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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


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Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409607 times)

Jay Kayell

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Re: RTD - Multiworld Madness. Turn 102! Just plain everyday chaos...
« Reply #3495 on: January 16, 2009, 02:10:09 pm »

I claim the van and try to repair it via telekinesis. It's just like healing, only less messy and involved parts are much bigger. If possible, I also make it a roof, using stone.
Just don't blow it up, ok? ;)

I use TK to heal my armor, it seems to be largely organic...
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Decapitation - enjoy the difference

chaoticag

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Re: RTD - Multiworld Madness. Turn 102! Just plain everyday chaos...
« Reply #3496 on: January 16, 2009, 02:31:15 pm »

I drag myself from the depths of unconsciousness!
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neo1096

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  • It watches and waits...
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Re: RTD - Multiworld Madness. Turn 102! Just plain everyday chaos...
« Reply #3497 on: January 16, 2009, 02:33:26 pm »

I try to patch up some of korora's damage.
Logged
What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Kashyyk

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Re: RTD - Multiworld Madness. Turn 102! Just plain everyday chaos...
« Reply #3498 on: January 16, 2009, 02:57:14 pm »

First: I learn japanese and persuade him to join us.
Second: I take control of my absorbtion ability
« Last Edit: January 17, 2009, 08:37:51 am by Kashyyk »
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Frelock

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Re: RTD - Multiworld Madness. Turn 102! Just plain everyday chaos...
« Reply #3499 on: January 16, 2009, 03:20:42 pm »

I'll enlarge the TK field to accommodate anyone who wants to travel with me, let them in, and take off for the dropship.
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All generalizations are false....including this one.

korora

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Re: RTD - Multiworld Madness. Turn 102! Just plain everyday chaos...
« Reply #3500 on: January 16, 2009, 03:52:56 pm »

I'll try to roll back onto my wheels and let the people out of me if possible.
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DFPaint, a cross-platform 'screenbuilder' utility

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 102! Just plain everyday chaos...
« Reply #3501 on: January 16, 2009, 03:57:54 pm »

People, what people? Ah, I forgot to edit the status. Alright then, NOW you don't have any more people within you, though you shouldn't have had them since last turn.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

LASD

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Re: RTD - Multiworld Madness. Turn 102! Just plain everyday chaos...
« Reply #3502 on: January 16, 2009, 04:08:58 pm »

Heyyy, Frelock, how about you heal me? Or someone else for that matter, I'm quite helpless like this.

I go to the camp and try to persuade someone to heal me.
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andrea

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Re: RTD - Multiworld Madness. Turn 102! Just plain everyday chaos...
« Reply #3503 on: January 16, 2009, 04:17:17 pm »

new avatar :) what do you think?

Kashyyk

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Re: RTD - Multiworld Madness. Turn 102! Just plain everyday chaos...
« Reply #3504 on: January 16, 2009, 04:18:08 pm »

perty. I like it.
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Zako

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Re: RTD - Multiworld Madness. Turn 102! Just plain everyday chaos...
« Reply #3505 on: January 16, 2009, 07:00:08 pm »

Fine then, I lift myself from the crater with wind and fly over to the van, making sure not to touch the ground.
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Frelock

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Re: RTD - Multiworld Madness. Turn 102! Just plain everyday chaos...
« Reply #3506 on: January 16, 2009, 09:03:48 pm »

Heyyy, Frelock, how about you heal me? Or someone else for that matter, I'm quite helpless like this.

You're not close enough.  I'll get to it when I get to you.
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All generalizations are false....including this one.

Rooster

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Re: RTD - Multiworld Madness. Turn 102! Just plain everyday chaos...
« Reply #3507 on: January 17, 2009, 09:40:17 am »

Agh!

Stop trying to learn japanese cause I already did that!

I change my action:
first: I approach the pilot and say: We come in peace from far away
second:I try to befriend the pilot
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Sean Mirrsen

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RTD - Multiworld Madness. Turn 103! THEYSA FIRIN' THEIH LAZER!!
« Reply #3508 on: January 17, 2009, 03:06:13 pm »

Boksi failed to post (not that I blame him with the forums being down), so he's on AI and the turn is done!

Watch out for errors, I suspect a number of them crept in.

