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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 276 277 [278] 279 280 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409637 times)

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 121! Rodent Assault and Rubber Gloves.
« Reply #4155 on: March 15, 2009, 09:54:02 am »

Hmm. I suddenly begin to wonder how many times will you be able to rebuild the truck...  An overshot combined with an epic fail and a generous amount of general failure leave little options.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

chaoticag

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Re: RTD - Multiworld Madness. Turn 121! Rodent Assault and Rubber Gloves.
« Reply #4156 on: March 15, 2009, 11:18:39 am »

Bah! this is roll to dodge! We shall construct bicycles out of clay if we have to!
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 121! Rodent Assault and Rubber Gloves.
« Reply #4157 on: March 16, 2009, 09:50:19 am »

------------      
Turn 122      
------------      
Quote from: Jay Kayell
   I try to make myself immune to headaches. I then examine the knife in my backpack and swing it around a bit to get a feel for its weight and balance.   
|   You try to concentrate as hard as you can, but the headache just doesn't want to go away. You don't feel like you could actually affect it, so you leave it alone for the moment and get your dagger out. | It's straight, long and shiny. When you take it out of its sheath and grip its handle firmly, you feel the dagger begin to vibrate. | You swing the dagger around for some time, when suddenly a loud KER-KLANG! distracts you, and you let the dagger slip from your hand! A split second later, sharp pain in your left leg indicates the dagger's point of impact. You examine yourself, and see that the dagger has stabbed clean through your ankle. Surprisingly, the pain from the damage invigorates you, you feel stronger! You pull the dagger out and examine yourself further, trying to comprehend what is happening to you.   
Quote from: chaoticag
   I train my endurance so that I don't tire out after a TK blast.   
|   You begin training your endurance by doing situps. One, two, three… ten… twenty… thrirty-four, thirty-fiWAAAAH! Suddenly something falls in your direction! You manage to jump away from it and stay in one piece, but rather shaken. Looking at the object, you recognize it as the Ashcraver, and wonder what the hell has just happened. You don't feel any kind of endurance increase within yourself, and you could care less about it right now.   
Quote from: Zako
   I fly back to the others, making a sphere of still air around me at the same time so to make flight easier.   
|   Encasing yourself in a sphere of enforced calm (well, at least you think it works that way), you airjet your way towards the camp. You find korora lying face down in the dirt, and the truck lying wheels up on top of korora.   
Quote from: Gantolandon
   I try to hack the fighter's navigation computer, trying to get some useful information from it.   
|   You search the remains of the fighter for something you could get your hacking hands on. Sadly, not much has survived. However, you do find a dented yellow metal box embedded in a nearby hillside. You try to pry it loose, to no avail.   
Quote from: andrea
   i wake up, bash the staff on the ground soem more times to charge it, then try to understand what does it do.   
|   Still somewhat sleepy, you stand up and pick up your staff. It hasn't changed yet, so you hit the ground with it, with the same results as the last dozen times you tried it. The staff glows slightly, but doesn't seem to be giving off power or indeed doing anything interesting other than summon harmless lightnings. You swing it through the air, try biting at the haft and the head of the staff, but nothing you do produces any sort of meaningful result.   
Quote from: Frelock
   I'll work on those bats, though, using TP, and preferably not going insane in the process.   
|   You approach the bats and focus your thoughts on them. You're able to read their simple minds rather easily, and scan through their recent memories. They've been flying over the rocky plains and hills, spotting anything unusual. But unfortunately, they didn't discover anything useful. For the most part, they only saw flat rocky fields.   
Quote from: Boksi
   I heal myself. And possibly Neo and anyone else who injures himself.   
|   You're still getting over the anxiety of the attack you suffered (even though it was just a rat), and can't properly focus yourself. You decide to rest a bit while Frelock interfaces with the bats. The sound of something big crashing into something big interrupts your rest, and you go and see what the hell it was. You're surprised to find the truck upturned again, by korora this time.   
Quote from: Kashyyk
   I examine my wolftrap using both site and TK to aid my future lore rolls.   
|   You get out of the cockpit and look at the damage from the shoulder of the mech. From here, it looks like there's some nasty damage done, but you can't for the life of you figure out what is what in this thing. Even more confused than you were before, you return to your seat. You haven't learned anything.   
Quote from: LASD
   I try to fix the newly broken truck.   
