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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 313 314 [315] 316 317 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409410 times)

Sean Mirrsen

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And smell the coffee.

I really need some coffee to stay awake right about now. Sleeping on the job = not good. At least the only one who can fire me is me myself. :D
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Best I can do, sorry  ;D
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Frelock

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Sorry about that, Neo.

Let's try the "healing myself from the outside" trick again.  With any luck, I'll get a 6 and switch back.  If I get a 5, this body will hopefully be in decent shape.
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All generalizations are false....including this one.

Sean Mirrsen

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Alright, actions set and rolled for. No details yet, but I suspect the poor yellow box is going to suffer very much.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Gantolandon

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Quote
My die's been rolling ones lately... you sure you want to attempt messing with your head

It's even better! Now they are luckier than before! ;)
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Frelock

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Hey, I'm going to be out from the 4th to the 17th.  Anyone want to borrow my character to keep me from the tender mercies of RTTAI?
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All generalizations are false....including this one.

Sean Mirrsen

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If my luck continues to be what it is, you might not need to. I mean, really, I've been forgetting my dice at home this whole week! Since I'm "in the biz", so to speak, this global crisis thing is hitting us quite a bit, and I've usually got my hands full doing some obscure tasks and can't concentrate on writing. You may have noticed that coherence of the text dropped a little in the last pair of turns - it's due to that.

I'm trying my damnedest not to lose sight of this though. Like I have with Astroids, for instance - I keep forgetting the thing exists. :-| I really should get around to pushing the game along until the ongoing rounds end...
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

chaoticag

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I have to go for a few days. Remember that trip I talked about a few days ago? Well, we delayed the flight and I'll be MIA for a few days at best.
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Sean Mirrsen

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So, it's been a week. Not too good for an RTD, I guess...  By the by, I've written up this turn in what must've been 20 minutes... I think. Then a good hour or more of sifting through the text and fixing statuses.

Oh, and I have a slight problem. I realized that shoving rolls into the text is, while nicely formatted, incredibly irritating. So I will this turn set aside the "tell as you roll" format in favor of "roll array" format where I make all the necessary rolls prior to writing the turn. The rolls are in a separate spoilered block. I'll see how well this goes when we have people dodging, countering, and stuff. For now, here it is.

