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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


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Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409752 times)

Gantolandon

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  • He has a fertile imagination.
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I help to heal andrea, using parts of broken truck and a powered harness as a surrogate of cybernetic implants, if Frelock attempts to re-grow lost tissue fail.
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LASD

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Re: RTD - Multiworld Madness. Turn 116! A bolt from the blue! Or green, in this
« Reply #3976 on: February 25, 2009, 02:28:10 pm »

edit: Or maybe I didn't. He wasn't using mechanics there, just welding. If you were unbiased, what would you suggest?
I'm not unbiased, but my intention was to come up with an action that could get my mechanics skill finally up.

Action coming to this post when I've read the turn. The title is good at confusing me.

EDIT: I help Gantolandon with the handy tool kit of mine. 6 can't be that bad with this action, can it?

Also, in my status, the Spoiler:Abilities tag has failed.
« Last Edit: February 25, 2009, 02:43:28 pm by LASD »
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Rooster

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  • For Chaos!!!
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Action: I start throwing metal scraps (Hey I have extra hands!) at our enemies engines. Preferably Long metal rods or anything easly throwable or otherwise dangerous.
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Sean Mirrsen

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  • Bearer of the Psionic Flame
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Wait, what?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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uh? the fighter already "landed"

i would heal myself, but i am not sure if i oculd do anything.

and... MY ARM!

Jay Kayell

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  • Legendary Lazy Man
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I put on my gear. Then I heal Andrea, if he is still in mortal danger, if he is not I try to create a protective armor from the remains of the truck.
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Decapitation - enjoy the difference

Rooster

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Didn't notice that. I'll just throw metal from destroyed truck at enemies.
« Last Edit: February 25, 2009, 04:12:33 pm by Rooster »
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andrea

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before healing, be sure to put the metal harness and my arm and the mechanical arm and the gauss rifle near me.

a 6 might come, and if i have to merge with something, i want to decide what i'll become

neo1096

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  • It watches and waits...
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I continue to meditate to improve my focus. Also, we need a transport now. Anyone got any ideas?
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Jay Kayell

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Sidn't notice that. I'll just throw metal from destroyed truck at enemies.
There are no enemies in sight.
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Decapitation - enjoy the difference

andrea

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my action is: i sleep and try to regenerate, heal or whatever i can do without killing myself.

Sean Mirrsen

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  • Bearer of the Psionic Flame
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You can do anything without killing yourself. Unconsciosness grants failguard -at worst, nothing happens.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Devath

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  • Dabbling Insane Dev
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Random notes:
Chaoticag's status doesn't need the penalty anymore, if the rolls say correctly. (This is also an accomplishment.)

There is a tag error in Neo's Equipment.

Also, the biomech idea is a fabulous idea, if an additional variable is added. See, even if it turns on you, Boksi gives his ring to Rooster, Korora, or Zako and one of them beats it down in unarmed combat, allowing summoning of more copies of it. In addition, the same technique could be used when the thing is about to fall anyways, should a successful roll on creation be produced. It's win-win!

Interestingly enough, the ring would be better off in the hands of one of those three than with Boksi, due to Boksi's relative ineptness at the downing of large creatures. This simply because one of the ring's abilities isn't very well used in Boksi's capable hands. I, however, would suggest that Boksi focuses even more on his rogue abilities, so that the party might leave this world alive.
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

andrea

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even though i prefere using weapons, i think i might not be bad in unarmed combat. but better to give it to zako or rooster. i am not sure where korora would put it.... he is too big.

my action is healing myself then.


note to frelock: if i die, use my magic staff to get electricity and resurrect me. everybody else should help.

Sean Mirrsen

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Won't work with korora - the ring has to be worn. With Zako or Rooster, might work. Neo has the most prowess in unarmed melee I think - he has the damage bonus, and the agility to dodge attacks.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
Pages: 1 ... 264 265 [266] 267 268 ... 409