Alrite, here ya go. This turn brought no insights, but you fared acceptably this time. For the most part anyway.
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Turn 102 ------------
I leap onto the mech, and start absorbing it.
| You run at the mech, arms wide open, obviously intending to hug its leg.
| The pilot manuevers, making all effort to avoid you, and all the while holding you at gunpoint. He repeats his speech in Japanese, slightly calmer this time, but no less demanding.
i try to clean the mess that happened in my body. maybe keeping some wires all around the body to get the electricity damage roll.
| You decidedly dislike your current state of body. You close your eyes and concentrate, focusing your TK powers on your skin. You feel jolts of pain as the vibrating telekinetic pulses gradually strip away the metal splints and pieces of extra leather embedded into your body.
| You take extra care when recovering your right hand, and are able to breathe a sigh of relief when the metal gauntlet comes off together with the maul, leaving your hand somewhat torn and scarred, but intact. Inspired by this success, and feeling rather more attached to your suit of armor (in more than one sense), you decide that you can muster a little sacrifice to keep the suit intact. It costs you a series of large scars criss-crossing the upper and lower body, but you manage to separate your armor whole, preserving its integrity and even slightly enhancing it - having been absorbed along with the leather shirt, it now comes with a little extra padding from the inside. The trousers and the coins within them were impossible to save, but using their remains you managed to leave the bronze greaves salvageable as well. The gauntlets and boots suffered little damage, being rigid interlinked plates, and you are now almost what you used to be. Minus the maul that is firmly fused into the gauntlet.
I work on repairing my armor, taking parts from the van if necessary.
| Again you try your hand at armor repair. Lacking LASD's help and tools, however, you cannot achieve anything.
I'll change to humanoid form.
| You call out "TRANSFORM!", and feel your body trying to move, but eventually it settles down without any noticeable change. Something's not right here.
I take my regeneration under complete control!
| Sure you do. Despite your most concentrated efforts, you cannot affect your regeneration even slightly this time.
| Your nose grows back. Then another two pop up on your forehead. Another three sprout on the back of your head. Your sense of smell sharpens. You're now a walking smell-machine. (Smell-related effects amplified)
I slip out of the vehicle using it to practice my escape artist skills.
| You bend your body in several unlikely places, and quickly slip through the seatbelt and out of the cabin onto the ground. Everything looks great until you try to walk - you realise that in trying to slip out as quickly and effectively as possible, you twisted your ankle without even noticing it. It hurts now when you walk, and your movement speed is slightly decreased. (-1 long movement, pain increases with walking)
Having nothing better to do, I'll practice starting up my TK field, trying to enhance it if at all possible.
| You focus and effortlessly start up your TK field. You figure you have some time to practice and start doing odd things with the field - concentrating it in various directions, changing its size, weakening and dissipating it to allow small entry windows for other people. You get the hang of it fairly quickly, and are now able to alter the size of your field at will and allow people to enter/exit it without complications.
I dream of numbers and images to prepare me once I wake up.
| Deep in your mind, you try to call forth images of countless signs to get used to them in the waking world. You successfully call them into being and spend some time fighting them off, sometimes literally. In the end, it improves your concentration somewhat. (-1 penalty negated for massive sight interference)
I try to sneak inside the dropship.
| It's cold. You shiver. The long trip to the dropship doesn't feel exciting in any way. You spot the van standing back at the crater, and decide to walk back to it instead, in hopes of getting a ride.
I try to heal myself mimicing the TK heal of other players.
| Face it, you don't know first thing about TK
or healing. Well, maybe healing. Nevertheless, you efforts go to waste - your mind simply does not understand the concept of telekinesis.
I try to learn japanese
| You recall your home universe and for some reason figure it would be a good idea to learn a few languages while you're here. You select Japanese first, and focus on it. When you feel slight pulsing above your temples, you reach for the areas and press on them. Suddenly every bit of japanese dialogue you managed to recall became crystal clear to you. You feel something strange though. You try to speak - the others look at you, puzzled. Suddenly you don't understand what they're saying. Though you can hear and understand yourself, you somehow suspect you have begun speaking and understanding only japanese. All your efforts directed at trying to return to english are met with crushing failure.
