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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 308 309 [310] 311 312 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409438 times)

Frelock

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Re: RTD - Multiworld Madness Turn 141! Sizzle fizzle crack pop.
« Reply #4635 on: June 17, 2009, 07:23:32 pm »

Not good.  I too heal Neo (and only Neo), using TK healing with Enchanced Calm(that does work on base rolls, not final rolls, right?).
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All generalizations are false....including this one.

neo1096

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Re: RTD - Multiworld Madness Turn 141! Sizzle fizzle crack pop.
« Reply #4636 on: June 18, 2009, 01:44:20 am »

I focus the TK energies healing me into creating a new and better body. Might as well do something crazy, in an RTD ya know? Hoping for a 6 btw.
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 141! Sizzle fizzle crack pop.
« Reply #4637 on: June 18, 2009, 02:10:52 am »

This RTD is saner than most, but sure, I'll roll for that. Telekinesis is not a part of this universe, so anything but a 6 is likely to fail.

Oh, also - forgot to mention a status error. Gantolandon has a sprained ankle, -1 movement, and Pain (-1 Mental).
« Last Edit: June 18, 2009, 02:20:42 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

neo1096

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Re: RTD - Multiworld Madness Turn 141! Sizzle fizzle crack pop.
« Reply #4638 on: June 18, 2009, 02:47:19 am »

Telekinesis is not a part of this universe
Technically, neither am I...
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Zako

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Re: RTD - Multiworld Madness Turn 141! Sizzle fizzle crack pop.
« Reply #4639 on: June 18, 2009, 02:48:41 am »

I don't know how the hell I fit in then.

I focus all my mental ability on controling my shapeshifting!
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 141! Sizzle fizzle crack pop.
« Reply #4640 on: June 18, 2009, 03:53:47 am »

It's not a question of where you come from, but what you are trying to do.

I already explained it at some point (hell if I can find it though, with over four and a half thousand posts), but I'll do it again, and with more story flavor this time.

While travelling the Multiworlds, you bring with yourself a tiny portion of your own universe. This portion, which is actually manifested as your nifty headband, allows you to exist in any world you may not be able to otherwise fit into. If you happen to stumble into a world where, for example, chemistry works differently and hemoglobine does not transfer oxygen - you would still live if there is oxygen to breathe, because your universe works that way (NPC's wouldn't though. :P). It also allows you to use any paths and loopholes in reality that you have found - your supernatural skills.
However, since your universe acts as your shield, you cannot, metaphorically speaking, punch holes through your own shield to get at something you want. If you want to use a new ability, you have to bend the reality surrounding your universe. That's the limitation of the Multiverse that cannot be circumvented.
Fortunately for you, the creators of the cube added some extra functionality. Using yet another loophole in timespace continuity, they made it so every time you pass between worlds your shield expands and collapses onto itself, merging any reality quirks you obtained into your own universe. This allows you to keep your supernatural skills and abilities, and allows to perform them even if the surrounding reality is usually not accepting to something of their kind.

The practical upshot of all of the above is - you can DO anything YOU can do, but you can LEARN only something the UNIVERSE allows.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness Turn 141! Sizzle fizzle crack pop.
« Reply #4641 on: June 18, 2009, 06:32:00 am »

oh right... i heal neo. frelock's old body. i guess. is this a long turn? if so, i also get rid of the flu and the pain i have.

qwertyuiopas

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Re: RTD - Multiworld Madness Turn 141! Sizzle fizzle crack pop.
« Reply #4642 on: June 18, 2009, 08:00:46 am »

Only question of that is how TK got into a DF world.
Not that it can be stopped now.
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Rooster

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Re: RTD - Multiworld Madness Turn 141! Sizzle fizzle crack pop.
« Reply #4643 on: June 18, 2009, 08:39:19 am »

Is faster metabolism a skill or is it working only for a while?
in that case I make it permanent (free action) and then try to fix my bones

Or if it already is permanent (and there is a slight error in statuses)
I just fix my bones
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 141! Sizzle fizzle crack pop.
« Reply #4644 on: June 18, 2009, 08:44:31 am »

The metabolism is just a function of the regeneration. It's more of a misleading description, just your unnatural regeneration used to speed up natural regeneration.

As to how TK got into the DF world, that can be answered in several ways. The official statement is that in DF 1.0, pretty much everything is possible, including telekinesis. Or I may not have quite used this premise back then. ;)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

chaoticag

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Re: RTD - Multiworld Madness Turn 141! Sizzle fizzle crack pop.
« Reply #4645 on: June 18, 2009, 11:03:11 am »

I heal myself.
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Kashyyk

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Re: RTD - Multiworld Madness Turn 141! Sizzle fizzle crack pop.
« Reply #4646 on: June 18, 2009, 12:33:30 pm »

First: I run over to Neo and Tk heal him (close range for bonus)
Second: I heal him again, OR I grab Korora's Ashcraver and Leap in his direction.
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neo1096

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Re: RTD - Multiworld Madness Turn 141! Sizzle fizzle crack pop.
« Reply #4647 on: June 18, 2009, 03:16:31 pm »

If more people are doing it does that mean I have more overshot madness on a 6?
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 141! Sizzle fizzle crack pop.
« Reply #4648 on: June 18, 2009, 03:58:18 pm »

Unfortunately for you, no. You have very low Mental rolls as is (with the pain and blood loss), so the healing can only mend a part of that, with a possible bonus on an overshot from the healers (it'd have to be a double overshot, including the collateral roll).
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

neo1096

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Re: RTD - Multiworld Madness Turn 141! Sizzle fizzle crack pop.
« Reply #4649 on: June 18, 2009, 04:08:10 pm »

I see. Also, isn't this body one which has used TK and channeled it? Or is it merely the mind which carries the ability, as I notice the headbands didn't seem to track the mental transfer. They don't seem to have given the other headband the language abilities, so how would the box know to let Frelock use his TK with the headband that carries my reality-bending field? Or am I just overthinking this in my curiosity, and the headbands aren't the means that the box uses to maintain the aforementioned effects?
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"
Pages: 1 ... 308 309 [310] 311 312 ... 409