Incidentally, the turn is done.
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Turn 139 ------------
Players: I check the status of the clanner.
I try to learn something about my Nightmare Fuel, Heat of Battle and Blood Wrath powers.
I'll see if I can't try to accept that skin transplant with some TK.
i... keep looking.
I dig my way out
I go to a potential healer, starting with Frelock... maybe…
I combine my focus ability with my combat abilities, improving my efficiency in a fight.
I regenerate my skin on my hand and try to see whats causing pain when I move.
I'll wake up and heal Rooster.
I try to produce the same effect I got on Gantolandon few turns ago on some (small) wildlife with my shield.
Let's chop some limbs. I charge at a clanner, screaming obscenities and trying to hit him with an axe.
<Travel Mode: Clan Smoke Jaguar Base> (consider returning?)
Allied NPCs: The dwarf runs up to the clanner and jump-tackles him!
The bats stay where they are and do nothing. (2 of them are still unconscious)
Neutral NPCs: They probably do something.
Hostile NPCs: The clanner is trying to get up and kill everyone around him.
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The clanner slowly picks himself off the ground. He is in pain, and a brief glance tells him that more is coming. From the top of the hill,
a very angry dwarf runs towards him like a one-
mandwarf stampede.
A man in bone-plated armor approaches him from behind, axe high in his hand.
Another man, pale-skinned and armed with a sword and a dagger, stands nearby and looks at him intently.
The many-armed beast does not get up yet, but it's probably not for long.
Before the clanner can decide on his next move, the dwarf jumps at him!
Moving with staggering speed, the clanner ducks under the dwarf's tackle! Overcoming the pain, he lunges at
Gantolandon, grabbing him by the waist! Gantolandon struggles against his grip, but cannot do anything to prevent being
thrown at Chaoticag! Dropping an F-bomb,
Chaoticag jumps sideways, miraculously avoiding the collision, but both he and Gantolandon are bruised and scratched from the resulting landings. The dwarf stands near them as they pick themselves off the ground, and looks grimly at the clanner. The clanner returns the look and readies himself for the next bout.
Suddenly, a mighty explosion of force disintegrates the hilltop! The ceiling of
Jay's small alcove begins to crack, small rocks falling around his unconscious body. Everyone reels from shock, even though noone on the ground is touched by anything larger than a pebble.
Frelock,
Neo, and
Zako are thrown into the air! It seems that
Boksi's long-underused powers have broken through again, as he alone remains on the rather decimated hilltop, admiring the layer of fine skin on his left hand.
Neo manages to turn around in midair and land on what remains of the slope feet first, barely keeping his balance as he slides along the ground. As he finally stops,
a white-clothed ragdoll drops to the ground in front of him with a loud
THWACK, bouncing weakly and falling down, motionless. Several bones are protruding through gaping torn holes in its legs. Among the mess of blood and broken bones, Neo recognizes Frelock. On the other side of the hill,
Zako gracefully touches down with the help of his air manipulation powers,
but immediately collapses into a writhing pile of reforming matter, his screams of agony muffled by wads of transforming tissues.
Under the ground,
Kashyyk gathers his strength and practically
explodes through the dirt! A torrent of clay and dust flies every which way as he rips himself from his dark tomb, spinning like a massive humanoid drill! The impressive reappearance
scares the bejeebus out of Andrea, who was just about to continue his search. He wanders off in no particular direction, glowing brightly in the night.
Back at the southern "camp",
LASD looks around, trying to find some small critter on which to practice his abilities. He is soon forced to admit that a barren planet with hardly any foliage and water is unlikely to have abundant wildlife.
Korora, trekking along the featureless plains, finally begins to realise the drawbacks of his rash decision. After all, he even left his sword, and is going into the enemy base weaponless. After pondering the issue for what must have been seven nanoseconds, Korora turns around and charges back along his own tracks.
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Background: [6+2] After examining the clanner, Chaoticag saw that he is, in fact, in a rather sorry state. Despite being protected from most physical attacks by patches of stone, and an underlying layer of clay further reducing the strength of impacts, the devastating kick he received from Rooster has left his face rather mangled. He's currently in a lot of pain, but being driven by force of will. He doesn't posess abilities beyond superior strength and agility, and, being a pilot, didn't receive quite the same warrior conditioning as Clan mechwarriors. Upon looking further, Chaoticag can get some extended insights into Clan psychology - a warrior of the Clans will not surrender, and would rather die than be taken as a prisoner. However, if he is defeated and is not killed, the one that defeated him may take him as a Bondsman. While usually not practiced outside of the Clan culture, declaring a defeated warrior as a Bondsman will force him to obey the Bondholder. The Bondsman can ask for Bondsref, a ritual suicide by the hand of the Bondholder, to avoid being taken prisoner. If that is refused, the Bondsman is given a Bondcord (a woven cord on the wrist), and must remain in captivity until the Bondholder removes the cord. While all this information is useful, it's highly unlikely that this particular Clanner will agree to become a Bondsman of a non-Clan warrior.
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Environment: Night. (-1 sight, accuracy, dodge, and movement to everyone who depends on light to see) The air is cold. (statistic penalties to constitution). Floodlights on the convoy's mechs illuminate the hill.
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Free items: Large Valley area 2: Light infantry armor vest: Somewhere in the area. Can protect upper body. +1 against pierce damage.
+Steel Battleaxe+: Stuck in the ground. One-handed weapon.
Metal Suitcase: Lying on some rocks. Broken, open, empty.
Microscope: On the ground. Allows examining tiny things. Damaged (-1 to use).
Serum Injector: Lying on some rocks. Metallic pistol-like device used to inject medical substances into the bloodstream. Empty, broken.