|   You get into the thing, and look at the additional damage. Thankfully, there isn't much of it - a few unimportant parts have been torn off, some bolts broke, but it's nothing critical. You spot-weld some compromised linkages and are already about to get off the thing to do something else when suddenly a menacing shadow looms over you and the truck. The shadow looks suspiciously similar to korora... and it's falling towards you! | You're not quick enough to begin thinking about getting away before korora slams face-down into the ground near the truck, hitting the frame with his forehead! The force of the impact flips the truck, sending you flying! You land some distance away, mildly battered. The truck is now completely flipped, the other way this time, and is now lying wheels-up on top of korora.   
Quote from: Neo1096
   I wait and practice my melee attacks with the knife in my pack until healed.   
|   You give in to pain and pass out.   
Quote from: Rooster
   I practice smashing rocks with bare hands   
|   "Rooster BASH! Rooster SMASH! Rooster GWAAAAH!" You barely manage to avoid getting chopped up by Korora as he dances around with his sword, paying no attention to anything or anyone else. You calm yourself somewhat, and look on as Korora proceeds to stumble on some piece of junk and falls flat on his face, letting the sword fly and flipping the truck in the process.   
Quote from: korora
   (RTTAI:{3}) I take out the Ashcraver and practice with it.   
|   "GO! ASHCRAVER!" With a bright streak of yellow light, the blade forms itself and lands into your hand! You immediately begin training to swing it, flourishing it madly and parrying imaginary blows, all the while moving around with complete disregard for anyone else who happens to be present. | You actually manage not to slice up anyone or anything important, but near the end of your exercise you stumble on an inconveniently placed piece of sheet metal, and fall face first onto the inconveniently located truck. | You hit the edge of its frame with your forehead, and feel it flipping onto you from the impact. Lots of swearing and screaming indicate you might have injured someone. You're now stuck under the truck. Your sword left your hand when you fell and is likely lying somewhere nearby.   
------------      
NPC Actions:      
Allied:      
Quote from: Kosak Sidasin Lokumzuden
   The dwarf notices the giant bats! A long-dormant hate for the creatures flares up within him and he leaps at them with his staff raised!   
|   Boksi and Frelock can't react in time, and he smacks the nearest bat with his staff! | The blow lands directly between the eyes of the bat, its skull cracks! The bat is knocked unconscious and flies back several feet.   
Neutral:      
Quote from: Occupants of the camp
   The convoy approaches the crash site. Mechs and troops disperse and comb the area.   
|   They search furiously, looking for anything they can make sense of. They are getting more and more enraged as they examine the wrecks of the buggies and the dead bodies of their comrades. | A batch of troops immediately notices Gantolandon and somehow mistakes him for the enemy pilot. Before he can speak, the soldiers open fire with their assault rifles! | Gantolandon has nowhere to go. The hail of heavy bullets rips through his inadequate armor and throws him backwards. He is still alive, but bleeding out of no less than eighteen holes going clean through his body. His left arm is broken, and his internal organs have caught quite a few hits as well. Luckily, none of the soldiers managed to score a headshot, and they stopped firing as soon as he fell. As soon as they approach, holding Gantolandon at gunpoint (as if he can still be a threat), they realise their mistake, recognizing him as one of the visitors at the camp, and call for medics.   
Enemy:      
None at the moment      
------------      
Status After Turn:   ----------------------------------------------------------------------   
Quote from: Boksi
Location:   Standing in the large valley, area 2.   
Health:   Sprained ankle. (-1 phys.dodge), Pain (-1 ment.)   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   Down on the ground, in the large valley area 2.   
Health:   Unarmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   Down on the ground in the large valley area 2.   
Health:   Mostly undamaged. Large dint on the forehead.   
Temporary Status:   Stuck under the Phoenix truck (-2 movement, -1 physical actions not directed at getting out)   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   Standing in the large valley, area 2.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Gantolandon
Location:   Standing in the large valley area 3.   
Health:   Numerous bullet wounds: body: 8, arms: 4, legs: 6. Liver, right kidney, stomach, left lung damaged. Heavy Bleeding (-1 constitution). Severe Pain (-2 mental, -2 physical).   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   Standing in the large valley, area 2.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Kashyyk
Location:   Piloting the Wolftrap, in the large valley area 2.   
Health:   Undamaged.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
Location:   Standing in the large valley, area 2.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   Standing in the large valley, area 2.   
Health:   Bruised, battered and scratched. Pain (-1 mental)   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   Standing in the large valley area 2.   
Health:   Unharmed. Headache (-1 mental).   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   Standing in the large valley area 2.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Neo1096
Location:   Standing in the large valley, area 2.   
Health:   Severe burns on left arm. Heavily battered overall. Serious pain (-2 mental, -1 physical).   
Temporary Status:   Unconscious (-2).   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 121! Rodent Assault and Rubber Gloves.
« Reply #4158 on: March 16, 2009, 09:50:39 am »

