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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 307 308 [309] 310 311 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409417 times)

neo1096

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Re: RTD - Multiworld Madness Turn 140! Unstable character sheet is unstable.
« Reply #4620 on: June 14, 2009, 05:07:03 pm »

I hate my life..... I really don't know what to do now, and I don't have the right powers for this body. So much for a race changing fate point. I'm just gonna lie here.
Logged
What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Frelock

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Re: RTD - Multiworld Madness Turn 140! Unstable character sheet is unstable.
« Reply #4621 on: June 14, 2009, 05:08:49 pm »

Don't worry, we'll switch back...hopefully.  Just wait for me to get everybody healed.
Logged
All generalizations are false....including this one.

andrea

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Re: RTD - Multiworld Madness Turn 140! Unstable character sheet is unstable.
« Reply #4622 on: June 15, 2009, 06:09:35 am »

with electricity balls, electricy manipulation (the thing that allows me to control free electricity) and a big enough power source.... wow, i could do much damage. maybe even aim for the spaceship.

edit : if i get a good roll of course.
« Last Edit: June 15, 2009, 06:41:07 am by andrea »
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Zako

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Re: RTD - Multiworld Madness Turn 140! Unstable character sheet is unstable.
« Reply #4623 on: June 15, 2009, 09:04:51 am »

I havent had much luck either neo. At least you werent plastered to the bottom of an elevator for multiple turns.

God I hope I get my shapeshifting working the way I want it...
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 140! Unstable character sheet is unstable.
« Reply #4624 on: June 15, 2009, 02:10:41 pm »

Alright, all actions set and rolled for. Daym, the poor clanner... at least the blast didn't take anyone else out... I think...
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

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Re: RTD - Multiworld Madness Turn 140! Unstable character sheet is unstable.
« Reply #4626 on: June 16, 2009, 12:50:57 am »

What else?  ;)
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Rooster

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Re: RTD - Multiworld Madness Turn 140! Unstable character sheet is unstable.
« Reply #4627 on: June 16, 2009, 01:07:32 am »

...


I try to heal my self x 100

(let me know when this works so I can get back in 100 turns or so :D)
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 140! Unstable character sheet is unstable.
« Reply #4628 on: June 16, 2009, 03:15:24 am »

Oh, there are a lot of "else" things that could go boom. AI rolls taken into account, you people tried to kill the clanner in three different ways...  two of them went boom, and may have taken the third with them.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness Turn 140! Unstable character sheet is unstable.
« Reply #4629 on: June 16, 2009, 09:17:26 am »

hmmm... there is still hope that it was my electricity bomb that went boom! but maybe i was too far to attack :(

Gantolandon

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Re: RTD - Multiworld Madness Turn 140! Unstable character sheet is unstable.
« Reply #4630 on: June 17, 2009, 04:43:43 pm »

I try to eliminate the clanner with every mean I can use, even if it means unleashing TK.
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 140! Unstable character sheet is unstable.
« Reply #4631 on: June 17, 2009, 05:00:27 pm »

Sorry G, too late. Just finished.

