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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 175 176 [177] 178 179 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409196 times)

LASD

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Re: RTD - Multiworld Madness. Turn 79! AAAAAAAAARRRGH!!!! Also, more zombies.
« Reply #2640 on: December 06, 2008, 12:16:18 pm »

Sorry for being late for last turn.

I'm turning into some defensive engineer apparently. Also I seem to have the dwarf armor with me, I'd drop it but I think now I can make something out of it.

I'll go inside Gantolandon's car and see if it has anything I could enhance with my tools.
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 79! AAAAAAAAARRRGH!!!! Also, more zombies.
« Reply #2641 on: December 06, 2008, 12:20:56 pm »

He's a bit far from where you are... but oh well.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Gantolandon

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Re: RTD - Multiworld Madness. Turn 79! AAAAAAAAARRRGH!!!! Also, more zombies.
« Reply #2642 on: December 06, 2008, 12:42:08 pm »

I drive in the direction of zombie festival and... well, have you ever played Carmageddon?
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Rooster

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Re: RTD - Multiworld Madness. Turn 79! AAAAAAAAARRRGH!!!! Also, more zombies.
« Reply #2643 on: December 06, 2008, 12:57:26 pm »

first:I trample over zombie-dogs. being a half horse (and having +1 to kick and unarmed fighting)
it shouldn't be too hard
second:If I have dealt with zobie dogs I try to reasearch t-virus so that in a magic world I can rise zombies just like Mr Lordi can. If I didn't I rip off zombie dog heads first!
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Kashyyk

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Re: RTD - Multiworld Madness. Turn 79! AAAAAAAAARRRGH!!!! Also, more zombies.
« Reply #2644 on: December 06, 2008, 01:06:11 pm »

howabout you use the T-Virus in Chaoticag to make yourself immune, then give him some of your white blood cells?
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 79! AAAAAAAAARRRGH!!!! Also, more zombies.
« Reply #2645 on: December 06, 2008, 01:13:29 pm »

Gantlandon, if LASD's action is a 5, will you mind if I make him bolt all sharp things in your general vicinity to the car's bumper? Btw, there are some general rules for vehicles like cars, they usually must take damage themselves before you will take damage yourself. Make sure to wear a seatbelt.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

korora

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Re: RTD - Multiworld Madness. Turn 79! AAAAAAAAARRRGH!!!! Also, more zombies.
« Reply #2646 on: December 06, 2008, 01:21:00 pm »

Woo progress! I'll continue to the skyscrapers and examine my reflection.
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DFPaint, a cross-platform 'screenbuilder' utility

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 79! AAAAAAAAARRRGH!!!! Also, more zombies.
« Reply #2647 on: December 06, 2008, 01:24:24 pm »

Oh, btw. You'll get a surprise if you manage to keep the car. Not much of a surprise, but it might be useful at some point. You do have a, hm, "autobot" among you, but he's more bot than auto at the moment. Btw, korora, I found the truck that's closest to the one I thought about - the Ford Lightning, a sporty variant.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 79! AAAAAAAAARRRGH!!!! Also, more zombies.
« Reply #2648 on: December 06, 2008, 01:34:52 pm »

i... i try to improve my skill into bashing things like walls and doors. if while doing it i also open that door, better!

chaoticag

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Re: RTD - Multiworld Madness. Turn 79! AAAAAAAAARRRGH!!!! Also, more zombies.
« Reply #2649 on: December 06, 2008, 03:18:14 pm »

T-virus eh?
I try and bring this virus to do my bidding to my body.

PS: This may be my last action in a while, the second eid of the year is here, and once again I set off to lands almost bare of internet.
« Last Edit: December 06, 2008, 03:21:47 pm by chaoticag »
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neo1096

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Re: RTD - Multiworld Madness. Turn 79! AAAAAAAAARRRGH!!!! Also, more zombies.
« Reply #2650 on: December 06, 2008, 05:18:55 pm »

What do I get to a critical dodge bonus total Sean?
As my action I will attack the zombies with my crow bar, aiming for their heads - That should give me my dex-bonus right?
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 79! AAAAAAAAARRRGH!!!! Also, more zombies.
« Reply #2651 on: December 06, 2008, 05:28:26 pm »

Dexterity is fast and precise manipulation of something, agility is fast and precise repositioning of your body. Strength is rapidly accelerating a heavy object. Despite all those three being useful in fighting, only your fighting skill applies to swinging something at something in a precise manner, meaning the dodge value. Generally, for hitting someone I use the strength bonus, for shooting someone I would use the dex bonus, and agility is rarely used to augment an attack, but rather is used in defence. You can, however, try to state your action in such a way that you get your bonuses lined up right and use them for something you wouldn't be able to. Accurately hitting will always depen on skill though.

"Critical dodge" is used when you evade a potentially instantly lethal threat, simulating a burst of adrenaline or hidden superpowers. In other words, it's used when the normal dodge difficulty is higher than 4, i.e. getting a 4 will still get you hit as if it was a 2. Just dodging some large guy swinging a sword at you won't invoke a critical agility bonus, but rolling out of the way of a TGV train would. Sometimes it is not possible to evade altogether, like it would be with a nuke, unless you posess the right kind of defence.
« Last Edit: December 06, 2008, 05:34:30 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

neo1096

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Re: RTD - Multiworld Madness. Turn 79! AAAAAAAAARRRGH!!!! Also, more zombies.
« Reply #2652 on: December 06, 2008, 07:09:46 pm »

Nvm then, I will just throw the vodka at the zombies.
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Zako

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Re: RTD - Multiworld Madness. Turn 79! AAAAAAAAARRRGH!!!! Also, more zombies.
« Reply #2653 on: December 06, 2008, 10:57:09 pm »

I blast the zombies with a shockwave of air and use this to propel me onto the hospital's roof.
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Frelock

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Re: RTD - Multiworld Madness. Turn 79! AAAAAAAAARRRGH!!!! Also, more zombies.
« Reply #2654 on: December 07, 2008, 03:59:07 am »

I attempt to shoot a shimmering arrow all the way to the nuke, causing it to self-destruct in mid-space.

Meh, might be a better idea to get that TK field up.
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All generalizations are false....including this one.
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