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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 123 124 [125] 126 127 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409120 times)

chaoticag

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Re: Roll To Dodge - Multiworld Madness. Turn 62! Almost there!
« Reply #1860 on: November 15, 2008, 02:24:02 am »

I help korora.
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Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Turn 62! Almost there!
« Reply #1861 on: November 15, 2008, 04:39:15 am »

Well, that is not exactly fair on Zako is it?
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Devath

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Re: Roll To Dodge - Multiworld Madness. Turn 62! Almost there!
« Reply #1862 on: November 15, 2008, 05:01:09 am »

Ah claimz a spot! Rawr!
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Turn 62! Almost there!
« Reply #1863 on: November 15, 2008, 05:28:48 am »

Zako and Nonanonymous (should the latter still be interested) will enter the game when you shift. The rest will go in if slots open up (meaning if one of you dies).

Btw, the next turn's comment will be "Buckle your sphyncters!". In many ways. :P I hope that what's left of you by the time Frelock's action resolves will be able to survive till you shift. ;)

Also, Rooster's holding us back a little. By "a little" I mean the difference between me finishing the turn now, and me finishing it at midnight, in 10 hours.
« Last Edit: November 15, 2008, 05:32:25 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Turn 62! Almost there!
« Reply #1864 on: November 15, 2008, 05:34:06 am »

... I hope that what's left of you ...

What is that supposed to mean?
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Turn 62! Almost there!
« Reply #1865 on: November 15, 2008, 06:05:13 am »

Think "crashing into a marksdwarf with a massive chunk of rubble you are on" combined with "overshot". It wasn't all that bad though.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

LASD

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Re: Roll To Dodge - Multiworld Madness. Turn 62! Almost there!
« Reply #1866 on: November 15, 2008, 06:13:25 am »

If I can, I'll move my translator-related action to the Cube, if we get there.

Now, I'll help Elica and Erib by holding a hand on each during the transition.

Unless they're too far apart. Then I'll help just the dwarf. (He's more hardcore than Elica. I'll recruit him in the Cube.)

I wonder if everyone who enters the Cube will have a headband when they leave it.
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Zako

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Re: Roll To Dodge - Multiworld Madness. Turn 62! Almost there!
« Reply #1867 on: November 15, 2008, 06:25:32 am »

Say, if the 2 npc's live then they can be me and Nonanonymous.
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Turn 62! Almost there!
« Reply #1868 on: November 15, 2008, 07:47:21 am »

They'd need to have headbands. No, I'll leave them as NPCs, there are universal laws that apply here.

LASD: If you like, sure. Rooster probably won't post until later.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Rooster

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Re: Roll To Dodge - Multiworld Madness. Turn 62! Almost there!
« Reply #1869 on: November 15, 2008, 07:58:07 am »

I'm here!
first: I fix up my spine
second:I'll try to harden my bones
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Turn 62! Almost there!
« Reply #1870 on: November 15, 2008, 08:11:32 am »

Fix up your... what? Your wounds have been healed with your regeneration, check your status. If I forgot to mention it in the text, it doen't mean it didn't happen. :D
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Turn 62! Almost there!
« Reply #1871 on: November 15, 2008, 08:49:50 am »

Alright, the turn is ready. Rooster, I used your second action. I'll do the statuses now and post the turn. Alas, you lost one companion.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Turn 62! Almost there!
« Reply #1872 on: November 15, 2008, 08:55:23 am »

somebody died ?  :'(
we will have to build a mausoleum somewhere.
(you mean NPC, not PC, isn't it? because if a PC died, it would be muuuuch worse)

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Turn 62! Almost there!
« Reply #1873 on: November 15, 2008, 09:12:59 am »

No, you just "lost" one, heh. I wouldn't classify that as dying. Anyways, here it comes!!!
(I hope I didn't screw this one up anywhere...)

