jay Kayell has put himself out, when Korora has picked up his sword, when Kashyyk and Gantolandon paused for a moment, resting themselves, whenever anyone on the team (who is conscious) has found a few seconds, they all looked up. Drawn by a blurry mental image, they all turned to the morning sky. Somewhere above their heads, they thought, there was Andrea.   
      
   But actually, he wasn't, as Kashyyk was quick to point out. The enormous force of the blast was not directed just up but in every direction, and Andrea was now many miles to the North. Nothing short of an aerospace jet fighter could catch him, travelling at supersonic speed, and the only such fighter the team has seen so far has, quite unluckily, been the source of the big crater here.   
      
   Andrea wasn't concerned about jet fighters. He was concerned about suffocating though. Or freezing to death. Or just plain getting splattered against the ground. Such little thoughts were gnawing through his mind as he was trying desperately to wake himself up. The freezing wind and unbearable pain took their toll, but Andrea still managed to focus himself. In one enormous surge of willpower, his mind broke free from the grasp of unconsciousness! The pain and the cold have immediately taken hold again, but Andrea felt the spark of life returning to him, and would not back down so easily. Straining his mind, he focused on his telekinetic abilities and started healing himself. The ground far below has taken on a grey shade, and the few remaining clouds allowed Andrea to clearly see the extents of the surrounding landscape. It was enormous. The vast grey plain stretched out for miles and miles, with no end in sight. The tall mountains surounding it were left far below, and couldn't even be seen now. The entire thing was a great featureless expanse, just like the barren bottom of an ocean would be. Oh, wait.   
------------      
Background: [4+2]   See turn for details on who saw what.   
------------      
Environment:   Dawn. The air is cold. (statistic penalties to constitution).   
------------      
Free items:      
Large Valley area 2:      
Light infantry armor vest:   Somewhere in the area. Can protect upper body. +1 against pierce damage.   
+Steel Battleaxe+:   Stuck in the ground. One-handed weapon.   
Metal Suitcase:   Lying on some rocks. Broken, open, empty.   
Microscope:   On the ground. Allows examining tiny things. Damaged (-1 to use).   
Serum Injector:   Lying on some rocks. Metallic pistol-like device used to inject medical substances into the bloodstream. Empty, broken.   
Crude Magnifying Glass:   Lying on some rocks. Broken.   
Various assorted rocks and small leftover debris from the truck in LV area 2.      
Large Valley area 3:      
Steel Quarterstaff:   Near the hill somewhere. Two-handed weapon. Deals blunt damage.   
+Bone Axe+:   In the Heavy Hauler's cabin. One-handed weapon. Cracked. (roll against break on powerful hit)   
Roll of aluminium foil:   In the Heavy Hauler's cabin. 25cm wide, 10m long.   
RPG-7 grenade x3:   In brown leather hold-all bag.   
Brown leather hold-all bag:   Somewhere near the hill. Contains RPG-7 grenades (3 rounds).   
Gunmetal crate:   Near some rocks near the convoy. Open, empty.   
Assorted pile of weapons:   Near some rocks near the convoy. Contains some melee, and various ranged weapons and ammo.   
      
