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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 287 288 [289] 290 291 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409573 times)

Sean Mirrsen

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Btw, if you're interested, the quote was "You MISSED! With a CANNON!!!", when the relative of Burt's managed to miss a 30ft long, 6ft across worm at point blank range.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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I try to remove the pain and then search for the clanner. If I find him I will use my blood seeker ability and my laser pistol to kill him.
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Decapitation - enjoy the difference

Sean Mirrsen

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By the by, the next turn is obviously combat, so no need for lengthy actions. The current actions are short enough, no need to worry.

Oh, and the four-letter acronym that saved somebody is "CASE", for Cellular Ammunition Storage Equipment. That single line in the mech's description was what prevented Kashyyk's mech from simply blowing up into a myriad pieces from that explosion.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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JKL, don't kill him. if he belongs to the enemy clan, it might be useful to keep him alive at least for some time.

Jay Kayell

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JKL, don't kill him. if he belongs to the enemy clan, it might be useful to keep him alive at least for some time.
Very well. But don't blame me if he shoots you.

New action: I remove the pain. Then I seek the buried crate of equipment and pick out better weapons.

Sean, you forgot to change the location in my status, I moved to the crash site.
Logged
Decapitation - enjoy the difference

Gantolandon

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I try to catch the clanner with TK, then use healing to convert him into some malleable biomass.
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neo1096

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  • It watches and waits...
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I rapidly follow the clanner, using my superior natural abilities to outmaneuver him and capture him.
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Zako

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  • YEEEEAAAAHHHH!!!
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Fuck all this tricky capturing shit, do it the real way.

I sneak up behind the clanner and pin him down with my tail so he can't do anything, making sure to take his weapon from him. And G-man, perhaps you should change your action. It sounds like you will break the clanner apart to molecules. We need him alive!
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Devath

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Erm, neither coil guns, railguns, nor gauss guns (which are coil guns) have recoil. They just require absurd amounts of power, and are thus impractical to mount on infantry.

Recoil is a relatively exclusive property of explosive weaponry... IE: Weapons that use explosions to propel a projectile.
« Last Edit: April 04, 2009, 03:18:37 am by Devath »
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

LASD

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As I have no chance to fix the mech in a combat turn, I'll fiddle around with the radio, trying to listen the Jags' transmissions and possibly learn something from it.


With this transmitter here, I think we'll have a fair chance of reducing the amount of enemies in the Jags base with the signal-altering ability. If I change a transmission from their spies to say that most of the other camp's mechs are moving out, they'll probably dispatch quite a few of their own to flank them.
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Sean Mirrsen

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How can something that propels a projectile to supersonic speeds not have recoil? It's not a recoilless cannon where you can reroute the expanding gases to oppose the recoil. Magnetic coils exert a force on an object, therefore the object exerts a force on magnetic coils - Newton's second law at its finest. Real-life railguns and coilguns progressively accelerate the projectile, so may not have that "spike" of recoil, but on a 'mech the accuracy is of critical importance and the projectile must be accelerated instantly.

edit: well, yeah, I "suppose" it could have an accelerating ring in which it would store the projectile, constantly accelerating it until it has to be released. But that would mean a constant (and high) drain on the mech's reactor, continuously causing heat buildup. (it'd also mean there doesn't need to be a reload delay, as all projectiles in the ammo bank could be accelerated simultaneously and released without significant delay) So whether or not it works that way in reality or fiction, here the gun has a high-yield capacitor bank, superconducting coils, and ammunition of high-saturation materials.
« Last Edit: April 04, 2009, 03:31:19 am by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Rooster

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I try to acheive semi-awareness while sleeping. Hearing,feeling that stuff
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Sean Mirrsen

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Alright, turn just might be done today. Meaning within the following several hours. For now, some spoilery talk.

