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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 191 192 [193] 194 195 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409325 times)

Sean Mirrsen

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I wonder, if you don't shift next turn (which is always a possibility), what will you do the turn after that?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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anyone here remember what sean's talking about? (the initial funtion of the rug part)

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 85! A rampaging horde of fun! And zombies.
« Reply #2882 on: December 14, 2008, 04:12:56 pm »

The function you don't really care about. And you never quite figured out what it was. The only real function of the rug, and it's not all that impressive or important.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Devath

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Re: RTD - Multiworld Madness. Turn 85! A rampaging horde of fun! And zombies.
« Reply #2883 on: December 14, 2008, 04:14:06 pm »

The function is obviously to stand on. :P
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Jay Kayell

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Re: RTD - Multiworld Madness. Turn 85! A rampaging horde of fun! And zombies.
« Reply #2884 on: December 14, 2008, 04:16:41 pm »

It absorbs dirt?
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Decapitation - enjoy the difference

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 85! A rampaging horde of fun! And zombies.
« Reply #2885 on: December 14, 2008, 04:20:31 pm »

It absorbs dirt?
That one's more of an ability than a function, it just chooses to stay clean. :)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Rooster

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Re: RTD - Multiworld Madness. Turn 85! A rampaging horde of fun! And zombies.
« Reply #2886 on: December 14, 2008, 04:22:50 pm »

first:I do whatever the party expects me to (like getting people on the rug)
second:I help chaoticag
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neo1096

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Re: RTD - Multiworld Madness. Turn 85! A rampaging horde of fun! And zombies.
« Reply #2887 on: December 14, 2008, 05:25:42 pm »

I shall guard the party members near me from attacks.
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

andrea

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Re: RTD - Multiworld Madness. Turn 85! A rampaging horde of fun! And zombies.
« Reply #2888 on: December 14, 2008, 05:29:19 pm »

could somebody take a look at what i wrote in "antmem apocalypse" thread and tell me what you think?

Frelock

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Re: RTD - Multiworld Madness. Turn 85! A rampaging horde of fun! And zombies.
« Reply #2889 on: December 14, 2008, 05:34:29 pm »

Very nice.  I like the story a lot.  Capitalization at the start of sentences would make it easier to read, but grammer's pretty good overall.

On topic, when we get back to the cube, we need to press the hepl button a few times to figure the mechanics of the cube out.
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All generalizations are false....including this one.

Gantolandon

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Re: RTD - Multiworld Madness. Turn 85! A rampaging horde of fun! And zombies.
« Reply #2890 on: December 14, 2008, 05:36:09 pm »

I drive to the alley with the rug as fast as possible. If I spot someone familiar on my way, I can pick him up.
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 85! A rampaging horde of fun! And zombies.
« Reply #2891 on: December 14, 2008, 05:38:00 pm »

Heh heh... drive... If you don't roll a 5 you'll be surprised. :P
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 85! A rampaging horde of fun! And zombies.
« Reply #2892 on: December 14, 2008, 05:46:39 pm »

capital letters... right! when i copy a text word doesn't say anything about them. i'll check them tomorrow. and i'll write the other part of it in word, it autocapitalize after full stops.
i would swarm you with questions, but it is too late.

back on topic... everybody help me to push that X ! we must get out of here

Zako

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Re: RTD - Multiworld Madness. Turn 85! A rampaging horde of fun! And zombies.
« Reply #2893 on: December 14, 2008, 06:50:28 pm »

Bring something...

OH CRAP! I'm gonna bring the entire elevator into the cube!

I enrage myself to rip myself thorugh the floor of the elevator!
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EOTistatron

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Re: RTD - Multiworld Madness. Turn 85! A rampaging horde of fun! And zombies.
« Reply #2894 on: December 14, 2008, 07:16:53 pm »

So we've got a good half of the players desperately lunging for the button. A couple are rushing back towards the rug (hopefully saving the poor dwarf on the way). One is trying to heal another's mangled body, while he struggles to fall from his would be tomb, hoping that the shift is made before he lands to his death or dies in flight. The hordes of zombies are slowly advancing on our heroes, with the nuke barely turns away, and we're still without an NPC from this world.

This should be interesting.
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