Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 296 297 [298] 299 300 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409503 times)

andrea

  • Bay Watcher
    • View Profile
Re: RTD - Multiworld Madness. Turn 133! I wonder if it can be rebuilt again?
« Reply #4455 on: April 25, 2009, 01:28:47 pm »

build a shelter! build a shelter!

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: RTD - Multiworld Madness. Turn 133! I wonder if it can be rebuilt again?
« Reply #4456 on: April 25, 2009, 02:24:12 pm »

I am (hopefully) immune, cos I don't breath and am made of Iron.
Logged

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: RTD - Multiworld Madness. Turn 133! I wonder if it can be rebuilt again?
« Reply #4457 on: April 25, 2009, 08:57:26 pm »

If it is the T-Virus, I fear for my life as the virus will make my regeneration go insane and possibly doom us all. Chaotictag should be ok since he is already infected with the virus, but Rooster is in the same sinking ship as I am.

Not good...
Logged

Frelock

  • Bay Watcher
  • Dabbling Philosopher
    • View Profile
Logged
All generalizations are false....including this one.

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
    • View Profile
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: RTD - Multiworld Madness. Turn 133! I wonder if it can be rebuilt again?
« Reply #4460 on: April 26, 2009, 10:42:21 am »

It aint looking good for you then, my mangled friend.
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD - Multiworld Madness. Turn 133! I wonder if it can be rebuilt again?
« Reply #4461 on: April 26, 2009, 11:20:21 am »

You're hardly less mangled yourself. His biggest current problem is that he's unconscious.

I've had slow progress (close to none actually) today, because I have a lot of boring stuff to type here (work-related) and can't multitask quite well enough.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: RTD - Multiworld Madness. Turn 133! I wonder if it can be rebuilt again?
« Reply #4462 on: April 27, 2009, 12:53:12 pm »

nearly there mate?
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD - Multiworld Madness. Turn 133! I wonder if it can be rebuilt again?
« Reply #4463 on: April 30, 2009, 05:24:15 am »

Sorry people, but this update will take slightly longer than I anticipated. Today morning, I hibernated my laptop so it would "rest" from being on all night, and when I opened it up an hour or two later, all I got was a black screen. I remember most of the action results though, so I'll try to resume from the last copy I saved to the PPC. That Astroid game isn't going to fare that well though...
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

neo1096

  • Bay Watcher
  • It watches and waits...
    • View Profile
Re: RTD - Multiworld Madness. Temporary problems, hold on.
« Reply #4464 on: May 05, 2009, 08:44:47 pm »

Any progress on the turn front?
Logged
What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD - Multiworld Madness. Temporary problems, hold on.
« Reply #4465 on: May 06, 2009, 02:14:53 pm »

HUZZAH! I have reobtained my data!

Sorry everyone, I kinda used this event as an excuse to rest my brain for a bit.

I'm doing final preparations now ('porting other, less important data, like documents, reports, etc), and barring some other unforeseen circumstance you should see the next turn in a few hours.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile

Alright, we're back on track! I don't know what are you going to do now...

