Hey there, turn done! Well, it went just as I unknowingly "predicted", but fewer of you ended up in the sewer than I expected. The next turn might be action-packed, who knows?
EDIT: DAMN YOU, ANDREA!!! (j/k
)
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Turn 69 ------------
i say " LIGHT ON" as loud as i can, and i charge the head of my hammer with enough electricity to make a powerful light.
| "LIGHT ON!!!"… er…
"LIGHT ON!!!!!"… hm. Even repeated attempts at making your maul shine like the sun have failed. The lightings started to break out of control and arc away before a sufficient charge could be accumulated, and you lost some charge yourself.
"Alright, I'll head out and explore, preferably getting out of this alleyway and into the open. I intend to find the artifact, or at least try.
I also use my fire manipulation to make my halberd's head glow brighter, like andrea."
| You don't manage to channel the fire into the already fiery halberd, it just glows like a weak torch. While you were busy doing this, you headed for the end of the alleyway and towards the street, when suddenly…
FWHOOOSH!..>THUD<. You fell into an open manhole
| and broke a leg. It's wet and dark in here, not to mention smelly, but there seems to be sufficient space to stand. Your halberd provides insufficient light, enough only to see the walls in your immediate vicinity.
I follow Boksi and also use TK to heal my hands.
| You watch Boksi as he walks and falls into a manhole. Barely containing a sudden burst of laughter, you forget what you wanted to do.
I'll follow Boksi, Ashcraver at the ready.
| You get up, and walk drowsily behind Boksi. When he suddenly falls down, you manage to stop at the brink. You're ever so slightly worried, so you descend into the hole to see if he needs help. The Ashcraver is too big to be used down here.
I follow Boksi and observe as much as possible on the way.
| You follow korora as he climbs down into the sewers. You're really not sure whether the sewers look or smell worse than the alleyway you came from.
I follow Boski, besides which this is probably the only way out of the alleyway.
| Managing to restrain yourself, you keep from either falling over laughing or actually climbing down after Boksi.
I also follow boski while practicing manipulating air.
| You're still happily sleeping.
Well, I'll try to get the TK field up once again, but this time while following our fearless leader (Boski).
| Encasing yourself in the protective bubble of the TK Field, you hover above the ground. Before you can follow Boksi, however, an unfortunate accident involving a manhole hides him from your view. You only manage to understand what's happening when Korora follows suit. You fly over the manhole, trying to understand if anyone is in need of your help.
I'll practice climbing the buildings around us.
| Gracefully, like a cat that you are, you jump onto the second floor (barred) window of a building, and start climbing the brick wall from there. You do this masterfully, quickly gaining expertise in more advanced climbing. In barely half a minute, you are already on the top of the building, looking down. It might not have been a good idea, though - you see a man, dressed in some common clothing, lying face down on the roof not too far from you. The body does not look any stranger than a dead man on a roof would look, but for some reason you feel danger.
I try to get immunity to all kinds of diseases
| Focusing once more on the powers of your body, you reorganise yor immune system in such a way that it begins continuously replicating antibodies to all bacteria and viruses that you know, and gradually sending them out into the bloodstream, guaranteeing increased protection against disease. (+1 to resistance against all natural diseases)
| Your two extra arms suddenly grow back. On either side of your waist. Your underwear manages to remain in place, but your greaves are torn apart. (+1 str)
(RTTAI:{4}): I grab andrea and follow Boksi.
| You stopped even before you saw Boksi fall, because you reconsidered grabbing the lightning-infused andrea.
I pick up everyone who is unconscious and follow Boksi while attempting to fix my vision.
| Barely seeing shapes in the weak reflected radiation from space, and the leftovers from the recent fusion discharge, you manage to find Zako sleeping on the rug, tuck him under your arm and attempt to follow Boksi. Without seeing what is where, however, you are quickly forced to succumb to gravity, and both fall through the manhole.
| You landed on your feet, but Zako got hit in the forehead by the edge of the manhole.
| He's got a heavy bruise there now, but seems to be coming back to his senses (sleep penalty negated).
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NPC Actions:
Allied: A stocky bearded creature that is the dwarf. Once a Keeper of Nogzulban, this dwarf has travelled with your company almost by accident. Clad in shiny plate armor with a chainmail underneath, this dwarf could be a potent warrior. Armed with an axe, but cannot use it properly. (+1 target dodge)
The dwarf examines the manhole.
| And he's still unconscious. Man, that dwarf's out for long.
Neutral: None.
Enemy: None.
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Status after turn:
Boksi: Down in the sewers under the dark alleyway.
Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the
The Smoldering Night of Peeling. Wielding a
Darkfire Halberd.
Left leg broken.(-1 movement) Pain.(-1 mental)
Abilities:
Basic TK Manipulation.
Basic TK Healing.
Big Bully. Special status:
Dense Carbon Flesh Interweave.
Can only speak goblin.
Activated Visual Omnisensor.
"The ring consists of a toroidal adamantine core surrounded by a shell of tempered steel with thin bands of gold along the rims of the ring. Set into an adamantine frame on its top is a Star Sapphire imbued with the dark soul of a Greater Demon, under absolute control of the wearer. The steel surface of the ring is covered by three hundred tiny tiles of granite, engraved with images of various creatures, all being dead.
The wearer of the ring may call onto the soul of the demon, which can manipulate darkness and fire - anything from direct projection to creating sentient forms to giving protection against.
The wearer can also give an order to summon a creature mad with rage (any creature from the DF world you have seen), which will use up one or several of the stone tiles, depending on the power of the creature. The tiles may be restored, but only through personally killing sentient creatures with bare hands and absorbing their essence with the ring, which also adds that creature to the ""summonable creatures"" list.
The price to pay for all this power is a constant aura of darkness that any living being will feel (and will react accordingly), and the wearer may, under critical stress, give in and become controlled by the trapped demon soul.
(No passive bonuses. In a single turn, you can either perform an act of darkness/fire manipulation (including creating a prolonged effect), or summon a creature/creatures, but not both. The magnitude and potential of both depend on your skill - the ring grants ""basic level"" only. You can only absorb the essence of a creature you killed with your own bare hands, and only if it died last turn, at most.)
Currently applied effects: (-1 to relevant ability for every active effect)
Darkfire halberd - haft of materialized darkness."
andrea: Standing upright on the green rug in the dark alleyway.
Wearing underwear and
fairly comfortable greyish trousers. Also wearing a
armor set: -Iron splint-mail-, a shirt of leather, Bronze plated greaves,
<<Iron high boots>>. Wields a +Steel maul+.
Unharmed.
Abilities:
Basic Hammerfighting.
Shrapnel Self.
Basic TK Healing(!).
Empowered by Lightning (currently Moderately Drained(-1spd,-1agi)).
Adv.Electricity Manipulation. Special status:
Activated Selective Translator.
korora: Standing in the sewers under the dark alleyway.
Wearing underwear, and makeshift bra-scarf clothing. Also wearing the
armor set:
≡<<*Gold-Iron breastplate*>>≡, a soft leather shirt, an Iron helmet, some hard leather greaves and -Aluminum high boots-. Wields
The Ashcraver.
Unharmed.
Abilities:
Basic Swordsmanship.
Mighty.
Extremely Agile.
Extended TK Healing.
"A massive, massive, MASSIVE sword. It is three meters long, 1'3'' (~40cm) wide, and dazzingly bright. Its fine steel has been polished to reflect light like a mirror. Its one edge is curved, jagged at the hilt, the other is straight and so sharp it could probably slice adamantine blocks like salami. Down the center of the sword, which is at least 2'' thick, runs a hollow slit 3'' wide, in which yeat another, smaller and straighter sword is concealed. The entire surface of both swords, except of course the sharp cutting edges, is finely engraved with uncountable images, among which the launching of the Challenger, world war II, a nuclear explosion, a trainwreck, and a rotary excavator. The hilt itself (being at the same time the hilt of the smaller sword) is decorated with gold and emeralds you can only assume you've taken from someone, arranged in beautiful patterns, and the handle is woven with three lines - one is a scaly snake with two small rubies in the eyes, and two seem awfully like DNA strands. You get a feeling you could decipher the human genome if you looked closely enough. The guard of the hilt is exquisitely detailed as well, but right down the senter of it, spanning the breadth of the sword, is a solid rectangular golden plate, with the single word: ""ASHCRAVER"" deeply embossed onto it. The entire thing is so immeasurably brilliant, you almost don't want to touch it fearing it'll stick to your hand and corrupt you like some magic ring. Overcoming this fear, you pick it up. Despite its size, it is relatively lightweight, relatively, of course, to anything else so large and made of steel. (+2 to damage, +1 to attack, -1 to strength and agility)
The second form is a smaller (comparatively) blade, that together with the folding hilt guard looks like an overgrown sai. It's also exquisitely detailed, but lighter. (+1 to damage, -1 to agility).
The Ashcraver seems to accumulate the energy released by the deaths it causes. The process is admittedly rather slow, but has good uses."
chaoticag: Standing upright on the green rug in the dark alleyway.
