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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 242 243 [244] 245 246 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409679 times)

Rooster

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Re: RTD - Multiworld Madness. Turn 108! No Camping.
« Reply #3645 on: January 29, 2009, 07:13:57 am »

first: I walk towards Zako, and try to get a grip of english
second:Considering Zako is at least interesting case, I try to figure out how HIS regeneration works, so that I can figure out my own(if of course they are related)
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Gantolandon

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Re: RTD - Multiworld Madness. Turn 108! No Camping.
« Reply #3646 on: January 29, 2009, 09:19:54 am »

All right. I implant scalpels as something like Predator's blade.
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Zako

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Re: RTD - Multiworld Madness. Turn 108! No Camping.
« Reply #3647 on: January 29, 2009, 09:32:45 am »

Bah! Who needs weapons when your a naga that has supernatural powers! No need for ammo there! No jams, no breaking, few weaknesses! Awesome!

I'm thinking of ways to kill a man with wind manipulation and generation. We can each come up with a cool way to do that until the turns up perhaps? Pass the time. If not wind then something else, but still challenging.

For example, blast him into an object. Or object into him.
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 108! No Camping.
« Reply #3648 on: January 29, 2009, 10:13:30 am »

Gantolandon seems to have forgotten to post an action. I said the choice would be a retroactive success. Unless he manages to notice in time and post, I'll leave him to AI.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: RTD - Multiworld Madness. Turn 108! No Camping.
« Reply #3649 on: January 29, 2009, 10:14:21 am »

Zako, you could slam your fist into their mouth and inflate them like a balloon until they burst.
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Decapitation - enjoy the difference

Frelock

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Re: RTD - Multiworld Madness. Turn 108! No Camping.
« Reply #3650 on: January 29, 2009, 12:32:30 pm »

Rooster, I really think that you and zako should stay out of the communications department.  I'm sorry, but Charisma looks like it's your dump stat.  Unless, of course, you can regenerate to look like something more angelic and less demonic.
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All generalizations are false....including this one.

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 108! No Camping.
« Reply #3651 on: January 29, 2009, 03:03:36 pm »

Communication is going to be your least worry in the following few turns, and the greatest concern once you handle the situation, presuming you do. JK really outdid himself there. The rest of you managed to excel in mediocrity.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Boksi

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Re: RTD - Multiworld Madness. Turn 108! No Camping.
« Reply #3652 on: January 29, 2009, 04:54:38 pm »

I then look around for an unguarded 'mech, preferably colonel Stirling's, and absorb that too. If anyone gets angry about it I state the fact that they destroyed mine and almost killed me for no reason at all.

FFFFFFFFFFFFFFFFFFF
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Jay Kayell

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Re: RTD - Multiworld Madness. Turn 108! No Camping.
« Reply #3653 on: January 29, 2009, 04:56:26 pm »

UUUUUUUUUUUUUUUUUUUUUUUUCK
:P
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Decapitation - enjoy the difference

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 108! No Camping.
« Reply #3654 on: January 29, 2009, 05:04:22 pm »

At least be comforted in that JK himself won't be faring any better than you in the end. Most probably worse, in fact. And he didn't actually get to any mechs. By his own will at least.
« Last Edit: January 29, 2009, 05:05:58 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Gantolandon

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Re: RTD - Multiworld Madness. Turn 108! No Camping.
« Reply #3655 on: January 29, 2009, 05:56:27 pm »

Quote
Gantolandon seems to have forgotten to post an action.

Look two posts earlier :P
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Mcshay

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Re: RTD - Multiworld Madness. Turn 108! No Camping.
« Reply #3656 on: January 29, 2009, 06:02:20 pm »

No, Sean means that you effectively get two actions. One that uses some of your extra time from last turn to use the knives, and another for this turn.
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Zako

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Re: RTD - Multiworld Madness. Turn 108! No Camping.
« Reply #3657 on: January 29, 2009, 08:04:41 pm »

How about pulling all the air out of his body and not letting any back in?
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n9103

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Re: RTD - Multiworld Madness. Turn 108! No Camping.
« Reply #3658 on: January 30, 2009, 12:55:07 am »

All right. I implant scalpels as something like Predator's blade.

he meant this.. though not sure how he meant that in his latest post.
« Last Edit: January 30, 2009, 01:00:08 am by n9103 »
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n9103

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Re: RTD - Multiworld Madness. Turn 108! No Camping.
« Reply #3659 on: January 30, 2009, 12:59:51 am »

I'm thinking of ways to kill a man with wind manipulation and generation. We can each come up with a cool way to do that until the turns up perhaps? Pass the time. If not wind then something else, but still challenging.

Indeed, you've hit one of the most deadly manipulations, near-instant creation of a vacuum.
Even if they don't suffocate, if they use air of any form, for anything internally, the sudden decompression can kill just as well as a lack of oxygen.
The reverse of that would be highly effective as well, super condensing the air.
If you don't outright crush them from the pressure, then the directional release of that pressure would be like shooting them from a cannon.

Though, I have my doubts that you're capable of either with your current powers, as you've no 'at-will' way to contain the space you're manipulating.
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