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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 181 182 [183] 184 185 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409225 times)

Kashyyk

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Romeo Oscar Lema Lema, Papa Lema Echo Alpha Sierra Echo!

(Phonetic alphabet. Search for it.)
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Sean Mirrsen

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Delta Oscar India November Golf Sierra Tango Alpha Tango Uniform Sierra Echo Sierra.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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'd-o-i-n-g-s-t-a-s-u-s-e-s'
doing statuses! Yankee Alpha Yankee!!!!
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Sean Mirrsen

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.--- -.-  -.-. .- -.  ..-. .-.. -.--  -. --- .-- --..--  -... - .-- .-.-.-
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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^.^ o.o >.<
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Sean Mirrsen

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I wonder what would happen if I converted all of this turn into morse code...

------------      
Turn 82      
------------      
Quote from: Frelock
   Anyhow, I land on the roof (again).   
|   Skillfully guiding yourself through the air, you descend and softly touch down on the roof of the central skyscraper. The roof is… well, a massacre is probably the right word. There's a large amount of rather dead bodies around, all wearing black body armor and helmets, not military-grade but very good. The weapons they were carrying, mostly shotguns and assault rifles, lay quitely near them. Armor and guns didn't prevent them from being killed though. A good number of these guys is still alive however, watching an ensuing fight between a woman and... something big. The "something big" is big, muscular, heavily "upgraded" with metallic parts, and carries a large gattling gun. There are some more people on the roof, but you can't quite make them out. There are also some people near the helicopter, a medium-sized troop carrier variety with the back ramp open. One of them is in a wheelchair.   
Quote from: Zako
   I enter the skyscraper and make my way to andrea as quickly as possible but trying not to endanger myself.   
|   You go into the lobby and call an elevator, one that wasn't destroyed. It sure takes its sweet time. Meanwhile, some movement attracts your attention. You look at the front doors and see a sizeabe crowd of former citizens of Raccoon city, quickly approaching. You somehow doubt they're running FROM something, and begin tormenting the poor elevator button in a vain attempt to make it arrive faster.   
Quote from: korora
   I'll look for a reflective surface with which to examine myself.   
|   You get up. Driven by a burning desire to look at yourself, you start running, running really fast along the streets of the city. Your metal feet leave deep imprints in the asphalt , and you make quite the racket as you make your way along the highway. | You thunder past LASD and Gantolandon, not even noticing them, and finally get to the downtown area. You approach the nearest high-rise and stand in the light of a streetlight, examining yourself. You do, indeed, look like you've transformed into a humanoid robot capable of transforming into a vehicle, namely a Ford pickup. Your head vaguely resembles your face, at least you think your face looks like that, but "wearing" a navy blue rugby helmet without a faceguard, and with light green "sunglasses" permanently replacing your eyes. You see that on your back is a sort of a sheathe holding a large shiny sword, but there is no visible handle by which you can take it.   
Quote from: Neo1096
   I will stay back and defend the area so we can get back then.   
|   Suddenly a pair of burning zombie dogs jump out of the window of the building. You freak out and run away along the street. (-1 morale penalty to next action)   
Quote from: Gantolandon
   I drive to the skyscrapers, trying to locate the key.   
|   You get in the armored van and drive down the highway, avoiding cars and exceptionally thick packs of zombies. During a calmer part of the way, you look at the skyscraper, trying to determine if the key's still there. It is. Content with that knowledge, you drive toward the central skyscraper, only to find it besieged by zombies. You stop, relatively safe in your van, and think of various ways to enter and not die.   
Quote from: Rooster
   I help chaoticag with T-virus (trying to research a way to control it)   
|   You stoop over chaoticag, trying to affect him with your knowledge of regeneration. You cannot discern any specific info about the virus, other than that it is REALLY complex, and aggressive. You try to affect the virus, but lack any instruments or abilities to do so.   
Quote from: andrea
   i look for the artifact, taking it if possible. and if while doing this i have any chance to destroy that door, better. i hate it.   