------------      
Turn 134      
------------      
Quote from: Rooster
   Raaaage! I jump out of the hole. I have 6 hands and 4 legs. It will be a piece of cake   
|   You RAAAAGE! With the power of your six arms and four legs, you rip yourself out of the ground like a meteorite in reverse, forming a(nother) small crater! The sheer velocity of your outburst makes you lose hold of the items in your hands! | You could care less about the axe and the microscope, even though the latter hit a rock with a distinct sound of something fragile breaking, but the suitcase's handle breaks off and it flies away with tremendous speed! You cannot react in time, and you wouldn't be able to catch it even if you tried. Time slows down for you, seconds stretch out into minutes, and you watch helplessly as the bright box hurtles through the air, spinning away into the darkness. It flies...  flies... and crashes into a large sharp rock. The suitcase is blown apart! Even with your bad hearing, you hear faint sounds of breaking glass...   
Quote from: LASD
   I sit on a stone and go to a Rad-Man trance. Let's see what the Jags are up to.   
|   You sit down and immediately plunge into the depths of quasiwave interference surrounding you. You begin to receive a multitude of signals, most of them communications of some sort. You can hear the Fusiliers exchange information on the situation around the camp and in the Jaguar Clan base. You don't hear or see anything you don't already know. You catch what seems to be an encoded broadcast from a small spy satellite - it relays passive sensor information about Jaguar activity around their base. The base is a perfect spot for defence, with its back against one of the few large lakes on the planet, and a barren sunken plateau going for several miles in all other directions. There are numerous warehouses and hangers at the base, you can recognize an airfield and a communications tower, but everything else is just too generic to identify. You try to focus yourself through this image, and manage to get a glimpse of the communications in that area. Apparently, someone who is referred to as "Star Captain Marilen" is currently leading a small force of battlemechs with a "headhunting" mission issued by a "Star Colonel Roberta". There is surprisingly little else you can hear, and try to "dig deeper"... Suddenly you are hit with something you've never felt before. You can feel every whisper of the universe, and this sensation is like a very soothing music amidst a very pleasant landscape. Absolute tranquility is around you, your mind feels like a small boat rocking peacefully on the gentle waves of a massive ocean. You can't describe exactly what you see and feel, but you are compelled to remain like this forever...   
Quote from: andrea
   i heal boksi   
|   You cannot focus well in your state, and can't even think of trying to run in lightning-mode. You remain where you are.   
Quote from: chaoticag
   I attack the clanner thing.   
|   You run towards the ongoing battle, but the blazing wreck of the truck behind you suddenly explodes! You are hit with a piece of debris,| a sizeable chunk of the chassis aimed straight through the back of your chest! Fortunately, the back-covering chestplate saves you again, at the cost of a large dint, a mighty large bruise, and a face full of clay.   
Quote from: Zako
   I regenerate to heal myself. And make my bones harder to break at the same time. That should work without too much trouble.   
|   You concentrate and let your regeneration repair your body. | You feel warmth as your cells replicate and your body restores itself, but the process goes too far and the muscles of your body become stiff with redundant tissues! You're not sure if your bones got any stronger though, because you didn't feel anything of the sort happening.   
Quote from: Kashyyk
   I dig Rooster out of the same bloody hole, or I practice digging with my hands.   
|   Rooster explosively bursts out of the hole! Your face is hit with clumps of clay! You are disoriented! You fall into the resulting crater. Fortunately, most of the clay was blown outward and you are only mildly covered by it.   
Quote from: Jay Kayell
   I use my laser pistol together with my blood seeker ability to cripple the clanners knees.   
|   You focus on the clanner's body, but only see blurry outlines instead of a clear image. You decide to try and disable him anyway, and take out your laser pistol. | The crosshairs before your eyes instantly lock on the clanner! Your hand begins moving on its own! Not expecting such effect, you instinctively fight its movements, and accidentally fire the gun in a completely different direction! | Thankfully, it didn't hit anyone or anything important.   
Quote from: Frelock
   I attempt to once again dominate the clanner's mind using TP.   
|   Free as a bird inside your subconscious, you reach out through the thick layers of reality and touch the mind of the enemy, whom you can clearly read. He is enraged, but deep within he is afraid, confused and disoriented. With a few passes of your imaginary hands, you calm his mind, and he is powerless to stop you. What is left of his anger and instincts still control his body, but his personality is completely in your grasp. You're not sure if you can keep this act together when you regain consciousness, but for now you're in control and feel rather comfortable with the skill.   
Quote from: Neo1096
   I fire my laser at the clanner.   
|   You take aim at the clanner and pull the trigger! Nothing happens. You pull the trigger again and again, but the gun seems to be malfunctioning. In addition, it begins vibrating and emits a low hum.   
Quote from: Gantolandon
   I repair my muscle.   
|   You easily reattach the muscle strands, and your leg is back to full health. The pain will remain with you for some time though.   
Quote from: Boksi
   (RTTAI:{3}) I try to wake up.   
|   Suddenly the pitch-black nothingness around you explodes into a multitude of angry noises! Unspeakable horrors and eldritch abominations rush at you from every direction! You flail your arms wildly, and suddenly wake up. You realize you have leapt to your feet even before you awoke, and did it so rapidly that you have opened up some of our previously healed wounds. You're in some pain.   
Quote from: korora
   <Travel Mode: Clan Smoke Jaguar Base>   
|   5 minutes pass by uneventfully.   
------------      
NPC Actions:      
Allied:      
Quote from: Kosak Sidasin Lokumzuden
   Seeing Neo attempting to attack, the dwarf leaps at the clanner!   
|   He rushes forth with a cry, and swings his iron staff into the clanner's ribcage! | The strike bounces off the stone plating on the clanner's body! Kosak is relentless, and executes a flurry of staff attacks! Not even the strength of the dwarf can penetrate that stone with this weapon, but the clanner does not counterattack and is slowly backing away from Kosak's onslaught! Suddenly he steps into a puddle of lubricant fluid from the downed mech! He slips, loses his balance, and receives a crushing blow to the chest from the dwarf! He's not seriously harmed though, but the hit sends him tumbling back into the settling dustcloud.   
Quote from: Giant Bats
   The bats stay where they are and do nothing. (2 of them are still unconscious)   
      