---------      
Spoiler: NPC status: (click to show/hide)
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Phoenix Truck (click to show/hide)
---------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
---------      
Environment:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it.   
   Sub-area 1: The place you initially appeared at.   
   Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt). Everyone is here, except Gantolandon.   
   Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Gantolandon is here, with a small convoy of trucks, mechs, and infantry.   
Fusiliers' main camp:   A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.   
   "Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.   
------------      
Background: [3+2]   You can hear faint sounds of gunfire from the north. Chaoticag states that the truck isn't seriously damaged by his readings. The sky darkens, the sun slowly sinks towards what should probably be counted as "west" on this planet. It gets colder.   
« Last Edit: March 16, 2009, 09:54:07 am by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Gantolandon

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Re: RTD - Multiworld Madness. Turn 122! Not your day. And night is falling.
« Reply #4159 on: March 16, 2009, 10:05:29 am »

I patch up my wounds with TK.
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Rooster

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Re: RTD - Multiworld Madness. Turn 122! Not your day. And night is falling.
« Reply #4160 on: March 16, 2009, 10:16:43 am »

I search for a weapon of any kind (not ashcraver)
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andrea

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Re: RTD - Multiworld Madness. Turn 122! Not your day. And night is falling.
« Reply #4161 on: March 16, 2009, 10:44:37 am »

i heal gantolandon, if nobody else heal him. if he already have a full team of TK healers, then i kee examinig this staff. (this is the last time i do it)

Jay Kayell

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Re: RTD - Multiworld Madness. Turn 122! Not your day. And night is falling.
« Reply #4162 on: March 16, 2009, 10:49:44 am »

So injuries make me stronger? This requires investigation!

I stab myself in the leg and observe what effect it has. Then I practice my pyrogenesis.
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Decapitation - enjoy the difference

Frelock

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Re: RTD - Multiworld Madness. Turn 122! Not your day. And night is falling.
« Reply #4163 on: March 16, 2009, 11:14:32 am »

The problem is, Gantolandon is quite a ways away.  He does have medics coming, but I think it's time I got over there.

TK bubble to the crash site, quick-like, and heal Gantolandon, attempting to grow him an extra arm in the process  Hey, I need new and different healing experience.  Just call me the evil Dr. Frelock with his mad experiments.
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All generalizations are false....including this one.

andrea

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Re: RTD - Multiworld Madness. Turn 122! Not your day. And night is falling.
« Reply #4164 on: March 16, 2009, 11:21:33 am »

even though i don't have electric running, it is still a camp turn.

but you have better chances than me... if someone else other than you try to help him, i'll stay here.

chaoticag

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Re: RTD - Multiworld Madness. Turn 122! Not your day. And night is falling.
« Reply #4165 on: March 16, 2009, 11:33:30 am »

I heal neo.
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Boksi

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Re: RTD - Multiworld Madness. Turn 122! Not your day. And night is falling.
« Reply #4166 on: March 16, 2009, 12:12:36 pm »

First I mend my ankle, then I set out to fix the damage the others will invariably cause.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Kashyyk

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Re: RTD - Multiworld Madness. Turn 122! Not your day. And night is falling.
« Reply #4167 on: March 16, 2009, 12:45:39 pm »

First: I move double time over to Gantolandon, hopefully in time to TK heal him this turn
Second: I TK heal Gantolandon.
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 122! Not your day. And night is falling.
« Reply #4168 on: March 16, 2009, 01:14:49 pm »

Rooster, you can ask either Boksi or Neo for a sidearm. Or actually, both - you have hands to spare. ;)

Speaking of which, why didn't anyone comment on Boksi's two handguns being filed under "Miscellaneous" in his status?
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

LASD

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Re: RTD - Multiworld Madness. Turn 122! Not your day. And night is falling.
« Reply #4169 on: March 16, 2009, 02:09:27 pm »

I curse heavily and persuade others to flip over the truck with me to get it to driving condition finally.

30 turns in this world and we have achieved pretty much nothing, except for the new huge mech, though korora's is less functional than before. If he was still a transformer, we'd have a working vehicle.

I wonder how we'll get back to the panel when the time comes.
« Last Edit: March 16, 2009, 02:11:00 pm by LASD »
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