I try to control the damn magnification so I can be at 1x zoom.
| You close your eyes again and think. THINK! Focusing your willpower, you order your sight to return to normal. You open your eyes. Well, it seems alright. The objects near you seem fairly well-defined. Those far away, however, are completely blurred. Only after some struggling you manage to make the rocks in the distance clear. It dawns on you that your order was followed directly and to the letter - your sight is now at 1x zoom, and your eyes are under your complete conscious control. You will have to consciously alter your zoom and focus whenever it is required. (In game terms - roll against concentration at start of action, failure will result in a -1 sight penalty for the turn)
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NPC Actions:
Allied: You can still hear him shouting, but not as loud and frequent. He seems to be occupied with something.
| …
Neutral: He takes several steps forward, aiming at Kashyyk and Andrea. Suddenly you hear him take several deep breaths, and then he says in intelligible, but slightly mangled english: "Idzencify yosselfs! Who are you anz what are you dzoing here? Dzo notz approoch, or you vill be dzestroyed!"
| He's slightly too focused on the sight of Andrea reconfiguring his body, and stumbles a little, losing aim. It takes him a little while to reestabilsh it (-1 to accuracy until his next action).
They do whatever it is they do.
| Despite your conclusions, nobody else comes at the moment, though the noise continues. Maybe they were distracted by something else?
Enemy: None.
------------
Location: Sitting in the van in the large valley area 2.
Equipment: Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling. Wielding a Darkfire Halberd.
Health: Unharmed. Head hurts slightly.
Abilities: Basic TK Manipulation.Basic TK Healing. Big Bully. Visual Omnisensor (active). Visual Range Enhancer (full control).
Special status: Shadow Warp. Dense Carbon Flesh Interweave.
Transportation: Beige cabrio-van.
Location: Standing upright near the dropship in the camp.
Equipment: Wearing an -Iron Splinted Leather Armor-, Bronze plated greaves, and <<Iron High Boots>>. Owns a pair of Iron Gauntlets merged with a Steel Lightning-Maul.
Health: Covered in scars uncountable, most notably on the upper and lower body. In serious pain. (-1 physical, -2 mental). Slightly bleeding.
Abilities: "Hand-held" electrothermal jets. Power Attack. Basic Hammerfighting. Shrapnel Self. Advanced TK Healing. Empowered by Lightning (currently Moderately Drained(-1spd,-1agi)). Advanced Electricity Manipulation. Electricity Self-control. Selective Translator (active).
Special status: Wreathed in lightning.
Location: Lying upside-down in a mangled heap somewhere near the camp.
Equipment: Faintly glowing image of crossed swords on the hood.
Health: Bodywork destroyed, cabin crushed, windows broken, all doors, mirrors, rooflights, and the tailgate torn away. Front left wheel missing. Engine more or less completely dead. Frame bent.
Abilities: Can transform into a pickup truck.
Special status: Mech Navy blue Ford Lightning pickup.
Location: Half-buried in soil in the large valley area 2.
Equipment: Wearing the armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and <<Copper plated boots>>. Wearing makeshift cloth gauntlets. Wielding a wooden broadsword with sharp edges of a shimmering material.
Temporary Status: Unconscious(-1).
Health: Skin turned pale grey with some darker spots.
Abilities: Basic Swordsmanship. Basic TK Healing. Extended TK Bolt. TK Ripper Slash. Infectuous (T-Virus). Omnirange Tricorder (active).
Special status: Got used to visual distractions.
Location: Standing upright in the large valley area 2.
Equipment: Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Wielding a +Bone Axe+. Holding a roll of aluminium foil (25cmx10m)
Temporary Status: Deep Sleep (negated).
Health: Unharmed.
Abilities: Basic TK Healing(!). Selective Translator (active). Unknown ability. Sleep Control.
Location: Standing upright in the large valley area 2.
Equipment: Wearing underwear, a ≡<<≡Giant cave spider silk robe≡>>≡, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. 11 shimmering arrows and 20 plain wooden arrows in the robe's quiver. Holding a shimmering shortbow.
Health: Unharmed.
Abilities: Can be cautious while calm. Expert TK Healing IV(!). Stone Frank's Revivification. Free TK Field+. Selective Translator (active). Empowered Telepathy. Telepathy Overdrive(nobody in range). Force Fling.
Special Status: Slightly improved strength. Meagerly improved agility. Electricity resistant.
Location: Standing upright near the dropship in the camp.
Equipment: Naked. Wields an RPG-7 (empty). Holds a brown leather hold-all bag.
