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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


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Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409666 times)

Kashyyk

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Re: RTD - Multiworld Madness. Turn 120! JK Strikes Again!
« Reply #4110 on: March 09, 2009, 11:28:00 am »

heh, thanks LASD ;D
First: I watch LASD repair mah wolftrap (To help my lore roll), and attempt to help him using mah TK
Second: I go to a safe distance and attempt to summon a stack of steel sheets to patch up mah mech with
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Rooster

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Re: RTD - Multiworld Madness. Turn 120! JK Strikes Again!
« Reply #4111 on: March 09, 2009, 12:52:28 pm »

I practice my strenght
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LASD

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Re: RTD - Multiworld Madness. Turn 120! JK Strikes Again!
« Reply #4112 on: March 09, 2009, 04:31:54 pm »

Oi! Sean and others following this thread!

From other threads it turns out that Sean, you're quite a talented drawer (not the ones you sell, but those that use pen to make marks on paper) at least. Soooo, have you ever thought about making a group picture of our motley crew? I know it would be a huge effort, but it would also be almost infinitely awesome.

I don't know the drawing skills of other people, but feel free to make the picture anyone, I (and likely many others) would be damn happy to see a group picture. So, anyone with talent, consider making the group picture or individual pictures of our league of extraordinary (not-so-gentle)men.

If you come up with a way I could help anyone with this, I'd gladly help. I have almost no artistic talent, but ideas are plentiful and brains quite quick.

Just a thought that popped again on my mind reading inaluct's drawing thread just now.
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neo1096

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Re: RTD - Multiworld Madness. Turn 120! JK Strikes Again!
« Reply #4113 on: March 09, 2009, 05:04:25 pm »

I think I will assist anyone who needs help.
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

neo1096

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Re: RTD - Multiworld Madness. Turn 120! JK Strikes Again!
« Reply #4114 on: March 09, 2009, 05:05:00 pm »

Oops double post...
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 120! JK Strikes Again!
« Reply #4115 on: March 10, 2009, 05:09:17 am »

I've been meaning to draw ye all together for quite some time now, but though I'm a competent/proficient artist (that's the right word - and I don't sell drawers, I sell chairs, tables, and couches) I usually fail at drawing living things and keeping proportions. I could probably draw the Wolftrap (or Korora), but the rest of you are more of a problem, even not taking into account the fact that I have only a faint idea of how some of you look.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 120! JK Strikes Again!
« Reply #4116 on: March 10, 2009, 08:27:23 am »

keeping proportion? we all went through so many things, that making us look inhuman wouldn't be strange. of course, zako and rooster might give you problems.

but if you can't draw us, at least show us how do you think that korora and the wolftrap look like

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 120! JK Strikes Again!
« Reply #4117 on: March 10, 2009, 01:05:20 pm »

I didn't imagine the Wolf Trap, it's a real mech in the Battletech universe. Here's its pic from the sarna wiki:
Spoiler (click to show/hide)
As for Korora, I have a few design ideas in mind, but for all intents and purposes he's now a generic 5-meter-high shiny robot with a big sword.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Rooster

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Re: RTD - Multiworld Madness. Turn 120! JK Strikes Again!
« Reply #4118 on: March 11, 2009, 09:31:48 am »

Pfff, He's obviously Optimus-Prime  8)
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Frelock

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Re: RTD - Multiworld Madness. Turn 120! JK Strikes Again!
« Reply #4119 on: March 11, 2009, 11:15:34 am »

Hey, I'm on spring break this weak, so if I don't have computer acess in the near future, here's a short list of actions:
1. Work on TP dodge
2. Work on force fling
3. Work on TK field

4.Heal anyone if needed
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All generalizations are false....including this one.

n9103

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Re: RTD - Multiworld Madness. Turn 120! JK Strikes Again!
« Reply #4120 on: March 11, 2009, 02:04:40 pm »

1. Work on TP dodge
1.5 Heal anyone if needed
2. Work on force fling
2.5 Heal anyone if needed
3. Work on TK field
3.5Heal anyone if needed

With things going like they usually do, you might want to do something more like this.  ;D
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Zako

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Re: RTD - Multiworld Madness. Turn 120! JK Strikes Again!
« Reply #4121 on: March 11, 2009, 09:02:15 pm »

Unfortunately, I must agree. A bit sad isnt it?
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Kashyyk

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Re: RTD - Multiworld Madness. Turn 120! JK Strikes Again!
« Reply #4122 on: March 12, 2009, 04:48:14 pm »

yes, when are we gonna learn that injuring ourselves is not the answer, huh?
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chaoticag

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Re: RTD - Multiworld Madness. Turn 120! JK Strikes Again!
« Reply #4123 on: March 13, 2009, 12:31:51 am »

When we all learn that putting black clothes and black makeup makes us look stupid.
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Zako

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Re: RTD - Multiworld Madness. Turn 120! JK Strikes Again!
« Reply #4124 on: March 13, 2009, 08:34:06 am »

I didnt know that...
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