Neutral:      
Quote from: Stirling's Fusiliers
   The soldiers get their wits about them and open fire at the clanner!   
|   The mech pilots thought it prudent to let the infantry take care of this one. But the few soldiers that did engage managed to completely miss their target.   
Enemy:      
Quote from: Clanner pilot
   He is undecided and takes no actions. (controlled by Frelock)   
|   …   
------------      
Background: [1+2]   The night seems to begin to fade, but it's still very dark.   
------------      
Environment:   Night. (-1 sight, accuracy, dodge, and movement to everyone who depends on light to see) The air is cold. (statistic penalties to constitution)   
------------      
Free items:      
Quote from: Large Valley area 2:
Light infantry armor vest:   Somewhere in the area. Can protect upper body. +1 against pierce damage.   
+Steel Battleaxe+:   Stuck in the ground. One-handed weapon.   
Metal Suitcase:   Lying on some rocks. Broken, open, empty.   
Microscope:   On the ground. Allows examining tiny things. Damaged (-1 to use).   
Serum Injector:   Lying on some rocks. Metallic pistol-like device used to inject medical substances into the bloodstream. Empty, broken.   
Crude Magnifying Glass:   Lying on some rocks. Broken.
Various assorted rocks and small leftover debris from the truck are spread around the area.      
Quote from: Large Valley area 3:
Gunmetal crate:   Near some rocks near the convoy. Open, empty.   
Unidentified yellowish box:   Embedded in a hillside.   
The Ashcraver:   Sticking out of the ground near the truck's wreckage. Two-handed weapon. Consists of two parts. Small Blade: sword-formed. +1 slash damage. Large blade: sword-formed. +2 slash damage, +1 attack, -1 agility.   
JK's former purple shorts: On the ground somewhere. Can cover the lower body and upper legs. Purple. Stretchy. A hole is torn right in the front middle section.
Various assorted rocks and several pieces of underwear are spread around the area.
The burning wreckage of the Phoenix truck, and associated debris are some distance away from the convoy.
   
   
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
Spoiler: The GIMA (click to show/hide)
Spoiler: Rad-Man (click to show/hide)
---------      
Locations:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it.   
   Sub-area 1: The place you initially appeared at.   
   Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt). Mostly everyone is here.   
   Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Gantolandon, Frelock, Neo, Zako, JK, andrea, and the dwarf are here, as well as a convoy of trucks, light mechs, and infantry.   
Vast plain:   An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Korora is travelling along it.   
Fusiliers' main camp:   A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.   
   "Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.   
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Phoenix Truck (click to show/hide)
------------      
« Last Edit: May 06, 2009, 04:12:20 pm by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile

For ease of reference, all the items not held or worn by anyone are now in the "Free Items" section above, so don't worry if you see them missing from your status.