------------      
Turn 141      
------------      
Spoiler: Actions (click to show/hide)
------------      
   Frelock is lost. The body exchange was definetly not something he anticipated, and the shock and confusion had not wore off still. Neo, now within the mangled mess that was Frelock's body, can do nothing but bleed heavily and hope for help.   
   Also left without help, Rooster calls on his regenerative powers in an attempt to heal his wounds. Soon he feels his metabolism speed up, his bruises and cuts slowly fade and disappear. Far across the hill, Kashyyk uses different powers in an attempt to restore his body. Remembering his experience as a detached head, he orders his arms to crawl towards him. When they are close enough, he uses his telekinesis and skillfully reattaches his limbs. Having thusly regained his integrity, Kashyyk crawls out of the hole he made while digging and stands up.   
   Overwhelmed by his transformation, Zako nevertheless keeps a level head and tries to control his new body. However, aside from finally figuring out how to walk he cannot do anything to control himself. The giant bat that forced him into his new form digs itself out of the dirt and crawls off towards Boksi.   
   At the base of the hill, the standoff does not last for long. The enraged clanner lunges at Gantolandon! Unable to hold himself any longer, Gantolandon freaks out and attempts to turn and flee, but his foot is caught on a protruding rock and he falls with a whelp of pain! In a vain attempt to help, Kosak tries to grab at the clanner, but slips and grabs only air. When but a second separates Gantolandon from a violent demise, a staggering blow throws the clanner off course! He misses Gantolandon and stumbles, but nimbly gets up to his feet.  Jay Kayell, who has delivered the blow, gets up from his knees and throws the handle of the broken vibroblade to the ground. As if only just realizing what has happened, the clanner falls to his knees, hands clutching his chest.    
   Suddenly, everyone around the clanner notices a shining light. Two lights, in fact. A massive fireball flies from the sky! Only barely missing the clanner, the glob of hellfire explodes a few meters away, showering Kosak with flames! Before anyone can react, a brilliantly shining sphere of pure energy slams into the clanner! The arcing electricity fills the air with sparks, making Jay's and Gantolandon's hair stand on end! Quite literally shocked and blinded by the flash, they cannot see that every drop of water in the clanner's body instantly evaporated, reducing him to a scattering of ash-covered rocks, amidst which lies the snapped blade of JK's dagger. In the meantime, all the screams and blasts have woken up Chaoticag. He stands up and attempts to understand what has happened, but is interrupted by Kosak. The dwarf is running around, leaving a trail of smoke and shouting something in Dwarven. Something that probably translates to "HELP! MY BEARD IS ON FIRE!"   
   Far away from the action, two bats slowly rise from the ground. With some of their bones broken they cannot fly, so they crawl along the ground. They crawl past LASD, who is still limp on the ground, and head north.   
------------      
Background: [3+2]   With a lot of things going on, people can't easily make out what exactly happens. Boksi notices the third giant bat standing (or sitting?) next to him. Chaoticag looks around, but other than the usual useless info (did you know the surface layer of clay is 14 meters deep here?), there's nothing to report.   
------------      
Environment:   Night. (-1 sight, accuracy, dodge, and movement to everyone who depends on light to see) The air is cold. (statistic penalties to constitution). Floodlights on the convoy's mechs illuminate the hill.   
------------      
Free items:      
Fusiliers' camp:      
Broken crowbar:   One-handed "weapon". Somewhere in the camp.   
Large Valley area 2:      
Light infantry armor vest:   Somewhere in the area. Can protect upper body. +1 against pierce damage.   
+Steel Battleaxe+:   Stuck in the ground. One-handed weapon.   
Metal Suitcase:   Lying on some rocks. Broken, open, empty.   
Microscope:   On the ground. Allows examining tiny things. Damaged (-1 to use).   
Serum Injector:   Lying on some rocks. Metallic pistol-like device used to inject medical substances into the bloodstream. Empty, broken.   
Crude Magnifying Glass:   Lying on some rocks. Broken.   [/spoiler]
Various assorted rocks and small leftover debris from the truck in LV area 2.      
Large Valley area 3:      
Chemical Extinguisher:   Somewhere in the area. Large red tank containing pressurized water mixed with a chemical compound. 1/3rd full.   
Gunmetal crate:   Near some rocks near the convoy. Open, empty.   
Unidentified yellowish box:   Embedded in a hillside.   
RPG-7:   Two-handed ranged weapon. Near the hill (and Kashyyk). Not loaded.   
XXVibroBlade Long DaggerXX:   On the ground near the hill. Blade snapped off: -2 to attack. One-handed weapon. Negates up to +1 of opponent's slash or pierce armor.   
The Ashcraver:   Sticking out of the ground near the truck's wreckage. Two-handed weapon. Consists of two parts. Small Blade: sword-formed. +1 slash damage. Large blade: sword-formed. +2 slash damage, +1 attack, -1 agility.   
Various assorted rocks, several pieces of underwear, and JK's former purple shorts.      
The burning wreckage of the Phoenix truck, and associated debris.      
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
Spoiler: The GIMA (click to show/hide)
Spoiler: Rad-Man (click to show/hide)
---------      
Locations:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it.   
   Sub-area 1: The place you initially appeared at.   
   Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt, driven off elsewhere and crashed again). The disabled Wolf Trap is here. LASD is here.   
   Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Most players are here, as well as a convoy of trucks, light mechs, and infantry.   
Vast plain:   An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Korora is travelling along it.   
Fusiliers' main camp:   A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.   
   "Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.   
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Phoenix Truck (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 140! Unstable character sheet is unstable.
« Reply #4632 on: June 17, 2009, 05:04:48 pm »