Health: Rather dented. Missing his left foot. (-1mov)
Abilities: Diffusion Touch. Enrage Other. Enrage Self. Extended TK Healing. Remote Body Control. Selective Translator (active). Wideband Omnisensor (active, UV).
Special Status: Omnilight on right hand (active). Flesh turned into steel. Thermal stress. Rollerblades in the forearms. Slightly reflective. Slight covering of endosteel on front of body. Slight covering of clay on feet. Slight covering of leather on left shoulder.
Location: Down in the crater in the large valley area 2.
Equipment: Wearing a set of armor consisting of (severely torn up) hard black studded leather armor and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+. Holds a crude magnifying glass and the metal suitcase.
Health: Unharmed.
Abilities: Can perform heavy metal. Haywire Regenerator. Disease Resistant.
Special Status: Splitting lower jaw. Horselike lower body.. Four extra arms. Four fingers on each arm. Head hair transformed into flexible spikes. Body covered by patches of very hard tissue. Damn fugly by human standards. Hardened sense (balance). Hypersensitive nerves. Hearing-impaired. Only speaks and understands Japanese.
Location: Down on the ground somewhere near the camp.
Equipment: Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*. Holding a toolbox and a set of binoculars.
Health: Both arms broken(-2 object use). Several ribs broken. Legs lacerated. Serious pain (-1 phys, -2 mental). Bleeding.
Abilities: Long Distance Runner. Improved mimics. Power of Peace. Power of Persuasion (suit bonus does not apply). Selective Translator (active). (++)
Special Status: Peacekeeper (active on non-zombies).
Location: Sitting in the van in the large valley area 2.
Equipment: Wearing purple stretchy shorts. Useless shreds of underwear on right arm. Holding a chain of strung-together underwear. Wields (or rather wears) the large triple-blade claw.
Health: Unharmed.
Abilities: Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Basic Pyrogenesis.
Transportation: Beige cabrio-van.
Location: Half-buried in soil in the large valley area 2.
Equipment: Wearing underwear.
Health: Unharmed, if you can call it that. Pain. (-1 mental)
Abilities: Strong. Aerogenesis/Aerokinesis. Wind Barrier. Possible undiscovered abilities.
Special Status: Upper body covered with thick grey fur. Fragile skin. Hardened bones. Four rows of sharp teeth. Tiny tongue. Large eyes. Lower body state unknown. Spikes protruding from spine and elbows. A total of six noses. Quite damn fugly as well. Uncontrollable regeneration.
Location: Standing upright near Korora, near the camp.
Equipment: Wearing underwear and a worn cloth jacket with spacious pockets. Has a cigarette lighter, and a baseball. Wields a broken crowbar.
Health: Shaken, battered and bruised. Twisted ankle. Mild pain.
Abilities: Freestyle runner. Slick crawler. Experienced Climber. Uncanny jumping. Night vision. Heightened senses.
Special Status: No longer fears fire. Covered with fur. Mii'Ari physique. Mii'Ari hand claws.
---------
Location: Lying somewhere in the large valley, near the camp.
Equipment: Full suit of adamantine/steel plate armor. Notched Iron Axe.
Health: Probably some moderate injuries.
Abilities: Clumsy Axeman. Strong. Agile. Hardened mind.
Location: Piloting his mech.
Equipment: Unknown
Health: Probably good.
Abilities: Unknown
Transportation: Humanoid mech.
---------
Vehicles: Glorified corpse-steel power armor covered with panels from a yellow sedan. Severely damaged and cannot move. Partially disassembled. Gives its pilot a -2 to all agility, +1 against pierce, gore, bludgeon, and slash damage. Shows signs of self-awareness. Can absorb inanimate and living objects.
Scramjet Attachment.
Copper weave enhancement.
Augmented Chest Armor.
Equipment: A collection of axes and swords, and steel clawed fists. 12 unspent bolts for internal launcher.
Beige, with a green stripe along the side. Roof missing, front doors jammed, no headlights, frame seriously bent, windows broken, handbrake jammed. +1 against physical and fire damage, -1 against critical damage, +1 ramming damage, -1 dodge. Contains JK's disassembled armor.
Large humanoid mech, grey steel with markings in form of a black snake inside a red circle.
Equipment: Unknown. Large gun replacing right arm. Missile rack (for ten missiles) in the chest.
