Rollin, rollin, rollin... yahaa! (was that a Wagon Wheels commercial?)
Turn's here!
Watch out for errors. And Zako, though his powers are still unknown.
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Turn 77 ------------
I heal myself.
| Your pain throws off your focus, and you open up several bleeding wounds on yourself instead of healing. (light bleeding)
I'll just keep going up to the roof via setting up a TK field and flying out a window.
| You walk away from the elevator in search of a window. You're surprised to find absolutely NO windows. All doors that could lead somewhere useful are locked. Thankfully, you didn't encounter anything moving.
I empower JK with the strengthof my TK helping him to get out of the pile of rubble.
| You can't quite tell where JK is, so your attempt goes in vain.
I try to blast away the rubble with my TK again.
| Finally remembering the usage of the power, you focus your telekinetic abilities in front of you, blasting the rocks away with a concentrated wave of force! You are freed.
I'm going to practice my ability to slip through small holes and generally compress my body to get through small spaces by sliping through the hole repeatedly.
| You repeatedly slip in and out through the narrow hole in the container, trying to achieve maximum speed while doing it. Some time of arduously practicing this has left you a bit tired, but you have gathered several useful skills and moves to improve your performance in confined spaces. (agility and speed now affect rolls for climbing through narrow spaces like ventilation shafts)
i try to understand in which direction the artifact is, and try to go there. if it is past that door, maul will work where electricity failed.
| It is indeed past that door. You swing your hammer with all your might, crashing it into the steel door.
WHAMMM!! The door does not budge, and the lock resists your maul's lightning.
Using glass and metal from wrecked autos, I make a pair of binoculars.
| Trying to be crafty, you gather several strips of metal and some pieces of broken glass. You then try to forge these into a pair of binoculars. Some tools would be handy though, which you learn the hard way after injuring your hand with a splinter of glass that went through your chain glove.
Now, I know what I said earlier about not having time to make "self-improvement actions". However, given that I'm in a giant and dangerous new body, I feel I'll be much more useful once I understand what's happened to me. In particular, I suspect I may have a truck form that can get the rest of us to the skyscraper. So this turn I'll inspect myself, trying to learn what my new equipment and abilities are. (Hopefully that will involve finding the Ashcraver).
| You examine yourself as well as you think is possible. You don't feel all that special, apart from the increased height and weight, and stuff. For some reason your metal surfaces retain the sensitivity of skin, though it's a bit more dull and isn't likely to cause massive pain. You don't find your sword, but you for some reason feel its presence, though you cannot find it on your body. You could really use a mirror. A rather large mirror. Say, aren't skyscrapers covered with sheets of glass?
I kill the zombies that attack me and try to keep the others from Zako's body. When the situation seem to be hopeless, then I get the fuck out of there.
| Rolling forward to free yourself, you leap to your feet, axe ready in your hand! The zombies charge at you, but you evade them and deliver powerful strikes in return!
| You completely miss one, chop another one's arm off, and mangle the faces of three more with your bone gauntlets. None of them seem to be bothered by the damage though. You stand near Zako, ready to deflect another attack.
"And I indeed decide that its time to use my fate point. Surely while being pulled down I must have been bitten, so I use the strange virus to heal myself and modify my body to become stronger, faster and more resilient to damage! I would also like to wake up.
If I wasn't bitten, I use my fate point to strengthen my will power to reconstruct my body into a stronger, faster and tougher one as well as one that is fully healed. (You weren't, so I'm using this one)"
| In your mind, you call to higher powers, to Fate itself, asking to grant you a chance to live anew and set things right! For a few seconds, nothing happens. Then all around your inner self, lights appear and grow brighter and brighter! Suddenly they all explode into a whirlwind of streaming energy that flows around you and into you, empowering your essence with great powers! You open your eyes and light streams through them (seriously scaring Gantolandon in the process), stabbing through the darkness of the night! Then your entire body begins to shine, radiating yellowish-white light, and you feel yourself reforming! Your existing powers are augmented, and your body becomes faster and stronger! Still in this blissful dream of light, you stand up. Suddenly the light fades, but the feeling of warmth and inner power lingers for a few more minutes, allowing you to absorb the energies and accustom your body to them. And then it is all gone. You are standing, completely healed, but you're not sure if anything has changed within you. You do feel stronger than you were though.
I'll go work on this problem, but someone ought to help me nevertheless. I've got a broken leg, people. I'd splint it, but uhhh, penalties.
| You manage to overcome your pain, and it only bothers you a little now.
I try to get more control of my regeneration
| Once again you attempt to bring your regenerative powers under control. So great is your will's strength that you subdue your body, disallowing it to regenerate unless you desire it yourself. (Regeneration now an ability, activated as a free action on a per-turn basis. It's still random though.)
