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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 170 171 [172] 173 174 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409102 times)

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #2565 on: December 03, 2008, 04:40:51 pm »

You killed off the last of them when they attacked you in their turn. No more have come yet. You can loiter around and gather some more if you like. :)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #2566 on: December 03, 2008, 04:42:10 pm »

now, there is a problem: if you try to come, how will you get to the top of the skyscraper?
elevator is destroyed, stairs are a lot.

maybe sean meant the skyscraper to be a challenge for me and frelock?

Gantolandon

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #2567 on: December 03, 2008, 04:45:01 pm »

Right. And I don't want to use TK on the skyscraper. Not with -2 to mental tests.

OK. So I rummage the hospital in search for some medkits or everything that would help.
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #2568 on: December 03, 2008, 04:49:29 pm »

No, err, there are still zombies AT the hospital, you can see them. There's no zombies attacking you, that's what I meant.

And if I know anything about american skyscrapers, they have more than one elevator.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Gantolandon

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #2569 on: December 03, 2008, 04:53:12 pm »

So let's get back to my previous action. I send a TK blast at zombies I can see, then I run to the skyscrapers.
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Zako

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #2570 on: December 03, 2008, 07:11:56 pm »

I focus on improving my air powers to a great extent.
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #2571 on: December 04, 2008, 08:02:07 am »

LASD and Boksi still have to post.

Btw, Korora now is rather powerful, but he is still rather disadvanteged, more so than JK. If JK's armor is damaged, he can survive without it even if he can't repair it (though it does repair itself somewhat). If Korora gets damaged, where will you find tools or skills to repair him?
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #2572 on: December 04, 2008, 08:15:52 am »

we can use TK to fix his metal i think.
but korora can't...


well, i am happy with my electricity. it can run out, but it is powerful, and it regenerate.

Rooster

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #2573 on: December 04, 2008, 08:28:09 am »

spoilers please? ;D
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #2574 on: December 04, 2008, 11:19:43 am »

You might try to repair using TK, but you don't have a skill for that. And he is, in a sense, a lot more vulnerable now, because of the -1 size penalty to dodge projectiles, and he's not made of some superalloy, so even normal bullets can swisscheese him if he gets hit.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #2575 on: December 04, 2008, 11:23:04 am »

what i am more worried baout is the -1 on electrical and EM damage. probably i won't be able to stay near him.

random thought... iwll the cube repair him?

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #2576 on: December 04, 2008, 11:27:08 am »

Hard to say. I guess it will, since it's supposed to. But he'll die if he completely loses power or gets a critical systems failure, with hardly a chance to resurrect.

Btw, I did the rolls and.... holy mother of... I'll see what the other rolls say about it, but you might have just wrecked the skyscraper. And broke an altitude record for unaided flight.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #2577 on: December 04, 2008, 11:30:15 am »

uhh... frelock overshot?

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #2578 on: December 04, 2008, 11:37:30 am »

Among other things. Like I said, I'll see what other rolls say about it, plus we have two more actions to account for.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

LASD

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Re: RTD - Multiworld Madness. Turn 77! No fate but what we make for ourselves.
« Reply #2579 on: December 04, 2008, 11:39:18 am »

where will you find tools or skills to repair him?
As I want to make the binoculars, I'll work on these for this turn.

EDIT: I don't mind at all the the condensing. Didn't feel like making a new post. :P
« Last Edit: December 04, 2008, 02:02:35 pm by LASD »
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