------------      
Turn 103      
------------      
Quote from: andrea
   "this turn i have to heal the scars.
and i'll sit down, just to show him that i can understand.
but i didn't think i oculd answer in english!

""i am andrea, i come from some other universe but i don't know which one. i  am here because i am looking for the key to go back home. i am friendly and i don't want to harm anyone. i will just sit here till i manage to fix all that happened to my body in the last minutes. and don't think i am afraid of that oversized gun. i don't have a steel mech, but i am sure i could fight one. maybe i can help you if you help me and my other friends to look for this key?

oh, careful to the ironman. his name is kashyyk and it seem he just started to absorb everything he touches. "   
|   You sit down and speak aloud as you make passes with your hands over your scars. You manage to restore the tissues to a state that can at least be referred to as "alright". The pilot seems to have heard you, but does not change his stance.   
Quote from: Gantolandon
   I claim the van and try to repair it via telekinesis. It's just like healing, only less messy and involved parts are much bigger. If possible, I also make it a roof, using stone.   
|   You try to use TK to mend the broken parts of the van, but it soon proves to be ineffective. Whereas the body tends to regenerate its parts when you put the pieces of it together, the metal of the van shows no such tendencies, and is much harder. You also have no skills in repairing such things. Even taking all of that into account, you manage to use raw strength to give the van's back compartment a shape roughly resembling what it had before its crashes.   
Quote from: Jay Kayell
   I use TK to heal my armor, it seems to be largely organic…   
|   You focus your knowledge of TK onto your armor and try to 'fix' it as you would a living thing. It's vastly different though, and the main damage is done to the mechanical, not organic parts. Ultimately, you can't fix anything useful.   
Quote from: chaoticag
   I drag myself from the depths of unconsciousness!   
|   You drag yourself along the depths of unconsciousness, but fail to find a stairway up.   
Quote from: Neo1096
   I try to patch up some of korora's damage.   
|   With what, exactly? Banging your crowbar against dented metal only causes more dents and witty comments from Korora.   
Quote from: Kashyyk
   I learn japanese and ask him to repeat his order   
|   You recall the pilot's Japanese phrase, and focus on it. Feeling characteristic pulsations of the band, you activate the translator and are now able to freely communicate using Japanese language. Using your new skill, you query the pilot. | You can't see him in his cockpit, but if the mech's movement is any indication he's very confused at the moment, taking tiny steps backwards as if unsure whether or not to retreat from a harmless-looking, but somehow menacing creature. To the pilot's credit, he manages to control himself enough to keep his aim straight. But he does not say anything.   
Quote from: Frelock
   I'll enlarge the TK field to accommodate anyone who wants to travel with me, let them in, and take off for the dropship.   
|   You look around and see everyone gearing up for moving off. Without thinking too long, you form a TK field, encompass EVERYONE around you with it, and lift off with a sizeable chunk of ground inside your field. You do it so smoothly that people hardly notice they're already airborne (particularly because you block the airflow with your field). Within a few minutes, you approach the camp and attempt to gently land your floating island onto the level surface of the valley. | Unfortunately, even careful movement could not prevent the island from breaking up the moment you released it from your grasp. | Everyone struggles to remain on their feet, but it's no use. People in the crater are almost completely covered with sliding clay. The van tips over and remains stuck upside-down in the soft heap of soil, with JK and Gantolandon stuck inside the back along with the armor. You see at least three walking battle machines stride in your direction, but they're not here yet.   
Quote from: korora
   I'll try to roll back onto my wheels   
|   You turn your wheels left and right, but are ultimately unable to achieve a thing. Suddenly a few sparks fly out, and a fire sprouts from your engine! | You're not damaged any more than you were after the crash, but the fire has a potential to spread out and eventually reduce you to smoldering wreckage...   
Quote from: LASD
   I go to the camp and try to persuade someone to heal me.   
|   Overcoming the pain from your injured legs and broken arms, you stand up and walk towards the looming egglike structure. Suddenly a round chunk of land flies overhead and lands a few hundred meters ahead of you, disintegrating into a heap of clay. You cheer up and waddle merrily towards it.   
Quote from: Zako
   I lift myself from the crater with wind and fly over to the van, making sure not to touch the ground.   