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NPC Actions:
Allied: A stocky bearded creature that is the dwarf. Once a Keeper of Nogzulban, this dwarf has travelled with your company almost by accident. Clad in shiny plate armor with a chainmail underneath, this dwarf could be a potent warrior. Armed with an axe, but cannot use it properly. (+1 target dodge)
The dwarf tries to fix his axe.
| The dwarf wakes up, finally yanks his axe's blade from the car's hood, and sits down with the pieces of the axe. You can't see what he is doing, but a while later you see him walking by with a perfectly good axe in his hand.
Neutral: None.
Enemy: Hospital Zombies #1:{1} The last of the zombies throw themselves at Gantolandon and Zako, but the two are ready for them this time and quickly dispatch them. Gantolandon decapitates three, and Zako uses his newfound strength to just scissor-kick the last two into oblivion, breaking their necks. No more zombies come from the hospital for the moment, they seem to be occupied with something else.
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Status after turn:
Location: Down on the ground out on the gloomy street.
Equipment: Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling. Wielding a Darkfire Halberd.
Health: Left leg broken.(-1 movement) Mild Pain.(-1 mental) Light bleeding.
Abilities: Basic TK Manipulation.Basic TK Healing. Big Bully. Visual Omnisensor (active).
Special status: Dense Carbon Flesh Interweave. Can only speak goblin.
Location: Standing upright on one of the top floors in the central skyscraper.
Equipment: Wears underwear, fairly comfortable greyish trousers, and an armor set(-Iron splint-mail-, a shirt of leather, Bronze plated greaves, <<Iron high boots>>). Wieldds a +Steel maul of Lightning+.
Health: Unharmed.
Abilities: Basic Hammerfighting. Shrapnel Self. Advanced TK Healing. Empowered by Lightning (currently Lightly Drained(-1spd)). Adv.Electricity Manipulation. Selective Translator (active).
Location: Standing upright out on the gloomy street.
Equipment: Unknown.
Health: Undamaged.
Abilities: Unknown.
Special status: Mech
Location: Standing upright out on the gloomy street.
Equipment: Wearing the armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and <<Copper plated boots>>. Wielding a wooden broadsword with sharp edges of a shimmering material.
Health: Front half of the body deeply tanned. Moderate to severe burns on most of the body. Small cuts all over the body. Moderate pain (-1 mental and physical actions). Light bleeding.
Abilities: Basic Swordsmanship. Basic TK Healing. Extended TK Bolt. TK Ripper Slash.
Location: Standing upright near the hospital at the central street.
Equipment: Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Wielding a +Bone Axe+. Holding a roll of aluminium foil (25cmx10m)
Health: Large bruise on left shoulder. Left arm covered in blisters and burns of various degrees. Mild pain.
Abilities: Basic TK Healing(!). Selective Translator (active). Unknown ability.
Location: Floating in the TK field on the 30th floor of the central skyscraper.
Equipment: Wearing underwear, a ≡<<≡Giant cave spider silk robe≡>>≡, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. 12 shimmering arrows and 20 plain wooden arrows in the robe's quiver. Holding a shimmering shortbow.
Health: Unharmed.
Abilities: Slightly improved strength. Meagerly improved agility. Can be cautious while calm. Improved TK Healing III(!). Stone Frank's Revivification. TK Field+. Selective Translator (active).
Special Status: Electricity resistant.
Location: Down on the ground in the dark alleyway.
Equipment: Naked.
Temporary Status: Buried in lots of debris. (-3 all physical actions)
Health: Unharmed.
Abilities: Enrage Other. Enrage Self. Extended TK Healing. Remote Body Control. Selective Translator (active). Wideband Omnisensor (active, UV).
Special Status: Flesh turned into steel. Thermal stress. Rollerblades in the forearms.
Location: Standing upright out on the gloomy street.
Equipment: Wearing a set of armor consisting of (severely torn up) hard black studded leather armor and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+.
Health: Body covered by light burns. Mild pain.
Abilities: Can perform heavy metal. Haywire Regenerator. Disease Resistant.
Special Status: Splitting lower jaw. Horselike lower body.. Four extra arms. Four fingers on each arm. Head hair transformed into flexible spikes. Body covered by patches of very hard tissue. Ribcage fused into a solid shell. Body covered with short thick black hairs. General -2 penalty to charisma when communicating with humanoid creatures, and another -1 if the creature's not hairy.
Location: Standing upright out on the gloomy street.
Equipment: Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*. Holding a piece of dwarven armor with a small key embedded.
Health: Nasty cut on left hand. Light bleeding. Pain(-1 mental).
Abilities: Improved mimics. Power of Peace. Power of Persuasion (suit bonus does not apply). Selective Translator (active).