The turn could use a lot less {6} rolls, though it didn't turn out as bad as it would have (i.e. if Frelock was awake and Gantolandon wasn't too far away). It still ended up with at least one of you unconscious though. We also have one more sleepwalker, go ahead and guess who it is. As for other happenings.. well, they have little impact on the overall situation.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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------------      
Turn 129      
------------      
Quote from: Frelock
   I heal andrea.   
|   You manage to break out of sleep, driven by an unknown feeling of danger. Seeing the shootout in the distance, you run to it as fast as you can. | Thankfully, you weren't hit by stray shots, and make it to the scene unharmed. Upon seeing andrea on the ground and bleeding, you focus your powers on him from a distance. His bleeding stops and most of the wounds are healed.   
Quote from: andrea
   if frelock for some reason can't help me, i heal myself. then i find again the enemy and i shock him with electricity. i want him alive.   
|   You feel your strength return to you when Frelock heals your arm. Overcoming the pain, you rise to your feet and aim the staff at the enemy's hideout. The staff suddenly sparkles with tiny dancing arcs of electricity! You smile menacingly, and with a mere thought the staff releases a powerful blast of electriciy, scaring the living crap out of the soldiers who were about to charge at the clanner. | The blast scatters the few rocks the clanner was hiding behind, turning them into dust but seemingly doing little damage to the intended target. A few shots are made from within the dustcloud in confirmation of that, | but the clanner's aim is worse this time and the shots do not find a mark.   
Quote from: Jay Kayell
   I remove the pain. Then I seek the buried crate of equipment and pick out better weapons.   
|   Focusing your will on the pain, you force it to recede. | However, it soon reappears in your recently injured region. The memory of that event probably hurts you more than the pain itself, and makes anything you do a lot harder to focus on. | Nevertheless, your determination pushes you forward and you are able to quickly find the crate of equipment that Neo has hidden. It's filled to the brim with various guns and ammo. You don't have any idea what these weapons really are, so you choose the most menacing-looking assault rifle, and find a pack of four clips that look identical to those the gun has loaded. You stuff it all into the backpack.   
Quote from: Gantolandon
   I try to catch the clanner with TK, then use healing to convert him into some malleable biomass.   
|   You dash off towards the crash site, bits of clay flying up as you zoom along the surface. You're straining your muscles, but even at this rate you cannot reach the crash site in this timeframe.   
Quote from: Neo1096
   I rapidly follow the clanner, using my superior natural abilities to outmaneuver him and capture him.   
|   Dashing madly up the side of the hill, you see Andrea vaporize some rocks ahead of you. You realize this is where the enemy is hiding, estimate his real location, and launch yourself into the dustcloud, performing a flying roundhouse kick! | The kick connects! With a crunch and a grunt of pain, the clanner is thrown back, disappearing further into the dust! You shift your weight as you land, and cartwheel forward to catch up to him, but suddenly you feel something large and strong wrapping about your body, constricting your movement! Whatever it is, it practically squeezes the breath out of you and you pass out, letting the extinguisher fall.   
Quote from: Zako