|   You walk into the large room, when suddenly you hear growls and muffled gurgling voices from behind. You turn around, and sure, there they are - the stairs are full of zombie employees of whatever company runs this building. Something must've set them off and sent them running up the stairs. Frelock, maybe?   
Quote from: chaoticag
   (RTTAI:{6}): I help Kashyyk get out of the rubble by TK BLASTING THE WHOLE GUNDAM ALLEYWAY APART!!!1   
|   Drawing on the entirety of your strength and ability, you concentrate your TK into an immensely powerful wad of force, and.. KA-ME-HA-ME-HAAA!!! | <KABOOM> <CRASH> <CRUMBLE> The buildings in the direction of the blast suddenly disappear. The great pile of rubble from the collapsed buildings was also magically "blown away". Kashyyk is standing, in utter shock, in the battered remains of the sewer pipe, amidst a rather barren crater. Some other buildings in the distance collapse, but do no harm to your party. You're exhausted. | You manage to overcome the dizziness from the disease.   
Quote from: Kashyyk
   Enrage self again, and use this to help me get through the bricks that are between me and the nearest car.   
|   Well, now that there're really no bricks between you and anything, you walk out of the crater and just approach a car. The car in question stood here for several years, probably. Somebody stole two wheels, the windshield, the hood cover, and the engine, not to mention the interior and the steering wheel.   
Quote from: Jay Kayell
   I try to get to the skyscraper's roof.   
|   You wake up and look around. You're amidst some small park, somewhere in the city's downtown, judging by many towering buildings seen around. You quickly locate the array of skyscrapers you need, because they're the highest, and try to use the same trick that ot you here. Focusing on the rooftop of the central building, you think, as if giving a mental order: "I need to get there FAST.". You hear whirrs and escalating humming noise behind you, and instictively brace yourself. The hydrogen-powered scramjets on your back flare into life and launch you into the air! You barely manage to manuever yourself in the right direction, and then the jets suddenly stop. You realize that you're falling on a ballistic trajectory towards the rooftop. And you're going to land HARD. | Maybe you were screaming. Maybe not. You tried to brace yourself against the impact, and ultimately succeeded, but the hit was very hard and threw you around in the cockpit, making you bang your head on the glass and various structurals. When you finally opened your eyes, before them was some large room with a tall ceiling, filled to the brim with machinery. You landed square into one such piece of machinery, and upon closer inspection it turned out to be a large air conditioning unit. You climb out of it, and then notice andrea standing near a large steel door in another corner of the room.   
Quote from: LASD
   If Gantolandon has to come my way to get to the skyscraper, I'll signal him to stop and hop aboard. If he doesn't get where I am, I'll get away from the soon-to-be-zombie-infested highway and back on the street. As we failed the background roll, I'm quite worried that the zombies will have me soon surrounded.   
|   You look for a way to get away from the highway, but cannot notice any safe escape route. When you see Korora dash madly along the road, you realise he's your only chance to do it safely, and try to attract his attention. He doesn't see you, and you start getting desperate. When he runs past you, you have no other choice but to jump onto him and hold on as tight as you can. He doesn't notice your presence even now. You manage to hold on like this for some time, but when you reach downtown, he suddenly stops, and you cannot remain where you were and fall to the ground. | Your hands hurt from all the effort you put into clinging to Korora, but you sustained no serious damage in this reckless endeavor.   
Quote from: Boksi
   (RTTAI:{2}): I drive the bus towards the skyscrapers.   
|   You get into the driver's seat and try to start the bus. The motor struggles for a few seconds and dies. Something's wrong.   
------------      
NPC Actions:      
Allied:      
Quote from: Kosak Sidasin Lokumzuden
   A stocky bearded creature that is the dwarf. Once a Keeper of Nogzulban, this dwarf has travelled with your company almost by accident. Clad in shiny plate armor with a chainmail underneath, this dwarf could be a potent warrior. Armed with an axe, but cannot use it properly. (+1 target dodge)   
   The dwarf jumps out the window, at the two dogs!   
|   Ignoring the hardly-alive burning body, the dwarf cries a war cry and jumps out the window, madly swinging his axe! | The dogs see (or hear) him, and jump sideways, making him land rather awkwardly on the ground.   
Neutral:      
None.      
Enemy:      
Apartment Zombie Dogs:{1}   Suddenly a powerful explosion rips apart the upper floor of the building! Probably a gas line. The zombie dogs were pulverized.   
Street Zombie Dogs:{2}   Possibly scared by the explosion, the dogs run away along the street. Or maybe they run after Neo?   
