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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


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Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409533 times)

neo1096

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Re: RTD - Multiworld Madness. Turn 97! And since we've no place to go... or do w
« Reply #3315 on: January 07, 2009, 01:26:30 pm »

All my efforts fail! Ok, I learn to use my dexterity to improve the damage I deal with weapons by learning to better target critical areas.
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Jay Kayell

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I call upon the hidden remnants of knowledge left by the artificers spirit to repair my armor, and hopefully learn about artificing.
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Decapitation - enjoy the difference

Sean Mirrsen

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I find it worthy of mentioning that andrea forgot to post an action.

Also, JK, I was subtly hoping you would try to do for some time without your armor. And in any case, nothing short of a 5 will yield any kind of progress on your armor now that it's been upgraded so much, not without appropriate tools. Like, 'mech repair tools. It's the same with Korora, btw.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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he is hinting that there are mech repair tools in the egg.

arn't you sean!
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andrea

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at this point of the story, i think that is quite obvious.

and don't think i forgot this thread! i am here.

walking things you said? time to go near. if they are organical, try to communicate. if they attack, i kill.
if they are mechs(and they probably are) i try to communicate. if they attack, EMP. or just stopping them. i don't want to damage power core much though. i have other plans. but probably there is a mecha storage somewhere into the egg.

Kashyyk

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do you think it is wise to go in alone? even with your EMP?
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Sean Mirrsen

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Well yeah, no point in denying it's about robots at this point, with the hints about lasers and other elements. I still won't disclose the actual setting yet though. ;D
« Last Edit: January 07, 2009, 03:04:55 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Go without my armor? I don't have any weapons and my only protection is a pair of purple shorts!
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Decapitation - enjoy the difference

Kashyyk

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*sigh* learn something useful then, like repairing mini-mech exoskeletons.
If you just sit still for a turn or two and concentrate on learning to repair it, then you would probably get at least a minor bonus to it. Sean willing of course.
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Sean Mirrsen

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Pyrogenesis. Ungodly regeneration rate. Even basic healing. You can ride Rooster into battle, or haul your armor onto Korora and try doing stuff on the go. Sitting in one place doing stuff may be profitable in the long run, but makes the game less interesting, I think.
« Last Edit: January 07, 2009, 03:19:56 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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you are right kashyyk. not wise to go alone. i change my action to:
i grab kashyyk and then do what i said in the previous post.

but , if possible, i try to be stealth. might be worth entering the egg peacefully instead of blasting my way through

Jay Kayell

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Fine, I'll try to make do without it.

New action: I try to salvage whatever powers my armor, so that I can rebuild it later, and a weapon. And then I go towards Korora.

Also, the mental image of a man in purple shorts riding a "fugly" centaur-like creature into battle is hilarious :P
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Decapitation - enjoy the difference

Kashyyk

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i grab kashyyk

 ;D I can't help laughing. Hopefully I won't act as an earth for your power.
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LASD

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I scout the area around the structure (and the structure itself) with my binoculars and paralyze things that might harm other players. (If there's anything there that can be paralyzed with my power.)

Do I have to specifically use my binoculars to the background roll or does using them to anything make the bonus happen?
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Frelock

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I'll set up a slightly-bigger-than-normal TK field to help whomever wants to go to the van get there.

All aboard the TK express!
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All generalizations are false....including this one.
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