   I sneak up behind the clanner and pin him down with my tail so he can't do anything, making sure to take his weapon from him.   
|   You slither up the hill until the clanner's location is clearly visible to you. You measure the distance, coil up your tail and leap towards the clanner! As you leave the ground, you suddenly see the rocks around him explode into dust! Andrea's doing, no doubt. You land amidst the dust, which confuses you slightly, making the already hazy thermal image even hazier, but the clanner's outline is still seen. Suddenly he stands up and seems to jump at you, weapon in hand! | Your reflexes take over your body! With a lightning motion, your tail smashes into the clanner, throwing him away from you! Within the second, you're already over him, grasping his body with your powerful tail! He seems a little bigger than you thought he'd be though... Taking no chances, you constrict him like an overgrown python that you are, until he passes out and presents no further threat.   
Quote from: LASD
   As I have no chance to fix the mech in a combat turn, I'll fiddle around with the radio, trying to listen the Jags' transmissions and possibly learn something from it.   
|   You take the URM thing into your hands and fiddle with it for a while, trying to control it in such a way that it would allow you to hear the radio communications. Unfortunately, either there are no communications going on, or the device refuses to obey you - all you can hear from it is faint static.   
Quote from: Rooster
   I try to acheive semi-awareness while sleeping. Hearing,feeling that stuff   
|   Through a concentrated mental effort, you reach out slightly into the real world. Though it yields you no immediate effect, you feel like it could later be improved on. You keep on sleeping.   
Quote from: Kashyyk
   I use my AAA to create a similar ability which detects hostiles.   
|   Disregarding the fact that the mech you're in has recently had something explode in it, you try to focus on your recently acquired ability and fine-tune it to detect enemies. You can't do anything with it no matter how hard you try though.   
Quote from: Boksi
   (RTTAI:{4}) I kill off the remaining bats, with my bare hands.   
|   You approach the single conscious bat and try to snap its neck. The bat's neck is very powerful though, and you sprain your wrist from trying too hard.   
Quote from: chaoticag
   (RTTAI:{2}) I try to practice my strength with the Ashcraver.   
|   The Ashcraver is really heavy, and you can't even imagine how you'll be able to ever wield it. Still, you practice your strength somewhat by lifting the thing repeatedly, getting a tiny bit pumped.   
Quote from: korora
   <Travel Mode: Clan Smoke Jaguar Base>   
|   5 minutes pass by uneventfully.   
------------      
NPC Actions:      
Allied:      
Quote from: Kosak Sidasin Lokumzuden
   The dwarf looks through the crate after JK takes his pick.   
|   He picks up a bundle of grenades. Fascinated by finely-crafted metal trinkets adorned with hanging rings of steel, he examines them closely. | JK panicks when he sees the dwarf suddenly pull the ring on one of the 'nades, and yells at him to throw them away! Though the dwarf does not understand his language, the wild gesticulations and shouting get at least part of the message through, and the dwarf hurls the entire bundle away into the night. KA-BLA-KRAKABOOM!!! The entire bundle detonates, lighting up the night with reddish-yellow flame. Thankfully, nobody was hurt, but the attention of all troops is distracted (-1 accuracy and dodge).   
Quote from: Giant Bats
   The bats stay where they are and do nothing. (2 of them are unconscious, too)   
      