Staircase zombies:{3}   The large crowd of zombies advances quickly, forcing Andrea to seek refuge among the machinery.   
Lobby zombies:{1}   The raging zombie horde bashes fruitlessly against the plexiglas, unable to figure out how to open a door.   
Corporate guards:{5}   Some of the guards look around and notice Frelock in his white robe. They point at him, making other guards see him as well. They don't fire right away, but aim their guns and approach.   
Woman in red: Expertly fighting the mutant thug.      
Big mutant thug: Fighting with the woman.      
------------      
Status after turn:      
Quote from: Boksi
Location:   Sitting in a bus on the gloomy street.   
Equipment:   Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling. Wielding a Darkfire Halberd.   
Health:   Unharmed, sort of.   
Abilities:   Basic TK Manipulation.Basic TK Healing. Big Bully. Visual Omnisensor (active).   
Special status:   Concrete Left Leg. Dense Carbon Flesh Interweave. Can only speak goblin.
Transportation:   Blue-white touring bus. -2 dodge, +1 ramming damage. Seems to be out of working order.   
Transp. Equip.:   Lotsa seats and probably some leftover miscellanea.   
Quote from: Andrea
Location:   Standing upright on the top floor in the central skyscraper.   
Equipment:   Wears underwear, fairly comfortable greyish trousers, and an armor set(-Iron splint-mail-, a shirt of leather, Bronze plated greaves, <<Iron high boots>>). Wields a +Steel maul of Lightning+.   
Health:   Unharmed.   
Abilities:   Basic Hammerfighting. Shrapnel Self. Advanced TK Healing. Empowered by Lightning (currently Fully Charged). Adv.Electricity Manipulation. Selective Translator (active).   
Quote from: Korora
Location:   Standing upright on a street in the downtown area.   
Equipment:   Unknown. Some kind of sword on the back.   
Health:   Mostly undamaged. Minor dints and much scraped paint on the back.   
Abilities:   Unknown.   
Special status:   Mech   
Quote from: Chaoticag
Location:   Standing upright out on the gloomy street.   
Equipment:   Wearing the armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and <<Copper plated boots>>. Wielding a wooden broadsword with sharp edges of a shimmering material.   
Temporary Status:   Exhausted (-2 str, -1 con).   
Health:   Front half of the body deeply tanned. Moderate to severe burns on most of the body. Small cuts all over the body. Moderate pain (-1 mental and physical actions). Deep bite marks in left lower arm and left side of lower body. Bleeding. Infected (T-Virus)   
Abilities:   Basic Swordsmanship. Basic TK Healing. Extended TK Bolt. TK Ripper Slash.   
Quote from: Gantolandon
Location:   Sitting in an armored van near the central skyscrapers.   
Equipment:   Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Wielding a +Bone Axe+. Holding a roll of aluminium foil (25cmx10m)   
Health:   Large bruise on left shoulder. Left arm covered in blisters and burns of various degrees. Bump and several small cuts on the head. Both wrists sprained. Several large bruises and several scratches on the body. Pain (-1 mental).   
Abilities:   Basic TK Healing(!). Selective Translator (active). Unknown ability.
Transportation:   Beige armored van. +1 against physical and fire damage, +1 ramming damage, -1 dodge.   
Transp. Equip.:   Unknown.   
Quote from: Frelock
Location:   Standing on the roof of the central skyscraper in a TK bubble.   
Equipment:   Wearing underwear, a ≡<<≡Giant cave spider silk robe≡>>≡, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. 12 shimmering arrows and 20 plain wooden arrows in the robe's quiver. Holding a shimmering shortbow.   
Health:   Unharmed.   
Abilities:   Slightly improved strength. Meagerly improved agility. Can be cautious while calm. Improved TK Healing III(!). Stone Frank's Revivification. TK Field+. Selective Translator (active).   
Special Status:   Electricity resistant.   
Quote from: Kashyyk
Location:   Standing upright out on the gloomy street.   
Equipment:   Naked.   
Health:   Unharmed.   
Abilities:   Enrage Other. Enrage Self. Extended TK Healing. Remote Body Control. Selective Translator (active). Wideband Omnisensor (active, UV).   
Special Status:   Omnilight on right hand (active). Flesh turned into steel. Thermal stress. Rollerblades in the forearms.   
Quote from: Rooster
Location:   Standing upright out on the gloomy street.   
Equipment:   Wearing a set of armor consisting of (severely torn up) hard black studded leather armor and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+.   
Health:   Body covered by light burns. Mild pain.   
Abilities:   Can perform heavy metal. Haywire Regenerator. Disease Resistant.    
Special Status:   Splitting lower jaw. Horselike lower body.. Four extra arms. Four fingers on each arm. Head hair transformed into flexible spikes. Body covered by patches of very hard tissue. Body covered with short thick black hairs. General -2 penalty to charisma when communicating with humanoid creatures, and another -1 if the creature's not hairy.   
Quote from: LASD
Location:   Standing upright in the downtown area.   