------------      
Turn 63      
------------      
Quote from: Kashyyk
   I haul Andrea out of the Ground and onto the Rug with my TK manipulation non-skill.   
|   Pulling together all of your powers, you concentrate them downward, towards where you think andrea is! The stream of your power rends the ground apart, creating a thin crevice in it, going all the way down to the concealed cave! Noticing a gleam in the darkness, you concentrate on it, and exert a telekinetic force upon it! In a moment, the glowing object, that turns out to be andrea, surfaces from the crevice. You carefully land andrea onto the rug, and dismiss the TK force. The crevice promptly closes. (You now have basic TK manipulation.)   
Quote from: korora
   OK, I'll push the [X] key on the panel.   
|   You run towards the panel, but the ground under your feet shifts suddenly (being suspended in the bubble and all) and you fall, letting the glowing sock out of your hand.   
Quote from: andrea
   "if kashyyk saves me, and i am on the rug, i practice my lightning shooting against the marksman swarf.
if kashyyk take me out, but i am not on the rug , i go to the rug and take kashyyk with me.
if i am stil down there, i enter a trance to make the air last longer"   
|   The ground is a little unsteady, but you do your best to aim at the, uh, swarf. But, before you can call a lightning onto him, out of the ground around you emerge the dark feline monsters! They must have crept through the field while you were on the ground, and hid! The one closest to you bares it impressive claws, and prepares to pounce, making you opt for a defencive stance instead.   
Quote from: Boksi
   I call upon the powers of my ring and the power of the earth! Imagining the silhouette of a halberd, I form it from steel, forged with the fires of my soul(OK, the demon's actually) and tainted by it's darkness!   
|   You call upon your earthen powers, making a pillar or stone rise up before you! Focusing your thought on the image of the halberd, you direct your ring's power at the stone, melding and shaping it into a menacing weapon! The fire and the darkness of the demon's soul enter your creation, infusing its blade with fiery rage, and shaping its handle with the form of shadows. The fire manifests as a fiery crystal in the head of the halberd. Having finished your work, you pick it up. (Darkfire Halberd, impossible to break or block with, deals fire damage in addition to cutting, cannot be wielded by anyone except the wearer of the demon's ring.)   
Quote from: LASD
   I'll help Elica and Erib by holding a hand on each during the transition.   
|   You stand between Elica and the dwarf (who still hasn't told you his name), and hold your hands on their shoulders. They look at you quizzically, but remain where they are.   
Quote from: Frelock
   Well, my last action in this world will be to crush that stupid marksdwarf.  TK TAVERN, VERSION II!   
|   Using Gantolandon's power, you are able to control the TK Field even with the great size and mass! Without hesitating further, you fly the tavern upwards, above the irritating crossbowdwarf, and send the entirety of it crashing down at RAMMING SPEED!!!!!!!!!!!!!!!!! | The dwarf saw through your tactic, but wasn't quick enough on his legs, and the tavern landed on him, burying him deep in he ground!!! The shock from the impact throws off your concentration, | making you release the bubble! Now hanging in midair without a supporting force, the tavern crashes down! (though it is only five meters or so, it still has momentum from the field's impact)   
Boksi:{5}   Boksi calls on his earth manipulation once more, fixing himself to the ground with a patch of quicksand, that quickly dissipates when he is out of danger.   
andrea:{1+1}   Andrea is thrown off from his position on top of the hill, and tumbles down the side! | Only his dignity is harmed, if that.   
Rooster:{4}   Rooster grabs the rug with his four arms, and remains in place.   
Frelock:{5}   Frelock uses some minor remnant force from the TK bubble to negate his own momentum.   
Gantolandon:{6}   Gantolandon sees the danger and jumps away from Frelock, sliding down the side of the hill! He's not harmed.   
Kashyyk:{4}   Kashyyk uses his newly acquired power to keep himself stationery.   
korora:{1}   Korora tried to rise to keep going to the panel, but this sudden jolt has caught him flat-footed, and he is thrown off the hill and down towards the ground!!! | He lands hard, breaking his arms and legs, and getting a lot of bad-looking scratches all across his back.   
chaoticag:{5}   Chaoticag manages to keep himself balanced, and remains standing.   
LASD:{1}   From his standing position, LASD could do little to stop himself. He's also thrown off the hill. | He fares little better than korora, only breaking one arm, but receiving much the same other injuries.   
Jay Kayell:{4}   JK's armor digs into the ground with its many weapons, preventing him from sliding off.   
Elica:{4}   Elica was holding onto the rug, and that helped him remain where he was.   
Third keeper:{3}   The dwarf's a little heavier than the elf, and even though he tried to hold on he still slipped and rolled sideways, but he didn't slip off the hilltop.   
Marksdwarf:{2}   The tavern added to the damage the marksdwarf sustained from being hit by the TK field. | Before he could do anything about it, his body was crushed by many tons of soil and rubble, and he died.   
Monsters:{3}   The six felines felt their master's passing, and even though the barely slipped during the crash, they decided it would be best to vacate the area immediately.   