Character Status:      
Quote from: Boksi
Location:   Standing in the large valley, area 2.   
Health:   Many small torn wounds all over the body. Skin destroyed on the left hand(actions with the hand cause pain). Light bleeding. Severe pain (-2 physical, -1 mental actions)   
Temporary Status:   Dizzy due to blood loss(-1 mental actions).   
Equipment:   Darkfire halberd (right hand), backpack, Steel full helm, Carl Moebius armor jacket, jean shorts, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   Down on the ground in the large valley area 3.   
Health:   Several bandaged wounds on left arm, numerous puncture wounds and cuts on upper body and arms, moderate bleeding. An ugly blister on the right shoulder. Some bandages applied to wounds. Serious pain (-1 physical, -2 mental).   
Equipment:   Light Gauss rifle (left hand), Iron splinted leather, Bronze plated greaves, copper high boots, bandages.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   In the vast plains. Travelling towards the Jaguars' base. (ETA: 41.30 hours)   
Health:   Mostly undamaged. Large dint on the forehead.   
Equipment:   Nothing.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   Down on the ground in the large valley, area 3.   
Health:   Bruised. Pain (-1 mental)   
Equipment:   Wooden broadsword (right hand), Vibroblade long dagger (left hand), Steel chestplate, Copper chainmail, Hard leather leggings, Copper plated boots, cloth gauntlets.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Gantolandon
Location:   Standing near LV area 2   
Health:   Several small scars on the body and limbs. Mild to moderate burns on arms and body. Pain (-1 mental).   
Equipment:   Bone axe (right hand), roll of foil (left hand), Infantry helmet, bone platemail, bone gauntlets, bone high boots, sweater, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   Down on the ground in the large valley, area 3.   
Health:   Unharmed.   
Temporary Status:   Unconscious (-1). Controlling the mind of the clanner pilot(roll to successfully issue an order).   
Equipment:   Steel quarterstaff (right hand), Gnarled steel staff (left hand), shortbow (body), plant vine necklace, backpack, silk robe, leather sandals.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Kashyyk
Location:   Down in the second crater in the large valley area 2.   
Health:   Undamaged.   
Equipment:   RPG-7 (right hand), leather hold-all bag.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
Location:   Standing in the large valley, area 2.   
Health:   Unharmed. Pain (-1 mental).   
Equipment:   Studded leather armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   Standing in the large valley, area 2.   
Health:   Bruised, battered and scratched.   
Temporary Status:   Deeply entranced. (-2 to all actions)   
Equipment:   Aluminium tower shield (left hand), mechanic's kit (right hand), Iron chain cuirass, Iron chain gloves, Iron chain greaves, Iron low boots, Handmade suit, Rad-Man top hat, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   Standing in the large valley area 3.   
Health:   Unharmed.   
Temporary Status:   Abdominal pain (floating, -1 agility).   
Equipment:   Heavy laser pistol (right hand), Vibroblade long dagger (left hand), Backpack, plate cuirass, infantry armor vest, white shorts.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   Standing in the large valley area 2.   
Health:   Unharmed.   
Equipment:   Light auto-pistol (right hand).   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Neo1096
Location:   Standing in the large valley, area 3.   
Health:   Unharmed.   
Equipment:   Heavy Laser Handgun (right hand), backpack, infantry armor vest, cloth jacket with pockets, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
NPC Status:      
Quote from: Kosak Sidasin Lokumzuden
Location:   Standing in the large valley area 3.   
Health:   Scratched, bruised.   
Equipment:    Iron staff (right hand), Full suit of adamantine/steel plate armor, Short metal scalemail.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Clanner
Location:   Down on the ground at the LV area 3.   
Health:   Undetermined.   
Temporary Status:   Mind-dominated by Frelock. (actions will follow Frelock's orders with varying accuracy)   
Equipment:   None that you can see.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

  • Bay Watcher
  • Legendary Lazy Man
    • View Profile

I get rid of the pain.
Logged
Decapitation - enjoy the difference

andrea

  • Bay Watcher
    • View Profile

owww.... we are all going to die.
Pages: 1 ... 296 297 [298] 299 300 ... 409