|   Buried up to your neck in clay, you become very frustrated. You call upon the powers of the wind, creating a small tornado above you, hoping that it will throw the clay away and let you fly up. The twister lands spot on, tearing apart the thick clay and allowing you to egress on powerful jets of compressed air. Aware of the usual implications, you quickly destroy the tornado before it sways out of control and gently float towards the overturned van. Having some free time, you look at your legs. | Well, it could have been worse. Your lower body and legs are now slightly disfigured, but the most striking difference is that they are heavily plated with basalt sheets interlinked with ceramics. They'll stand up to heat now, unlike the rest of your body, but they're rather heavy and will likely bog you down on land. | Your ears become pointy.   
Quote from: Rooster
   I approach the pilot and say: We come in peace from far away   
|   You would've been buried up to your neck in clay if it wasn't for the fact your lower body is pretty large and you weren't buried at all before. As it is, you're a six-armed upper torso protruding from the heap of dirt. You struggle to get out, but the heavy clay holds you tight.   
Quote from: Boksi
   (RTTAI:{1}) Let's go with that other plan. To the dropship. With ROCKETS.   
|   You're stuck inside the upended van and cannot even bust the door or the windshield out, because both are sealed with clay. Frustrated to a maximum degree yet possible, you focus and let loose your ring of fire, hoping to BLAST out of the van. | Thankfully, there was little in the cabin that was immediately flammable, and the roof was also missing, so the van suffered only cosmetic damage. You, on the other hand, were able to successfully tear through the flimsy layer of soil between you and freedom, and shoot out of the dirt heat like a rocket! | As you fly towards the ovoid ship, you feel threatened. And rightly so! Suddenly a burst of dazzingly bright red light shoots at you from the ship! | They aimed well enough, but your transparent shadow-form has saved you from an unpleasant sizzling death. You receive some burns all over your body though, and it really hurts. You decide not to tempt fate any longer and disengage your rocket drive after a quick burst to stop your movement. The turrets on the ship rotate ominously, but they have clearly lost track of you. You're now fairly close to the camp, you can see a humanoid 'mech standing near the base of the ship.   
------------      
NPC Actions:      
Allied:      
Quote from: Kosak Sidasin Lokumzuden
   He's silent for now, you don't know what he's up to. Quite possibly, he's heading for the recently fallen island as well.   
|   …   
Neutral:      
Quote from: Mech pilot
   Despite alarms ringing out across the camp, the 'mech pilot stands still. He repeats in Japanese, which Kashyyk understands: "I repeat, identify yourselves immediately! Who are you? What are you doing here?" He pauses for a moment, and asks in a somewhat surprised tone: "And why are you missing a foot?"   
|   You can faintly hear him talk to someone else over the radio. He seems to be requesting assistance from someone named "Parkensen".   
Quote from: Occupants of the camp/dropship
   They do whatever it is they do.   
|   And still nobody comes. If they are a military unit, their efficiency leaves a lot to be desired.   
Enemy:      
None.      
------------      
Spoiler: Status after turn: (click to show/hide)
---------      
Spoiler: NPC status: (click to show/hide)
---------      
Vehicles:      
Spoiler: Humanoid mech: (click to show/hide)
---------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
---------      
Environment:      
Unknown planet:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it. Several trails of large Y-shaped footprints run through it and away out of sight.   
   Sub-area 1: The place you initially appeared at.   
   Sub-area 2: Where Zako's hurricane ended.   
   Sub-area 3: Kashyyk stopped the van here.   
Unknown camp:   A small military camp set up amidst the hills in the large valley. Big walking machines patrol its perimeter. Everyone but andrea and kashyyk are somewhere in its vicinity. Several mechs are marching from it to Frelock's landing spot.   
   Main tent: A rather large tent set up in a flat area amidst the hills. Numerous communication antennae protrude from various places. Several walkers guard this as well.   
   Ovoid starship: A very big egg-shaped construction with turrets and thrusters. It's seen better days, by the looks of it. It's recently been attacked. Kashyyk and andrea are here, plus a dangerous-looking mech.   
------------      
Background: [1]   A gigantic city-sized flying saucer flies overhead… nobody seems to notice.   
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 103! THEYSA FIRIN' THEIH LAZER!!!
« Reply #3509 on: January 17, 2009, 03:29:01 pm »

am i wrong, or has it been a couple of turns since the last time my electricity got recharged?

i'll post my turn after dinner.
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