Equipment:   Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*. Holding a piece of dwarven armor with a small key embedded. Holding a toolbox. (no free hands now)   
Health:   Nasty cut on left hand. Mild pain.   
Abilities:   Improved mimics. Power of Peace. Power of Persuasion (suit bonus does not apply). Selective Translator (active).   
Special Status:   Peacekeeper (active on non-zombies).    
Quote from: Jay Kayell
Location:   On the top floor of the central skyscraper.   
Equipment:   Wearing purple stretchy shorts. Useless shreds of underwear on right arm.   
Health:   Undetermined, but probably not too bad.   
Abilities:   Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Basic Pyrogenesis.   
Transportation:   Yellow personal mech that is actually a Corpse-steel power armor. Shows signs of self-awareness. Can absorb inanimate and living objects. Scramjet Attachment.   
Transp. Equip.:   A collection of axes and swords, a long tri-blade claw, and steel clawed fists. 12 unspent bolts for internal launcher.   
Quote from: Zako
Location:   Standing upright in the lobby of the central skyscraper.   
Equipment:   Wearing underwear.   
Health:   Unharmed.   
Abilities:   Strong. Aerogenesis/Aerokinesis. Possible undiscovered abilities.   
Quote from: Neo1096
Location:   Standing upright on the central highway.   
Equipment:   Wearing underwear and a worn cloth jacket with spacious pockets. Has a cigarette lighter, and a baseball. Wields a broken crowbar.   
Temporary Status:   Panicked.(-1 morale penalty to next action)   
Health:   Unharmed.   
Abilities:   Freestyle runner. Slick crawler. Experienced Climber. Uncanny jumping. Night vision. Heightened senses.    
Special Status:   Covered with fur. Telepathy-resistant. Mii'Ari physique. Mii'Ari hand claws.   
---------      
Artifacts:      
---------      
Environment:      
Raccoon city, as seen from above:   A large-ish city, roughly circular in layout. The downtown has numerous skyscrapers of varied height, and further towards the edges the buildings become less and less pronounced, forming an uneven mass of constructions that abruptly ends, hitting a high wall that surrounds the city for some reason. There aren't any clearly noticable locations, except maybe a few hospitals and malls that manage to stand out.   
Raccoon city, dark alleyway:   A usual dark and damp alleyway in the slums of some big city, between two large buildings. Has recently been reformatted into a rather barren crater. The city itself is probably rather big as well, you can see many tall buildings in the distance. It is night, but many street lights don't work.    
Raccoon city, sewers under dark alleyway:   A rather narrow, dark, wet, and very smelly place. Well, it's a sewer.   
Raccoon city, gloomy street:   A street that the alleyway connects to. It's a little cleaner than the place you've been at now, but not too broad, and not much less darker. At least half the lamps on the street are not lit. A number of buildings of varied sizes go along the street. You see something that looks like a major street or highway, crossing this one some distance away.   
Raccoon city, rooftop over dark alleyway:   The roof of some building. There's a door to the stairs into the building.   
Raccoon city, downtown center:   Several tall buildings standing in a cluster. Something's happening on the roof of a central building.   
Raccoon city, central skyscraper:   A tall building of glass and steel. A helicopter is standing on the roof. The front lobby is a wide-ish hall with a security booth and some decorative chairs/plants. An elevator(broken) and stairs both lead to upper floors. The 30th floor is poorly lit, but looks like a lab or elaborate office floor. The last floor seems to be reserved for a large amount of ventilation and general "life support" machinery. From the outside, the bulding looked to have at least 60 floors. The roof of the building is the site of a massacre. Many bodies clad in riot armor lay there, along with assault weaponry. A lot of these riot policemen are still alive, too. A fight is going on. Several people stand near the helicopter.   
Raccoon city, central highway:   A four-lane highway intersecting the gloomy street, and going on towards the center of the city. Many other small streets intersect this one, and there are a lot of cars present, though most are pretty banged up or burned. There's a hospital some distance along the street.   
Raccoon city hospital:   A large white building that just screams "HOSPITAL" when you look at it. A number of cars, and several ambulances stand near it, in various conditions.   
------------      
Background: [5]   The zombies are now all over the streets in the city, and seem drawn towards the center. Moving through the city is now very dangerous (roll against zombies). Frelock notices the dim moving star again, it seems closer than before. Maybe it's a plane? Something's happening at the helicopter, it is starting to rev up its engine.   
« Last Edit: December 10, 2008, 01:26:24 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness. Turn 82! The demise of the dark alleyway.
« Reply #2736 on: December 10, 2008, 01:32:55 pm »

