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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 173 174 [175] 176 177 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409144 times)

Gantolandon

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards...
« Reply #2610 on: December 04, 2008, 08:19:11 pm »

Wow, Frelock... Could you blast the nuke away when you're already up there? ;)

I try to find myself a nice car which could let me travel around the city.
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Zako

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards...
« Reply #2611 on: December 04, 2008, 08:29:33 pm »

I fly to the skyscrapers. Landing at the base of the one that has a hole in it.

And andrea, how about targeting the weak parts of the door? Like the hinges for example? If you can get the loose, you could then bend the door over its lock and can pass through.
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Zako

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards..
« Reply #2612 on: December 05, 2008, 07:50:21 am »

Who needs to post yet?
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andrea

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards...
« Reply #2613 on: December 05, 2008, 08:01:47 am »

zako, it doesn't matter in which way i try to open the door. the problem here are rolls.

and frelock... if that is your terminal velocity, you shouldn't use it. you should use the average one...

now, back to bad news: if you stopped accelerating after you broke the roof, the time it takes for you to fall to the gorund is about the same time it took to get up there. just seen that you went up faster than gravity alone could take you down (due to air, there is a limit on how fast you can fall)

fun fact: without air, the peak of frelock's flight would have been398 km, taking the lowest speed (you said thousands of meters per second, so at least 2000).
now, i odn't know how much air slow you, but maybe frelock should have flown much higher
(i hope i didn't miss anything. this is today's physics lesson, haven't used it yet)

Zako

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards..
« Reply #2614 on: December 05, 2008, 09:30:31 am »

Well, if all else fails, I can catch him with my air manipulation. Or slow him down so I can fly to him and grab him.
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards...
« Reply #2615 on: December 05, 2008, 10:19:02 am »

LASD and Boksi still don't have actions posted.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards..
« Reply #2616 on: December 05, 2008, 10:41:46 am »

Wait, changed my mind, I fly up and land on top of the hospital.
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Boksi

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards..
« Reply #2617 on: December 05, 2008, 11:20:45 am »

But I don't want a concrete leg :(

Oh well, the dice say so.

Wait, no they don't. The die merely said 6, which with my penalty was five. Seeeeeaaaaannnn....

Meh, whatever.

I'm going to work on understanding the power of my ring.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

andrea

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards...
« Reply #2618 on: December 05, 2008, 11:41:26 am »

i think that with penaltyes and bonuses sean keeps part of the original roll.

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards...
« Reply #2619 on: December 05, 2008, 11:57:47 am »

Your penalty was -1. Your TK healing has a +1 bonus when you're not attacked. These add up and leave you with the original roll.

Hm. Just realised I left the roll info saying 5. I forgot about the ability bonus and rewrote the result when I remembered, but forgot the roll.
« Last Edit: December 05, 2008, 12:06:05 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards...
« Reply #2621 on: December 05, 2008, 04:45:14 pm »

Rolls
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Devath

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Re: Roll To Dodge - Multiworld Madness. Turn 62! Almost there!
« Reply #2622 on: December 06, 2008, 04:03:35 am »

Ah claimz a spot! Rawr!

Sean, shouldn't I be right after Banzayatc on the waiting list?
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards...
« Reply #2623 on: December 06, 2008, 04:33:39 am »

Hm? Didn't I... oh.. must've missed your post.

Alright, LASD and Boksi are on AI.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

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Re: RTD - Multiworld Madness. Turn 78! The jedi has left the building. Upwards...
« Reply #2624 on: December 06, 2008, 04:48:27 am »

Boski posted his action:

 
But I don't want a concrete leg :(

Oh well, the dice say so.

Wait, no they don't. The die merely said 6, which with my penalty was five. Seeeeeaaaaannnn....

Meh, whatever.

I'm going to work on understanding the power of my ring.
Logged
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