Neutral:      
Quote from: Stirling's Fusiliers
   The soldiers advance to the clanner's position and take pot shots at him at irregular intervals. The mechs don't interfere, probably having received some order from command.   
|   The troopers preferred to keep defending, barely ever shooting at the clanner with intent to hit. They're probably waiting until he runs out of ammo or something.   
Enemy:      
Quote from: Disguised Clanner pilot
   He uses the cover of the dustcloud to shoot at the troopers some more.   
|   He manages to get a couple of shots in before being knocked out by Neo. | He doesn't hit anyone though.   
------------      
Background: [5+2]   Despite everyone's senses being on high alert (well, mostly everyone's), nobody sees anything outstanding. JK makes a mental note that his new weapon is obviously not energy-based since it needs clips.   
------------      
Environment:   Night. (-1 sight, accuracy, dodge, and movement to everyone who depends on light to see) The air is cold. (statistic penalties to constitution)   
------------      
Free items:      
Light infantry armor vest:   Somewhere in the LV area 2. Can protect upper body. +1 against pierce damage.   
Various assorted rocks and small leftover debris from the truck in LV area 2.      
A gunmetal crate with an assortment of melee, light and medium handheld weaponry.   Hidden under some rocks in LV area 3.   
Unidentified yellowish box embedded in a hillside in LV area 3.      
Various assorted rocks, several pieces of underwear, and JK's former purple shorts in LV area 3.      
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
Spoiler: The GIMA (click to show/hide)
---------      
Locations:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it.   
   Sub-area 1: The place you initially appeared at.   
   Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt). Mostly everyone is here.   
   Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Frelock, Neo, Zako, JK, andrea, and the dwarf are here, as well as a convoy of trucks, light mechs, and infantry.   
Vast plain:   An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Korora is travelling along it.   
Fusiliers' main camp:   A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.   
   "Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.   
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Phoenix Truck (click to show/hide)
------------      
« Last Edit: April 05, 2009, 02:56:08 pm by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Character Status:      
Quote from: Boksi
Location:   Standing in the large valley, area 2.   
Health:   Right wrist sprained (-1 dexterity and accuracy for right hand)   
Equipment:   Darkfire halberd (right hand), backpack, Steel full helm, Carl Moebius armor jacket, jean shorts, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   Standing in the large valley area 3.   
Health:   Several open wounds on left arm, several small cuts on left upper body, light bleeding. Mild pain.   
Equipment:   Gnarled steel staff (right hand), light Gauss rifle (left hand), Iron splinted leather, Bronze plated greaves, copper high boots.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   In the vast plains. Travelling towards the Jaguars' base. (ETA: 41.55 hours)   
Health:   Mostly undamaged. Large dint on the forehead.   
Equipment:   Nothing.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   Standing in the large valley, area 2.   
Health:   Unharmed.   
Equipment:   Wooden broadsword (right hand), Vibroblade long dagger (left hand), The Ashcraver (hauled), Steel chestplate, Copper chainmail, Hard leather leggings, Copper plated boots, cloth gauntlets.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Gantolandon
Location:   Running from the large valley area 2 into area 3.   
Health:   Several small scars on the body and limbs. Mild to moderate burns on arms and body.   
Temporary Status:   Tired (-1 physical).   
Equipment:   Bone axe (right hand), roll of foil (left hand), Infantry helmet, bone platemail, bone gauntlets, bone high boots, sweater, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   Standing in the large valley, area 3.   
Health:   Unharmed.   
Temporary Status:   Surrounded by TK field.   
Equipment:   Steel quarterstaff (right hand), shortbow (body), plant vine necklace, backpack, silk robe, leather sandals.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Kashyyk
Location:   Piloting the Wolftrap, in the large valley area 2.   
Health:   Undamaged.   
Equipment:   RPG-7 (right hand), leather hold-all bag.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
Location:   Leaning against the Phoenix truck in the large valley, area 2.   
Health:   Unharmed.   
Temporary Status:   Asleep. (-1, mental too)   
Equipment:   Steel battleaxe (1st right hand), Metal suitcase (3rd left hand), Microscope (2nd left hand), Studded leather armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   Sitting in the cabin of the truck, in the large valley, area 2.   
Health:   Bruised, battered and scratched.   
Equipment:   Aluminium tower shield (left hand), mechanic's kit (right hand), Iron chain cuirass, Iron chain gloves, Iron chain greaves, Iron low boots, Handmade suit and top hat, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   Standing in the large valley area 3.   
Health:   Unharmed.   
Equipment:   Heavy laser pistol (right hand), Vibroblade long dagger (left hand), backpack, plate cuirass, infantry armor vest, white shorts.   
Temporary Status:   Groin pain (floating, -1 physical, -1 mental)   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   Standing in the large valley area 3.   
Health:   Lightly bruised.   
Equipment:   Clanner (unconscious, held with tail), Neo (unconscious, held with tail).   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Neo1096
Location:   Held by Zako's tail in the large valley, area 3.   
Health:   Unharmed. Having trouble breathing.   
Temporary Status:   Unconscious (-2). Winded.   
Equipment:   Flechette launcher (right hand), backpack, infantry armor vest, cloth jacket with pockets, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
NPC Status:      
Quote from: Kosak Sidasin Lokumzuden
Location:   Standing at the large valley area 3.   
Health:   Scratched, bruised.   
Equipment:    Iron staff (right hand), Short metal scalemail (left hand), Full suit of adamantine/steel plate armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Clanner
Location:   Held by Zako's tail in the large valley, area 3.   
Health:   Undetermined.   
Equipment:   Handgun (held), Basic Infantry Armor vest, Infantry Helmet, Trooper clothing, rest undetermined.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
« Last Edit: April 05, 2009, 03:03:55 pm by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
Pages: 1 ... 287 288 [289] 290 291 ... 409