Various assorted rocks and debris from recent explosions.      
The wreckage of the Phoenix truck, and associated debris.      
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
Spoiler: The GIMA (click to show/hide)
Spoiler: Rad-Man (click to show/hide)
---------      
Locations:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it. A relatively narrow pass leads into the Vast Plain.   
   Sub-area 1: The place you initially appeared at.   
   Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt, driven off elsewhere and crashed again). The disabled Wolf Trap is here.   
   Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. All players are here, as well as a convoy of trucks, light mechs, and infantry.   
Vast Plain:   An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet.   
Fusiliers' main camp:   A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.   
   "Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.   
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Heavy Cargo Hauler (click to show/hide)
Spoiler: Phoenix Truck (click to show/hide)
------------      
Character Status:      
Quote from: Boksi
Location:   Near the hillock at the LV area 3.   
Health:   Battered, Pain (-1 mental)   
Temporary Status:   Feeling of Emptiness(-1 all ring power use), Satiated.   
Equipment:   Darkfire halberd (right hand), backpack, Steel full helm, Carl Moebius armor jacket, jean shorts, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   Above the Vast Plain. Way, WAY above.   
Health:   Bruised. Pain(-1 mental). Flu-ridden (-1 concentration)   
Temporary Status:   Paralyzed (-2 physical and dodge).   
Equipment:   Light Gauss rifle (left hand), Iron splinted leather, Bronze plated greaves, copper high boots, bandages.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   At the LV Area 3, near the Hauler.   
Health:   Mostly undamaged. Large dint on the forehead.   
Equipment:   The Ashcraver(right hand)   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   On the top of the hillock at LV area 3.   
Health:   Arms and lower body covered with heavy burns. Heavy Pain (-2 mental, -1 physical).   
Equipment:   Wooden broadsword (right hand), Vibroblade long dagger (left hand), Steel chestplate, Copper chainmail, Hard leather leggings, Copper plated boots, cloth gauntlets.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Gantolandon
Location:   At the LV Area 3, near the Hauler.   
Health:   Bruised and scratched. Several small scars on the body and limbs. Mild to moderate burns on arms and body. Sprained ankle (treated).   
Equipment:   Ill-gotten Souvenier (right hand), Fire Axe (left hand), tight bandages on right ankle, Infantry helmet, bone gauntlets, bone high boots, sweater, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   On the ground near the hill, LV area 3.   
Health:   Mostly Unharmed.   
Temporary Status:   Unconscious (-2 physical).   
Equipment:   Shortbow (body), plant vine necklace, backpack, silk robe, leather sandals.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Quote from: Kashyyk
Location:   At the LV Area 3, near the Hauler.   
Health:   Unharmed.   
Equipment:   RPG-7 (right hand).   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
Location:   On the ground near the hill at LV area 3.   
Health:   Covered with moderate burns. Heavily battered. Light bleeding. Moderate Pain (-1 mental, -1 physical).   
Equipment:   Studded leather armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   At the LV Area 3, near the Hauler.   
Health:   Bruised, battered and scratched.   
Temporary Status:   Holds Simon with Power of Peace.   
Equipment:   Aluminium Riot shield (left hand), mechanic's kit (right hand), Iron chain cuirass, Iron chain gloves, Iron chain greaves, Iron low boots, Handmade suit, Rad-Man top hat, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   On the ground in the large crater in LV area 3.   
Health:   Covered with mild burns. Moderate pain. (-1 mental, -1 physical). Pain in the (left) butt. (subsided for now)   
Equipment:   Heavy laser pistol (right hand), Backpack, plate cuirass, infantry armor vest, white shorts.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   At the hill in LV area 3.   
Health:   Unharmed. Moderate Pain (-1 mental, -1 physical).   
Equipment:   Light auto-pistol (right hand).   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Neo1096
Location:   At the LV area 3, at the Hauler.   
Health:   Unharmed.   
Equipment:   Heavy Laser Handgun (right hand), Gnarled steel staff (left hand), Backpack, infantry armor vest, cloth jacket with pockets, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
NPC Status:      
Quote from: Kosak Sidasin Lokumzuden
Location:   Somewhere near the hill in LV area 3.   
Health:   Undetermined, probably heavily injured.   
Temporary Status:   Morale severely down (-1 all rolls)   
Equipment:   Iron staff (right hand), Full suit of adamantine/steel plate armor, Short metal scalemail.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 1
Location:   Unknown.   
Health:   Undetermined, probably Unharmed.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 2
Location:   Unknown.   
Health:   Injured, cannot fly.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 3
Location:   Unknown.   
Health:   Injured, cannot fly.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Simon "Jackhammer" Williams
Location:   At the LV Area 3, near the Hauler.   
Health:   Unharmed.   
Temporary Status:   Held by LASD's Power of Peace.   
Equipment:   Heavy Infantry Machinegun (both hands), Infantry Flamer (on back), Frag Grenades (on belt), military backpack, Heavy Trooper Suit, Heavy Trooper Helmet, Heavy Boots.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Janna "Redline" Ryzhova
Location:   At the LV Area 3, near the Hauler.   
Health:   Covered by heavy burns, Arms broken, Still many internal injuries, Light bleeding.   
Temporary Status:   Unconscious.   
Equipment:   Vibroblade Longsword (on back), small backpack, Flak Jacket, Tool Belt, shirt, trousers.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
============================================

That took long enough, eh? Well try to get your actions in within 24 hours, maybe I'll pick the speed up!

Also: Chaoticag. For now you're on my personal "AI" until I find a reasonably reasonable way to make your character kick the bucket. The rolls were'n ambiguous enough to make you suffocate this time.
« Last Edit: July 29, 2009, 02:32:32 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Rooster

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Re: RTD - Multiworld Madness Turn 148! Gravity sucks! Air resistance blows?
« Reply #4889 on: July 29, 2009, 06:58:35 am »

I go pick up my battle axe
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