------------      
Turn 144      
------------      
Spoiler: Actions (click to show/hide)
------------      
Spoiler: Rolls (click to show/hide)
----------------      
     As some of the stress begins to fade away, the team switches their attention to themselves and their mission. Seeing the poor state the team is in, Andrea decides that it would be a good idea to heal everyone at once and begins charging up his powers. The ominous blueish-white glow he radiates goes largely unnoticed for the moment.   
   Unaware of the impending event, Kashyyk walks over to Rooster and tries to help him get his rear legs back. There's little he can do, however, as the legs are completely gone, and there's nothing for TK healing to restore. Rooster himself is very depressed at the moment, but seeing Kashyyk attempting healing, he decides to give his regeneration a a go. His rear body begins to rapidly shift and transform, suddenly becoming something quite unexpected...   
   Not far from them, Zako is also concerned with his regeneration. The transformation process incurs great pain, which does not let him perform it effectively, so he focuses himself on overcoming that pain. Forcing his body to partially transform into an amorphous blob again, he is hit with a massive surge of pain as all the receptors in his body go wild! He fights the pain, slowly and steadily working towards negating it entirely.   
   Most of the others are motionless. Chaoticag remains unconscious. Neo stares ineffectually at his former body, while Frelock attempts to reestablish the mental link that caused this condition. Kosak, still sulking over his lost beard, and Boksi, staring at his ring in confusion, both remain out of touch with the world.   
   And then it happens.   
   Like a sudden supernova, Andrea explodes with thunderous discharges! Too quick for the eye to see, he runs around the hill in weaving patterns, leaving the ground smoking and engulfing everyone in a massive radiant halo! For a few seconds, everyone is dazed and disoriented. The halo slowly begins to dissipate, but suddenly erupts upward with a great pillar of light! A cloud of dust obscures the hill and everyone near it.   
   LASD notices the great explosion as he walks nearby. He already had his eyes on the convoy's position, but was almost compelled to go and help whoever was there. The need to continue the mission is too great though, and he continues on towards his goal.   
   The dust slowly settles. Coughing, spitting, and brushing the fine powder of their heads and bodies, everyone looks around. Andrea is nowhere to be found. Everyone else is unhurt except Kashyyk, who is red-hot from all the lightning strikes. Rooster and the dwarf each received some painful jolts but are otherwise unharmed, and Neo is rather shaken as well. Only a few minutes later everyone suddenly comes to terms with another change - apart from the jolts and confusion, everyone within the radiant halo is now healed! Zako has reverted to his usual form. Even Frelock's fur was completely restored. No such miracle for the poor dwarf though, and Rooster didn't get any replacement legs. Or.. actually, Rooster did get a replacement. In a shocking turn of events, the uncanny regeneration of his rear body has now transformed him into a bizzarre monstrocity! A barely-humanoid head on a body with six arms, a horse's front body with two hooved legs, and a massive scaly tail with flat fins?! Rooster is genuinely confused, he'll likely have to get some of his body into order. Being called a "cenmertaur" is fun, but nothing to laugh at. On the other hand, the muscular tail does allow him to stand and walk, and will probably be a great aid in swimming...   
   LASD finally approaches the convoy. Several troopers notice him and take aim, but his peaceful appearance quickly resolves the situation. Through an unimaginable feat of diplomacy and persuasion, LASD is able to gain the trust of the lieutenant in charge of the convoy, and gets him to lend his team another truck. After some internal struggle, and consulting with the command back at the camp, the lieutenant agrees to give LASD one of the heavy off-road cargo haulers they've been using, and orders a nearby light 'mech to empty the truck. The slim humanoid machine uses its large hands to quickly unload the several crates of supplies onto other vehicles. While LASD is admiring this machinery at work, several concerned-looking troopers approach him and ask if he could help. Noticing the red crosses on their helmets, he agrees and walks off with them.   
   Jay Kayell is beginning to get frustrated. It's cold and boring in this dark pit, and his repeated attempts at getting the pain in his backside to subside were not even partially successful. He can't even get out, because though the walls of the crater are not steep, he cannot risk falling down again, and there isn't enough light to see where to step. As if on cue, some lightsource appears. It's bright, and seems to wobble in the air slightly. It gives JK enough light to see, so he happily begins climbing up towards it. He is almost halfway up when the light blazes up with a dazzling flash! Vainly grasping at the air, JK loses his balance and tumbles back down. Thankfully, he was climbing up a relatively soft path and did not get injured.   