Character Status:      
Quote from: Boksi
Location:   On the hill at the LV area 3.   
Health:   Bruised. Many scars all over the body.   
Equipment:   Darkfire halberd (right hand), backpack, Steel full helm, Carl Moebius armor jacket, jean shorts, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   Standing somewhere in the LV area 3.   
Health:   Many small scratches and scars. Some bandages applied to former wounds. Pain (-1 mental).   
Equipment:   Light Gauss rifle (left hand), Ball Lightning(x1), Iron splinted leather, Bronze plated greaves, copper high boots, bandages.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   In the vast plains. Travelling towards the LV area 3. (ETA: 4.35 hours)   
Health:   Mostly undamaged. Large dint on the forehead.   
Equipment:   Nothing.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   Standing near the hill in the LV area 3.   
Health:   Bruised, battered. Throat damaged, skull cracked. Pain (-1 mental, -1 physical).   
Temporary Status:   Trouble breathing (-1 constitution).   
Equipment:   Wooden broadsword (right hand), Vibroblade long dagger (left hand), Steel chestplate, Copper chainmail, Hard leather leggings, Copper plated boots, cloth gauntlets.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Gantolandon
Location:   On the ground near the hill at the LV area 3.   
Health:   Bruised and scratched. Several small scars on the body and limbs. Mild to moderate burns on arms and body. Pain (-1 mental).   
Equipment:   Bone axe (right hand), roll of foil (left hand), Infantry helmet, bone gauntlets, bone high boots, sweater, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   Standing near the hill, LV area 3.   
Health:   Unharmed.   
Equipment:   Heavy Laser Handgun (right hand), Gnarled steel staff (left hand), backpack, infantry armor vest, cloth jacket with pockets, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Kashyyk
Location:   Standing near the hill at LV area 3.   
Health:   Unharmed.   
Equipment:   Leather hold-all bag.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
Location:   Down on the ground near the hill at LV area 3.   
Health:   Rear legs broken (-2 movement, -1 dodge). Rear body bruised. Pain (-1 mental, -1 physical).   
Equipment:   Studded leather armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   On the ground in the large valley, area 2.   
Health:   Bruised, battered and scratched.   
Temporary Status:   Entranced (-1 to physical actions)   
Equipment:   Aluminium tower shield (left hand), mechanic's kit (right hand), Iron chain cuirass, Iron chain gloves, Iron chain greaves, Iron low boots, Handmade suit, Rad-Man top hat, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   Standing near the hill in LV area 3.   
Health:   Left hand damaged. Left wrist sprained. Mild pain. Pain in the (left) butt. (does nothing unless disturbed)   
Equipment:   Heavy laser pistol (right hand), Backpack, plate cuirass, infantry armor vest, white shorts.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   At the hill in LV area 3.   
Health:   Unharmed.   
Equipment:   Light auto-pistol (front right claw).   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Neo1096
Location:   Down on the ground near in the LV area 3.   
Health:   Severely battered. Both legs mangled(-2 movement, -1 dodge). Several ribs broken. Left arm broken(-2 to actions with the arm). Heavy bleeding(-2 constitution). Blood deficiency(-1 mental, -1 physical). Severe pain (-2 mental, -1 physical)   
Equipment:   Steel quarterstaff (right hand), shortbow (body), plant vine necklace, backpack, silk robe, leather sandals.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
NPC Status:      
Quote from: Kosak Sidasin Lokumzuden
Location:   Standing near the hill in LV area 3.   
Health:   More or less unharmed. Probably in Pain (-1 physical, -1 mental)   
Equipment:   Iron staff (right hand), Full suit of adamantine/steel plate armor, Short metal scalemail.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 1
Location:   Standing on the hill in LV area 3.   
Health:   Undetermined, probably Unharmed.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 2
Location:   Somewhere in LV area 2.   
Health:   Injured, cannot fly.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Giant bat 3
Location:   Somewhere in LV area 2.   
Health:   Injured, cannot fly.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Clanner
Location:   Near the hill at the LV area 3.   
Health:   Quite thoroughly killed.   
      
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness Turn 141! Sizzle fizzle crack pop.
« Reply #4633 on: June 17, 2009, 05:23:56 pm »

as a weapon, they worked greatly!

i heal frelock now.

Jay Kayell

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Re: RTD - Multiworld Madness Turn 141! Sizzle fizzle crack pop.
« Reply #4634 on: June 17, 2009, 05:55:11 pm »

as a weapon, they worked greatly!

i heal frelock now.
Don't you mean Neo? Also, I think that my way of attacking was much cooler than yours...

I go and pick up the Ashcraver, and spend some time practicing with it.
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Decapitation - enjoy the difference
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