Quote from: Jay Kayell
   I focus intently at fully mastering fire.   
|   The recent "violent descent" did not help your concentration, so you didn't manage to master creating or manipulating flames.   
Quote from: Gantolandon
   I concentrate on learning how to make TK protecting bubbles.   
|   Sliding down the side of the hill, you concentrate all the knowledge you managed to obtain while assisting Frelock, and try to create a TK field of your own! Impossibly, you succeed, and a transparent bubble of force encases you, but your momentum carries the globular shell onwards, making it roll away from the tavern towards the edge of the town!   
Quote from: Rooster
   I'll try to harden my bones   
|   You try to mentally control your regeneration to alter your bone structure, but fail miserably. At least you didn't make it worse. | You don't feel anything special within your body.   
Quote from: chaoticag
   I help korora.   
|   Seeing korora fall off the hill, and the world key lying next to the panel, you decide to act quickly. Madly dashing forward, you swipe the sock-key from the ground without slowing down and stop over the panel. The panel suddenly lights up brightly, the "IV" button rapidly flashes. You hesitate for a moment, looking around yourself for anything that might be done still. The town is more or less in ruins, the tavern has been burned, blown up, then lifted and dropped twice. The keep's been taken down by brick. The temple practically doesn't exist. Dead bodies and streams of blood fill the remaining streets. You smile to yourself, look back at the panel, and drive your index finger into the corner button. In the same instant, the world before you explodes into blinding blasts of pure light. Blast upon blast, like tidal waves from a supernova explosion, the light leaves you dizzy and confused. For a split nanosecond, you think you've felt a great tremor, as if several quadrillion cubic kilometers of space have been compressed to a tiny speck and suddenly destroyed.   
Transcendence!!!      
Boksi:{5}   Boksi managed to concentrate his thought, and wasn't affected by the transfer.   
andrea:{1}   For all his electric power, andrea is unable to withstand the epilepcy-inducing light show, and falls to the ground unconscious.   
Rooster:{4}   Rooster takes joy in the blasting light, probably considering similar effects for some rock concerto.   
Frelock:{3}   Being of strong mind, Frelock is able to resist the effects induced by the world shift, coming out only slightly dizzy.   
Gantolandon:{3}   Gantolandon is startled by the shift, and comes out of it dazed.   
Kashyyk:{5}   Kashyyk's mind seems to be made of iron as well. He isn't affected in any way.   
korora:{4}   Korora manages to recollect his thoughts and prepare for the worldshift as he lay on the ground. Though his body is injured, his mind comes to no harm.   
LASD:{6}   LASD was expecting the shift, even though he suffered injuries. In the split second that the shift has lasted, he tried to look beyond the worlds, to gain further understanding of what is happening to them. The universe responded, and inflicted upon him another series of images that would describe their situation. The overall picture remained unclear to him, but among the images seen was a great war spanning multiple galaxies, a single enormous ship traversing uncountable universes, and a large group of humans and humanoids working together, preparing for a final battle. The stream of images ended, and LASD was dumped onto the green rug, staring blankly into the ceiling, confused.   
Jay Kayell:{3}   Jay Kayell is only slightly affected, getting a little dizzy from all the light.   
Elica:{2}   Elica, remaining seated where he was, suddenly fades out of existence.   
Third keeper:{5}   Having rolled off after the impact, the dwarf grabs Kashyyk's leg to stop himself. As the world shift occurs, the dwarf clutches at Kashyyk's ankle, refusing to believe what is happening. When everyone is back at the cube, the dwarf refuses to let go of Kashyyk's leg, fearing he may disappear just as the elf did.   
   A second later, when your sight returns to you, you see before you the familiar dark metal walls of the cube. The green rug, completely unharmed by your adventures, is still on the floor. You are standing in the middle of the great room, the nine pedestals still surround you, and the green panel is back on the fourth wall. You feel the green sock in your hand vibrate, as if itching to be placed on its rightful place.   
------------      
NPC Actions:      
Allied:      
None, sadly.      
Neutral:      
Quote from: Third Keeper
   A stocky bearded creature that is the dwarf. Once a Keeper of Nogzulban, this dwarf has travelled with your company almost by accident. Clad in shiny plate armor with a chainmail underneath, this dwarf could be a potent warrior. If he had a weapon.   
   The dwarf tries to overcome his fear and carefully remove his hands from Kashyyk's ankle.   
|   Slowly, as if he were hanging above a bottomless pit, the dwarf loosens his grip on Kashyyk. Then he closes his eyes, and lets go. Nothing happens. The dwarf opens his eyes, sighs in relief, and stands up.   
Enemy:      
None.      
------------      
Status after turn:      
Boksi:      
Standing upright on the green rug inside the starting cube.      
Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling. Wielding a Darkfire Halberd.      
Unharmed.      
Abilities: Basic TK Manipulation.Basic TK Healing. Big Bully. Special status: Dense Carbon Flesh Interweave. Can only speak goblin. Activated Visual Omnisensor.      