Special Status: Peacekeeper (active on non-zombies).
Location: Standing amid debris in the dark alleyway.
Equipment: Wearing purple stretchy shorts. Useless shreds of underwear on right arm.
Health: Unharmed.
Abilities: Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Basic Pyrogenesis.
Transportation: Yellow personal mech that is actually a Corpse-steel power armor. Shows signs of self-awareness. Can absorb inanimate and living objects.
Transp. Equip.: A collection of axes and swords, a long tri-blade claw, and steel clawed fists. 12 unspent bolts for internal launcher.
Location: Standing upright near the hospital at the central street.
Equipment: Wearing underwear.
Temporary Status: Fated. (+1 all rolls until next action)
Health: Unharmed.
Abilities: Strong. Air Manipulation. Possible undiscovered abilities.
Location: Standing upright in the dark alleyway.
Equipment: Wearing underwear and a worn cloth jacket with spacious pockets. Holding a half-full bottle of vodka, a cigarette lighter, and a baseball. Wields a broken crowbar.
Health: Unharmed.
Abilities: Slick crawler. Experienced Climber. Uncanny jumping. Night vision. Heightened senses. Mii'Ari physique. Mii'Ari hand claws.
Special Status: Covered with fur. Telepathy-resistant.
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Artifacts: "The ring consists of a toroidal adamantine core surrounded by a shell of tempered steel with thin bands of gold along the rims of the ring. Set into an adamantine frame on its top is a Star Sapphire imbued with the dark soul of a Greater Demon, under absolute control of the wearer. The steel surface of the ring is covered by three hundred tiny tiles of granite, engraved with images of various creatures, all being dead.
The wearer of the ring may call onto the soul of the demon, which can manipulate darkness and fire - anything from direct projection to creating sentient forms to giving protection against.
The wearer can also give an order to summon a creature mad with rage (any creature from the DF world you have seen), which will use up one or several of the stone tiles, depending on the power of the creature. The tiles may be restored, but only through personally killing sentient creatures with bare hands and absorbing their essence with the ring, which also adds that creature to the ""summonable creatures"" list.
The price to pay for all this power is a constant aura of darkness that any living being will feel (and will react accordingly), and the wearer may, under critical stress, give in and become controlled by the trapped demon soul.
(No passive bonuses. In a single turn, you can either perform an act of darkness/fire manipulation (including creating a prolonged effect), or summon a creature/creatures, but not both. The magnitude and potential of both depend on your skill - the ring grants ""basic level"" only. You can only absorb the essence of a creature you killed with your own bare hands, and only if it died last turn, at most.)
Currently applied effects: (-1 to relevant ability for every active effect)
Darkfire halberd - haft of materialized darkness."
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Environment:
Raccoon city, as seen from above: A large-ish city, roughly circular in layout. The downtown has numerous skyscrapers of varied height, and further towards the edges the buildings become less and less pronounced, forming an uneven mass of constructions that abruptly ends, hitting a high wall that surrounds the city for some reason. There aren't any clearly noticable locations, except maybe a few hospitals and malls that manage to stand out.
Raccoon city, dark alleyway: A usual dark and damp alleyway in the slums of some big city, between two large buildings. The city itself is probably rather big as well, you can see many tall buildings in the distance. It is night, but many street lights don't work. Something's strange about this city, but you can't quite make out what it is.
Raccoon city, sewers under dark alleyway: A rather narrow, dark, wet, and very smelly place. Well, it's a sewer.
Raccoon city, gloomy street: A street that the alleyway connects to. It's a little cleaner than the place you've been at now, but not too broad, and not much less darker. At least half the lamps on the street are not lit. A number of buildings of varied sizes go along the street. You see something that looks like a major street or highway, crossing this one some distance away.
Raccoon city, rooftop over dark alleyway: The roof of some building. There's a door to the stairs into the building.
Raccoon city, downtown center: Several tall buildings standing in a cluster. Something's happening on the roof of a central building.
Raccoon city, central skyscraper: A tall building of glass and steel. A helicopter is standing on the roof. The front lobby is a wide-ish hall with a security booth and some decorative chairs/plants. An elevator(broken) and stairs both lead to upper floors. The 30th floor is poorly lit, but looks like a lab or elaborate office floor. From the outside, the bulding looked to have at least 60 floors.
Raccoon city, central highway: A four-lane highway intersecting the gloomy street, and going on towards the center of the city. Many other small streets intersect this one, and there are a lot of cars present, though most are pretty banged up or burned. There's a hospital some distance along the street.
Raccoon city hospital: A large white building that just screams "HOSPITAL" when you look at it. A number of cars, and several ambulances stand near it, in various conditions.
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Background: [3] Gunshots on the roof intensify, it sounds like a machinegunner platoon doing target practice.