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Artifacts: "A massive, massive, MASSIVE sword. It is three meters long, 1'3'' (~40cm) wide, and dazzingly bright. Its fine steel has been polished to reflect light like a mirror. Its one edge is curved, jagged at the hilt, the other is straight and so sharp it could probably slice adamantine blocks like salami. Down the center of the sword, which is at least 2'' thick, runs a hollow slit 3'' wide, in which yeat another, smaller and straighter sword is concealed. The entire surface of both swords, except of course the sharp cutting edges, is finely engraved with uncountable images, among which the launching of the Challenger, world war II, a nuclear explosion, a trainwreck, and a rotary excavator. The hilt itself (being at the same time the hilt of the smaller sword) is decorated with gold and emeralds you can only assume you've taken from someone, arranged in beautiful patterns, and the handle is woven with three lines - one is a scaly snake with two small rubies in the eyes, and two seem awfully like DNA strands. You get a feeling you could decipher the human genome if you looked closely enough. The guard of the hilt is exquisitely detailed as well, but right down the senter of it, spanning the breadth of the sword, is a solid rectangular golden plate, with the single word: ""ASHCRAVER"" deeply embossed onto it. The entire thing is so immeasurably brilliant, you almost don't want to touch it fearing it'll stick to your hand and corrupt you like some magic ring. Overcoming this fear, you pick it up. Despite its size, it is relatively lightweight, relatively, of course, to anything else so large and made of steel. (+2 to damage, +1 to attack, -1 agility)
The second form is a smaller (comparatively) blade, that together with the folding hilt guard looks like an overgrown sai. It's also exquisitely detailed, but lighter. (+1 to damage).
The Ashcraver seems to accumulate the energy released by the deaths it causes. The process is admittedly rather slow, but has good uses."
"The ring consists of a toroidal adamantine core surrounded by a shell of tempered steel with thin bands of gold along the rims of the ring. Set into an adamantine frame on its top is a Star Sapphire imbued with the dark soul of a Greater Demon, under absolute control of the wearer. The steel surface of the ring is covered by three hundred tiny tiles of granite, engraved with images of various creatures, all being dead.
The wearer of the ring may call onto the soul of the demon, which can manipulate darkness and fire - anything from direct projection to creating sentient forms to giving protection against.
The wearer can also give an order to summon a creature mad with rage (any creature from the DF world you have seen), which will use up one or several of the stone tiles, depending on the power of the creature. The tiles may be restored, but only through personally killing sentient creatures with bare hands and absorbing their essence with the ring, which also adds that creature to the ""summonable creatures"" list.
The price to pay for all this power is a constant aura of darkness that any living being will feel (and will react accordingly), and the wearer may, under critical stress, give in and become controlled by the trapped demon soul.
(No passive bonuses. In a single turn, you can either perform an act of darkness/fire manipulation (including creating a prolonged effect), or summon a creature/creatures, but not both. The magnitude and potential of both depend on your skill - the ring grants ""basic level"" only. You can only absorb the essence of a creature you killed with your own bare hands, and only if it died last turn, at most.)
Currently applied effects: (-1 to relevant ability for every active effect)
Darkfire halberd - haft of materialized darkness.
Shadow Warp - Boksi's shadow invisibility."
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Environment:
Unknown planet: The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.
Large Valley: A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it. Several trails of large Y-shaped footprints run through it and away out of sight.
Sub-area 1: The place you initially appeared at.
Sub-area 2: Where Zako's hurricane ended. Frelock, Gantolandon, Rooster, Chaoticag, and Zako are here. The latter three are in a small crater. JK and Boksi are also here with the van.
Sub-area 3: Kashyyk stopped the van here.
Unknown camp: A small military camp set up amidst the hills in the large valley. Big walking machines patrol its perimeter. Korora, LASD, Neo and the dwarf are not too far from here.
Main tent: A rather large tent set up in a flat area amidst the hills. Numerous communication antennae protrude from various places. Several walkers guard this as well.
Ovoid starship: A very big egg-shaped construction with turrets and thrusters. It's seen better days, by the looks of it. It's recently been attacked. Kashyyk and andrea are here, plus a dangerous-looking mech.
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Background: [3] Andrea and Kashyyk can definetly hear movement in the camp. However, it's not movement towards them, or so it seems. Neo spots some slight dust trails in the distance.