   The source of the light was, of course, Andrea. Having found the yellow box he's been searching for, he spend a good ten minutes trying to get the thing to open. Though rather battered and charred, the box's metal casing did not lose any of its strength. Even the bright yellow paint was not harmed by Andrea's efforts, which included squeezing and pulling, bashing the box against the rocks, bashing rocks against the box, and even zapping it with lightning! The flu has really hit him this time, he's sneezing constantly, and his head feels hotter than usual. Andrea is quite spent, so he sets the box aside and sits down to rest.   
   Boksi is still confused with his ring's sudden inability to do anything. The feeling of emptiness has returned, and seems to have something to do with it. As he keeps pondering this situation, he suddenly sees two familiar shapes. The giant bats, though exhausted and injured, have finally made it to the hill.   
   Korora would also like to make it to the hill, but his sense of direction turned out to be nowhere near good enough for that. Though he tried to keep running straight, he is soon greeted with something he didn't expect - the mountain slopes, perpendicular to his path. As he stands there, trying to figure out what happened, his visual sensors notice a strange thing. His own shadow, a faint area of darkness on the ground, is now right in front of him, projected onto the mountain slopes. Seeing this, Korora finally understands that he must have veered rightward as he ran, and is now facing  a western side of the plain. Since his goal must not be too far off now, he continues running along the slope, using the rising sun to keep himself running southward.   
   At the convoy, LASD is led to one of the front trucks. A pair of medics and a small group of soldiers stand near someone on the ground. The someone's set of carved bone armor makes him easy to identify, and LASD introduces everyone to Gantolandon, who is obviously out at the moment. The medics have fixed his damaged ankle, so he should be able to walk when he wakes up. Curiosity overcomes the nearby soldiers, and after they hear some of LASD's backstory (which he easily exaggerates using his persuasion skills), a few of them volunteer to help him and 'his' team with their mission.   
------------      
Background: [6]   Dawn is breaking. The darkness slowly lifts, making way for oddly-colored light of this world's sun. The sky in the east is steadily becoming greener, and you can make out the shapes of massive clouds approaching from the south. Andrea looks at the box and realizes it has a handle built into the casing.   
------------      
Environment:   Dawn. The air is cold. (statistic penalties to constitution). Floodlights on the convoy's mechs illuminate the hill.   
------------      
Free items:      
Fusiliers' camp:      
Broken crowbar:   One-handed "weapon". Somewhere in the camp.   
Large Valley area 2:      
Light infantry armor vest:   Somewhere in the area. Can protect upper body. +1 against pierce damage.   
+Steel Battleaxe+:   Stuck in the ground. One-handed weapon.   
Metal Suitcase:   Lying on some rocks. Broken, open, empty.   
Microscope:   On the ground. Allows examining tiny things. Damaged (-1 to use).   
Serum Injector:   Lying on some rocks. Metallic pistol-like device used to inject medical substances into the bloodstream. Empty, broken.   
Crude Magnifying Glass:   Lying on some rocks. Broken.   
Various assorted rocks and small leftover debris from the truck in LV area 2.      
Large Valley area 3:      
Chemical Extinguisher:   Somewhere in the area. Large red tank containing pressurized water mixed with a chemical compound. 1/3rd full.   
Gunmetal crate:   Near some rocks near the convoy. Open, empty.   
Assorted pile of weapons:   Near some rocks near the convoy. Contains some melee, and various ranged weapons and ammo.   
XXVibroBlade Long DaggerXX:   On the ground near the hill. Blade snapped off: -2 to attack. One-handed weapon. Negates up to +1 of opponent's slash or pierce armor.   
The Ashcraver:   Sticking out of the ground near the truck's wreckage. Two-handed weapon. Consists of two parts. Small Blade: sword-formed. +1 slash damage. Large blade: sword-formed. +2 slash damage, +1 attack, -1 agility.   
Various assorted rocks, several pieces of underwear, and JK's former purple shorts.      
The burning wreckage of the Phoenix truck, and associated debris.      
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
Spoiler: The GIMA (click to show/hide)
Spoiler: Rad-Man (click to show/hide)
---------      
Locations:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it.   
   Sub-area 1: The place you initially appeared at.   
   Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt, driven off elsewhere and crashed again). The disabled Wolf Trap is here. LASD is here.   
   Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Most players are here, as well as a convoy of trucks, light mechs, and infantry.   
Vast plain:   An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Korora is travelling along it.   
Fusiliers' main camp:   A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.   
   "Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.   
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Heavy Cargo Hauler (click to show/hide)
Spoiler: Phoenix Truck (click to show/hide)
------------      
« Last Edit: July 04, 2009, 05:44:39 am by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Character Status:      
Quote from: Boksi
Location:   Near the hill at the LV area 3.   
Health:   Unharmed.   
Temporary Status:   Feeling of Emptiness(undetermined)   
Equipment:   Darkfire halberd (right hand), backpack, Steel full helm, Carl Moebius armor jacket, jean shorts, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   Near the crater in the LV area 3.   
Health:   Unharmed. Flu-ridden (-1 concentration)   
