Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 244 245 [246] 247 248 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409712 times)

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD - Multiworld Madness. Turn 108! No Camping.
« Reply #3675 on: January 30, 2009, 05:47:02 pm »

---------      
Spoiler: NPC status: (click to show/hide)
---------      
Vehicles:      
Spoiler: Frenzied Armor: (click to show/hide)
---------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
---------      
Environment:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it.   
   Sub-area 1: The place you initially appeared at.   
Fusiliers' main camp:   A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter.   
   Main tent: A rather large tent set up in a flat area amidst the hills. Numerous communication antennae protrude from various places. Several mechs guard this as well. Andrea is here.   
   Barracks area: A number of simple metal contructions that are used to house troops and treat the wounded when necessary. There are many soldiers and mechwarriors here.   
   Field hospital: A small, sturdy, and tidy building containing several long rooms with beds and a small stock of medical supplies. Frelock is here.   
   Vehicle park: Though most of the machinery still resides in the dropship, some of it has been parked outside in preparation for possible attacks. A number of mechs are here along with some tanks and trucks. It's patrolled by mechs and soldiers. Kashyyk is somewhere around here.   
   Maintenance yard: A small area outside of the dropship that the 'techs use to do small repairs. Populated by techs, contains some spare parts and tools. LASD is repairing Korora here with the help of some techs. The Frenzied Armor is near here, along with Gantolandon, Zako, Chaoticag, Boksi, Neo, and the dwarf.   
   "Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.   
------------      
Background: [2+2]   Chaoticag tries to notice something about the armor, but its motions make it hard to get any concrete info on it. At least there were no 'mech weapons in that pile it absorbed.

Wow, that's quite a chunk I needed to ply off. The next turn is combat-mode, a minute or two/three/four/five. JK, I have been hinting at the fact that a sentient armor you've built out of a tortured corpse = bad.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile

*snortle*
...


Doctor "Jay-Kell" and mr.Hulk.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

neo1096

  • Bay Watcher
  • It watches and waits...
    • View Profile

O S****!!!!! Ok, so I get a +2 to dodge agaist the armor right(+1 cuz of agility bonus and +1 cuz it's unarmed). I will fire at the armor, learning how to better aim the gun while I'm at it.
Logged
What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Jay Kayell

  • Bay Watcher
  • Legendary Lazy Man
    • View Profile

This seems.. bad. Ok, guys help me with this action, please. I'll return the favor if you ever need to be helped with anything.

I use the link between me and the armor to crush it's sentience and take it under my control again. Then I lie down, arms streched out, in a non-threatening position.
Logged
Decapitation - enjoy the difference

neo1096

  • Bay Watcher
  • It watches and waits...
    • View Profile

Ok then I help Jay Kayell gain control with moral support! Also Sean you didn't add my new dodge bonus to my status.
Logged
What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile

I don't know Neo, fighting an unarmed man is one thing, fighting an unarmed mech is another. You do get the agility dodge bonus, but whether or not you get the second +1 remains to be seen. I'll be the judge of that in the end, so in the worst case the remains we see will be yours, heh. :)

Aaand yeah, I think I forgot that unarmed fighting skill. Will fix now.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

  • Bay Watcher
  • Legendary Lazy Man
    • View Profile

How tall is the armor now btw? It might not fit in the cube anymore...
Logged
Decapitation - enjoy the difference

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile

No, it's still way under the 10-meter mark, as it's still more of a powered armor. It's Korora-sized, at most, but bulkier. Think goblin against a dwarf, where Korora is the goblin. (:))
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Frelock

  • Bay Watcher
  • Dabbling Philosopher
    • View Profile

I'll help JK overcome the armor's sentient...ness, using the sheer volume and power of the expansive stream of consciousness flowing through my mind to dominate the armor's thoughts.  Everyone is concentrating on defeating the rogue armor, so that should help somewhat.  Perhaps even my knowledge of the elven language will help me against that (theoretically) elven soul.

JK, you really should have taken some advice from this.
« Last Edit: January 30, 2009, 06:38:39 pm by Frelock »
Logged
All generalizations are false....including this one.

n9103

  • Bay Watcher
    • View Profile
    • My Steam

Too bad the Beast was Unleashed in the friendly camp... would've been a nice move to pull off in the Jag's camp, especially if it was meant to be a distraction.
Logged

Gantolandon

  • Bay Watcher
  • He has a fertile imagination.
    • View Profile

When everybody's helping JK, I try to use TK to temporarily immobilize his armor, to prevent it from wreaking havoc.
Logged

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
    • View Profile
Re: RTD - Multiworld Madness. Turn 109! Those purple shorts must've meant someth
« Reply #3686 on: January 30, 2009, 06:51:25 pm »

Shouldn't we have LASD do that?
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Jay Kayell

  • Bay Watcher
  • Legendary Lazy Man
    • View Profile

JK, you really should have taken some advice from this.
It isn't Skynet. Not yet anyways...
Logged
Decapitation - enjoy the difference

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile

Just wait till it hacks into the communications and takes control of the destroyer. And then absorbs it.

Also. Boksi. Action. Please.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
    • View Profile
Re: RTD - Multiworld Madness. Turn 109! Those purple shorts must've meant someth
« Reply #3689 on: January 30, 2009, 07:01:07 pm »

No. I don't wanna >:(

Naw, just kidding. Lemme think... How about I sneak about and steal a few useful items in the confusion?
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]
Pages: 1 ... 244 245 [246] 247 248 ... 409