First: I run over to Boksi's bus and try to use my hitherto forgotten knowledge on vehicles to fix the problem
SEcond: I contine trying to fix it, or I try and find a weapon. Preferably a shotgun.
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andrea

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Re: RTD - Multiworld Madness. Turn 82! The demise of the dark alleyway.
« Reply #2737 on: December 10, 2008, 01:34:43 pm »

JK, go up. i'll keep them down here. we need the artifact soon, and you probably are better at fighting big bad monsters. i could do some funny things with his gun, but also allied ones would explode

i collapse the stairs, pushing as many zombies as i can on them before destroying.


forgive me dice! we ened to get out of here as soon as possible!

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 82! The demise of the dark alleyway.
« Reply #2738 on: December 10, 2008, 01:39:00 pm »

Yeah, you have some 5 turns left before the nuke comes in.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Gantolandon

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Re: RTD - Multiworld Madness. Turn 82! The demise of the dark alleyway.
« Reply #2739 on: December 10, 2008, 01:41:03 pm »

There is no time for finesse. I blast the zombies with a TK blast and run to the skyscraper.
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andrea

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Re: RTD - Multiworld Madness. Turn 82! The demise of the dark alleyway.
« Reply #2740 on: December 10, 2008, 01:42:13 pm »

:( i don't want to lose this character. i like it! and now chances to save it are near 0


i suggest that somebody still try to make us go back to the cube even if we don't have the artifact. it might work

Frelock

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Re: RTD - Multiworld Madness. Turn 82! The demise of the dark alleyway.
« Reply #2741 on: December 10, 2008, 01:46:31 pm »

I fire a shimmering arrow at the mutant zombie, going clean through its head, scrambling its brains, et.ced.
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All generalizations are false....including this one.

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 82! The demise of the dark alleyway.
« Reply #2742 on: December 10, 2008, 01:47:11 pm »

I should note that "someone" destroyed the alleyway. Which means the rug and panel have to be found as well.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: RTD - Multiworld Madness. Turn 82! The demise of the dark alleyway.
« Reply #2743 on: December 10, 2008, 01:47:54 pm »

I smash my way through the ceiling to get to the roof, without the aid of my new flying powers. If possible I scan the area to determine where the key is as well.

I could try to ram the nuke as a last resort.
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Decapitation - enjoy the difference

Rooster

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Re: RTD - Multiworld Madness. Turn 82! The demise of the dark alleyway.
« Reply #2744 on: December 10, 2008, 01:55:19 pm »

Korora - looks like you're an optimus prime! try morphing to reach the sword
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