Wearing the
armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and
<<Copper plated boots>>. Wielding a wooden broadsword with sharp edges of a shimmering material.
Unharmed. Front half of the body deeply tanned.
Abilities:
Basic Swordsmanship.
Basic TK Healing.
Extended TK Bolt.
TK Ripper Slash.
Gantolandon: Standing upright in the dark alleyway.
Wearing underwear, a thin silky sweater, and
a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Wielding a +Bone Axe+. Holding a roll of aluminium foil (25cmx10m)
Unharmed.
Abilities:
Basic TK Healing(!). Special status:
Activated Selective Translator.
Frelock: Floating in a small TK bubble over the dark alleyway.
Wearing underwear, a
≡<<≡Giant cave spider silk robe≡>>≡, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. 12 shimmering arrows and 20 plain wooden arrows in the robe's quiver. Holding a shimmering shortbow.
Unharmed.
Abilities:
Slightly improved strength.
Meagerly improved agility.
Can be cautious while calm.
Improved TK Healing III(!).
Stone Frank's Revivification.
TK Field+. Special status:
Activated Selective Translator.
Electricity resistant.
Kashyyk: Standing in the sewers under the dark alleyway.
Naked. Wielding an Iron Battleaxe.
Unharmed.
Flesh turned into steel.
Thermal stress. Dazed.
Abilities:
Enrage Other. Enrage Self.
Basic TK Healing(!).
Remote Body Control Special status:
Activated Selective Translator (2).
Activated Wideband Omnisensor (X-ray) Extra:
Rollerblades in the forearms. Rooster: Standing upright on the green rug in the dark alleyway.
Wearing underwear, a
set of armor consisting of (severely torn up) hard black studded leather armor and broken iron plated high boots, and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+.
Body battered.
Abilities:
Disease resistant. Can perform heavy metal. Odd regeneration power. Special Status:
Four extra arms. Knees facing backwards. Four fingers on each arm.
Seven clawed toes on each foot.
Two noses.
Three horns on head. Head hair transformed into flexible spikes.
Body covered by patches of very hard tissue.
Ribcage fused into a solid shell.
Brittle bones. Body covered with short thick black hairs. General -2 penalty to charisma when communicating with humanoid creatures, and another -1 if the creature's not hairy.
LASD: Standing in the sewers under the dark alleyway.
Wearing underwear, and a
white/pink/yellow suit and top hat made of underwear. Also wearing the
armor set:
<<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a
*Evil Aluminum tower shield* and a
worn 9mm Beretta (5). Holding a piece of dwarven armor with a small key embedded.
Unharmed.
Abilities:
Improved mimics.
Power of Peace.
Power of Persuasion (suit bonus does not apply).Special status:
Peacekeeper.
Activated Selective Translator.
Jay Kayell: Standing upright on the green rug in the dark alleyway.
Wearing purple stretchy shorts. Useless shreds of underwear on right arm. Wearing
Composite Reinforced Corpse-steel power armor. The armor is armed with a collection of axes and swords, a
long tri-blade claw, and its steel clawed fists as well. The armor has 12 unspent bolts.
Unharmed.
Abilities:
Novice Wrestler.
Basic TK Healing.
Blood of the Blood God.
Blood Rage.
Basic Pyrogenesis.
Zako: Down in the sewers under the dark alleyway.
Wearing underwear.
Unharmed. Barely asleep.
Abilities:
Basic Air Manipulation.
Neo1096: Standing upright on the green rug in the dark alleyway. Tired and weary (-1 any next action).
Wearing underwear.
Unharmed.
Abilities:
Experienced Climber.
Uncanny jumping.
Night vision.
Heightened senses.
Mii'Ari physique.
Mii'Ari hand claws. Special status:
Covered with fur.
Telepathy-resistant.
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Environment:
Unknown city, dark alleyway: A usual dark and damp alleyway in the slums of some big city, between two large buildings. The city itself is probably rather big as well, you can see many tall buildings in the distance. It is night, but many street lights don't work. Something's strange about this city, but you can't quite make out what it is.
Unknown city, sewers under dark alleyway: A rather narrow, dark, wet, and very smelly place. Well, it's a sewer.
Unknown city, rooftop over dark alleyway: The roof of some building. There's a door to the stairs into the building. Near the center, a man in grey common clothing is lying, presumably dead, face down.
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Background: [5] With his sharp senses, Neo can hear that the "dead" man is actually faintly breathing. He also thinks he sees a helicopter, but it is very far away, outside of the city. People in the sewers can hear the sound of many tiny feet, approaching.