Crude Magnifying Glass: Lying on some rocks. Broken. [/spoiler]
Various assorted rocks and small leftover debris from the truck in LV area 2.
Large Valley area 3: Gunmetal crate: Near some rocks near the convoy. Open, empty.
Unidentified yellowish box: Embedded in a hillside.
Kashyyk's feet: Several meters under the ground, near the hill.
The Ashcraver: Sticking out of the ground near the truck's wreckage. Two-handed weapon. Consists of two parts. Small Blade: sword-formed. +1 slash damage. Large blade: sword-formed. +2 slash damage, +1 attack, -1 agility.
Various assorted rocks, several pieces of underwear, and JK's former purple shorts.
The burning wreckage of the Phoenix truck, and associated debris.
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Artifacts: "A massive, massive, MASSIVE sword. It is three meters long, 1'3'' (~40cm) wide, and dazzingly bright. Its fine steel has been polished to reflect light like a mirror. Its one edge is curved, jagged at the hilt, the other is straight and so sharp it could probably slice adamantine blocks like salami. Down the center of the sword, which is at least 2'' thick, runs a hollow slit 3'' wide, in which yeat another, smaller and straighter sword is concealed. The entire surface of both swords, except of course the sharp cutting edges, is finely engraved with uncountable images, among which the launching of the Challenger, world war II, a nuclear explosion, a trainwreck, and a rotary excavator. The hilt itself (being at the same time the hilt of the smaller sword) is decorated with gold and emeralds you can only assume you've taken from someone, arranged in beautiful patterns, and the handle is woven with three lines - one is a scaly snake with two small rubies in the eyes, and two seem awfully like DNA strands. You get a feeling you could decipher the human genome if you looked closely enough. The guard of the hilt is exquisitely detailed as well, but right down the senter of it, spanning the breadth of the sword, is a solid rectangular golden plate, with the single word: ""ASHCRAVER"" deeply embossed onto it. The entire thing is so immeasurably brilliant, you almost don't want to touch it fearing it'll stick to your hand and corrupt you like some magic ring. Overcoming this fear, you pick it up. Despite its size, it is relatively lightweight, relatively, of course, to anything else so large and made of steel. (+2 to damage, +1 to attack, -1 agility)
The second form is a smaller (comparatively) blade, that together with the folding hilt guard looks like an overgrown sai. It's also exquisitely detailed, but lighter. (+1 to damage).
The Ashcraver seems to accumulate the energy released by the deaths it causes. The process is admittedly rather slow, but has good uses."
"The ring consists of a toroidal adamantine core surrounded by a shell of tempered steel with thin bands of gold along the rims of the ring. Set into an adamantine frame on its top is a Star Sapphire imbued with the dark soul of a Greater Demon, under absolute control of the wearer. The steel surface of the ring is covered by three hundred tiny tiles of granite, engraved with images of various creatures, all being dead.
The wearer of the ring may call onto the soul of the demon, which can manipulate darkness and fire - anything from direct projection to creating sentient forms to giving protection against.
The wearer can also give an order to summon a creature mad with rage (any creature from the DF world you have seen), which will use up one or several of the stone tiles, depending on the power of the creature. The tiles may be restored, but only through personally killing sentient creatures with bare hands and absorbing their essence with the ring, which also adds that creature to the ""summonable creatures"" list.
The price to pay for all this power is a constant aura of darkness that any living being will feel (and will react accordingly), and the wearer may, under critical stress, give in and become controlled by the trapped demon soul.
(No passive bonuses. In a single turn, you can either perform an act of darkness/fire manipulation (including creating a prolonged effect), or summon a creature/creatures, but not both. The magnitude and potential of both depend on your skill - the ring grants ""basic level"" only. You can only absorb the essence of a creature you killed with your own bare hands, and only if it died last turn, at most.)
Currently applied effects: (-1 to relevant ability for every active effect)
Darkfire halberd - haft of materialized darkness.
Shadow Warp - Boksi's shadow invisibility."
An odd-looking gnarly stick made of iron and steel. The many wrinkles and crevices on its surface are ever so slightly glowing. The staff feels special, capable of doing wonrous things. Some of those things include: summoning a small lightning that seems to charge the staff, when being hit against the ground; launching a spark of electricity that explodes in a sparkling firework-like burst, on giving a generic mental command.
(Universal Radiowave Manipulator) A hexagonal reflective box, rougly a foot across and 10cm thick. It can receive, process, transmit, focus, and disperse energy waves over a rather wide electromagnetic spectrum. Can work as a radio or a mini-microwave. Contains a battery that can be recharged by applying any electricity to the surface.
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Locations: Planet Wayside V: The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.
Large Valley: A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it.
Sub-area 1: The place you initially appeared at.
Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt). LASD is here.
Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Most players are here, as well as a convoy of trucks, light mechs, and infantry.
Vast plain: An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Korora is travelling along it.
Fusiliers' main camp: A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.
"Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.
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Vehicles: Battlemech. Lying on its back in the LV area 2.
Type: Medium-class, 45 tons. Capabilities: Jump Jets (piloting skill check required for every use) Armament: Imperator Code Red LB 10-X AC(30/30), two Victory 23R Medium Lasers(inoperable), one Shigunga LRM-10 rack(1x10/0x10). Protection: Ablative ferro-fibrous plating. State: Heavy damage on left torso, moderate armor damage to center torso, left arm destroyed, medium lasers destroyed, LRM ammo detonated, significant damage on left leg, armor destroyed on right leg. Resurrected only to die again, this truck is now a pile of smoldering wreckage, with hardly anything salvageable from it.