Equipment:   Light Gauss rifle (left hand), Yellow Box (right hand), Ball Lightning(x1), Iron splinted leather, Bronze plated greaves, copper high boots, bandages.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   In the vast plains. Travelling towards the LV area 3. (ETA: 3:55 hours)   
Health:   Mostly undamaged. Large dint on the forehead.   
Equipment:   Nothing.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   Down on the ground near the hill in the LV area 3.   
Health:   Unharmed. Stupendous Pain (-4 mental, -3 physical, effective if conscious).   
Temporary Status:   Unconscious (-1 physical)   
Equipment:   Wooden broadsword (right hand), Vibroblade long dagger (left hand), Steel chestplate, Copper chainmail, Hard leather leggings, Copper plated boots, cloth gauntlets.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Gantolandon
Location:   Down on the ground at the convoy at the LV area 3.   
Health:   Bruised and scratched. Several small scars on the body and limbs. Mild to moderate burns on arms and body. Sprained ankle (treated).   
Temporary Status:   Unconscious (-1 physical)   
Equipment:   Bone axe (right hand), roll of foil (left hand), tight bandages on right ankle, Infantry helmet, bone gauntlets, bone high boots, sweater, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   On the ground near the hill, LV area 3.   
Health:   Unharmed. Moderate Pain (-1 mental, -1 physical, effective if conscious)   
Temporary Status:   Unconscious (-1 physical)   
Equipment:   Heavy Laser Handgun (right hand), Gnarled steel staff (left hand), backpack, infantry armor vest, cloth jacket with pockets, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Kashyyk
Location:   Standing near the hill at LV area 3.   
Health:   Unharmed.   
Temporary Status:   Extremely Hot (-2 against physical damage. Causes heat damage in melee. May cause explosives to detonate. Wears down over 2 hours. Will fix Thermal Stress if allowed to cool.)   
Equipment:   RPG-7 (right hand), Leather hold-all bag.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
Location:   Down on the ground near the hill at LV area 3.   
Health:   Unharmed, sort of. Pain (-1 mental).   
Temporary Status:   Confused (-1 all actions)   
Equipment:   Studded leather armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   At the convoy, at LV area 3.   
Health:   Bruised, battered and scratched.   
Equipment:   Aluminium tower shield (left hand), mechanic's kit (right hand), Iron chain cuirass, Iron chain gloves, Iron chain greaves, Iron low boots, Handmade suit, Rad-Man top hat, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   Standing in the large crater near the hill in LV area 3.   
Health:   Minor bruises and scratches. Left hand damaged. Left wrist sprained. Mild pain. Pain in the (left) butt. (-1 movement and dodge)   
Equipment:   Heavy laser pistol (right hand), Backpack, plate cuirass, infantry armor vest, white shorts.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   At the hill in LV area 3.   
Health:   Unharmed. Pain (-1 mental)   
Equipment:   Light auto-pistol (right hand).   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Neo1096
Location:   Down on the ground near in the LV area 3.   
Health:   Unharmed. Pain (-1 mental)   
Equipment:   Steel quarterstaff (right hand), shortbow (body), plant vine necklace, backpack, silk robe, leather sandals.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
NPC Status:      
Quote from: Kosak Sidasin Lokumzuden
Location:   Standing near the hill in LV area 3.   
Health:   Beard burnt off. Mild burns on body.   
Temporary Status:   Morale severely down (-1 all rolls)   
Equipment:   Iron staff (right hand), Full suit of adamantine/steel plate armor, Short metal scalemail.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 1
Location:   Standing on the hill in LV area 3.   
Health:   Undetermined, probably Unharmed.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 2
Location:   Standing near the hill in LV area 3.   
Health:   Injured, cannot fly.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 3
Location:   Standing near the hill in LV area 3.   
Health:   Injured, cannot fly.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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i love my electricity powers :D

unluckly, it seem i am hit by flu now, and electricityless.

next turn, i'll rest trying to heal from flu. (just rest, i am not going to become rooster/zako-like anytime soon)
hoping that somebody will give me my staff, so that i can recharge (not an action of course. )

rest and sleep are the best way to heal mild flu.

LASD

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Hooray, a truck! Finally. Now to get everyone on it without breaking it. Also, new companions, though they make me miss Elica.  :'(

I try to learn a thing or two about first aid from the medics/soldiers.

Everyone in area 3, get to the truck so we can go get people from area 2 and get going. Get.
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Sean Mirrsen

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There are no people at area 2, just the Wolf Trap (or what's left of it). I forgot to update the location status. And anyway, the only one listed in area 2 is you. :P

And the new companions are just volunteers - you get to say whether they go with you or not. These will come with some skills, too. Skills like.... maybe... driving. :P
« Last Edit: July 05, 2009, 07:08:22 am by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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