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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 249 250 [251] 252 253 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409754 times)

chaoticag

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Re: RTD - Multiworld Madness. Turn 111! A good number and an epic transformation!
« Reply #3750 on: February 07, 2009, 12:04:58 pm »

We'll end up sixing that, and have a writhing homoncolous on our ass. Providing we do not become part of said homonculous.
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qwertyuiopas

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Re: RTD - Multiworld Madness. Turn 111! A good number and an epic transformation!
« Reply #3751 on: February 07, 2009, 12:44:44 pm »

After a few iterations, the friendlies will become tolerant of it. Then you use your powers near the enemies and DON'T revive them.
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Eh?
Eh!

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 111! A good number and an epic transformation!
« Reply #3752 on: February 07, 2009, 05:24:49 pm »

I don't think Andrea has enough juice for more than three resurrections, he'll get worn out and will have to recharge himself. You could probably disassemble a spare mech and get its fusion engine, but I don't know if it can actually produce the necessary magnitude of power - it's usually charging the weapons, not feeding them power directly. Also, it overheats like hell, literally.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Devath

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Re: RTD - Multiworld Madness. Turn 111! A good number and an epic transformation!
« Reply #3753 on: February 07, 2009, 09:56:46 pm »

If andrea has power on par with a fusion core, I'm going to cry.

Also, "charging" means feeding power directly. Alpha striking with 8 PPCs makes your mech blow up due to overheating from the massive power demand... Most of the weapons require ridiculous amounts of energy to fire, which is why they need the fusion cores. Using a fusion core for low-scale projects should not overheat it. Obviously this depends upon how bad the rolls are, but honestly...

If andrea has power on par with a fusion core, I'm going to cry.
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 111! A good number and an epic transformation!
« Reply #3754 on: February 08, 2009, 02:58:31 am »

He has the power and throughput, but doesn't have all that much capacity or actual generation. If he wanted to, he could power an alpha-strike with 8 ERPPCs (can any mech even take that loadout? I'm thinking the Dire Wolf or the Supernova, but I kinda doubt either of them can pack that much punch), and be much safer than a fusion engine while doing it, but he'll be left powerless and probably crippled (bonuses would start going into negative) and recharging on his own will take him twenty-something turns. And really, Andrea controls electricity - he can do whatever he wants with it if the rolls are right.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 111! A good number and an epic transformation!
« Reply #3755 on: February 08, 2009, 06:24:02 am »

there is a difference betwee me and fusion core: the fusion core is as much powerful as it is. i am as much powerful as dice say i am.

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 111! A good number and an epic transformation!
« Reply #3756 on: February 08, 2009, 06:58:55 am »

That, too. :) The fusion core will also explode if it is used too much. You will explode at any time if the dice say so. :D
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

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Re: RTD - Multiworld Madness. Turn 111! A good number and an epic transformation
« Reply #3757 on: February 08, 2009, 07:57:40 am »

STAY THE HELL AWAY FROM ME!!!
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andrea

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Re: RTD - Multiworld Madness. Turn 111! A good number and an epic transformation!
« Reply #3758 on: February 08, 2009, 08:38:10 am »

zako! come nearer!
* andrea hugs zako

Zako

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Re: RTD - Multiworld Madness. Turn 111! A good number and an epic transformation
« Reply #3759 on: February 08, 2009, 09:17:50 am »

YAAAAARRRRRRRRGGGGGGHHHHH!!!!

*Zako has been fried into ash.
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Kashyyk

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Re: RTD - Multiworld Madness. Turn 111! A good number and an epic transformation!
« Reply #3760 on: February 08, 2009, 03:32:54 pm »

hehehe ^^


RoLlS Pl0X!
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 111! A good number and an epic transformation!
« Reply #3761 on: February 08, 2009, 04:42:14 pm »

If the collateral roll was much lower, Zako wouldn't be all that far off. JK's out of luck though, but at least he's not dead and will heal...
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness. Turn 111! A good number and an epic transformation!
« Reply #3762 on: February 08, 2009, 04:48:18 pm »

I get mah shotgun mech?
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andrea

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Re: RTD - Multiworld Madness. Turn 111! A good number and an epic transformation!
« Reply #3763 on: February 08, 2009, 05:01:29 pm »

and did i finally get my exoskeleton? my railgun won't be much useful if it smashes my upper body every time.

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 111! A good number and an epic transformation!
« Reply #3764 on: February 08, 2009, 05:06:38 pm »

You got the beginnings of one, more or less.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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