andrea:      
Down on the green rug inside the starting cube.      
Wearing underwear and fairly comfortable greyish trousers. Also wearing a armor set: -Iron splint-mail-, a shirt of leather, Bronze plated greaves, <<Iron high boots>>. Wields a +Steel maul+.      
Slightly singed. Unconscious.      
Abilities: Shrapnel Self. Basic TK Healing(!). Empowered by Lightning (currently Fully Charged). Special status: Activated Selective Translator.      
korora:      
Down on the green rug in the starting cube.      
Wearing underwear, and makeshift bra-scarf clothing. Also wearing the armor set: <<+Iron breastplate+>>, a soft leather shirt, an Iron helmet, some hard leather greaves and -Aluminum high boots-. Wields The Ashcraver. Holding two large nuggets of gold (2kg), one particularly large sapphire (0.5kg).      
Several nasty cuts and scratches all over the torso. Arms and legs broken in several places, all body battered. Three arrows stuck into left upper arm, left upper leg, and lower body. Minor bleeding.      
Abilities: Mighty. Extremely Agile. Extended TK Healing.      
chaoticag:      
Standing upright on the green rug inside the starting cube.      
Wearing the armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and <<Copper plated boots>>. Wielding a wooden broadsword with sharp edges of a shimmering material. Holding Nogzulban Zirilzaneg Soloz.      
Unharmed.      
Abilities: Basic TK Healing. Extended TK Bolt. TK Ripper Slash.      
Gantolandon:      
Standing upright on the green rug inside the starting cube.      
Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Holding a paperclip. Wielding a +Bone Axe+.      
Unharmed.      
Abilities: Basic TK Healing(!). Special status: Activated Selective Translator.      
Frelock:      
Standing upright on the green rug inside the starting cube.      
Wearing underwear, a somewhat dirty and badly slashed up <<*Giant cave spider silk robe*>>, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. Holding a wad of shredded shimmering cloth, 12 arrows, pieces of wood plate armor with shimmering runes, and a shimmering shortbow.      
All body battered.      
Abilities: Slightly improved strength. Meagerly improved agility. Can be cautious while calm. Improved TK Healing III(!). Stone Frank's Revivification. TK Field+. Special status: Activated Selective Translator.      
Kashyyk:      
Standing upright on the green rug inside the starting cube.      
Naked. Wielding an Iron Battleaxe.      
Flesh turned into iron, broken arrows in abdomen, right leg, and left shoulder. Upper body Damaged. Head Damaged.      
Abilities: Enrage Other. Enrage Self. Basic TK Healing(!). Remote Body Control Special status: Activated Selective Translator (2). Steel scales. Activated Wideband Omnisensor (normal)Extra: Rollerblades in the forearms.      
Rooster:      
Standing upright on the green rug inside the starting cube.      
Wearing underwear (probably), a set of armor consisting of (severely torn up) hard black studded leather armor and greaves, broken iron plated high boots, and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+.      
More or less unharmed. Two extra arms. Knees facing backwards. Four fingers on each arm. Seven clawed toes on each foot. Two noses. Three horns on head. Head hair transformed into flexible spikes. Body covered by patches of very hard tissue. Ribcage fused into a solid shell. Brittle bones. Body covered with short thick black hairs. General -2 penalty to charisma when communicating with humanoid creatures, and another -1 if the creature's not hairy.      
Abilities: Can perform heavy metal. Odd regeneration power.      
LASD:      
Down on the green rug in the starting cube.      
Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*. Holding a piece of dwarven armor with a small key embedded.      
Several scars along the torso. Legs broken in several places, left arm also broken, all body battered. Hole in the left upper arm, no longer bleeding. Lightly bruised.      
Abilities: Power of Peace. Power of Persuasion (suit bonus does not apply).Special status: Peacekeeper.      
Jay Kayell:      
Standing upright on the green rug inside the starting cube.      
Wearing purple stretchy shorts. Useless shreds of underwear on right arm. Holding a ring. Owns an Iron Great Eclipse Axe, now lying in the keep ruins somewhere. The armor is armed with a collection of axes and swords (including one shimmering elven blade), and its steel clawed fists as well. The armor has 12 unspent bolts.      
Unharmed. Slightly dizzy.      
Abilities: Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Special status: Wearing Composite Reinforced Corpse-steel power armor.      
---------      
Environment:      
Dark Metal Cube:   A large dark metal cube, 10 meters to a side. The floor is covered by a rug of a greenish color, that feels like moss to the touch. The ceiling glows with a uniform white light, leaving no significant shadows in the room. Along three of the walls, there are 9 pedestals, marked "I" through "IX". On the fourth wall, there is a green panel with nine yellow buttons, also marked "I" through "IX", and two smaller buttons, one marked "X" in the upper right corner, and one marked "Hepl" in the bottom left. On the same wall there are hatches with latches, leading to quantum underwear stockpiles. The red light surrounding one of the hatches is gone.   
------------      
Background: [1]   You manage to completely disregard the fact that among you there are two more people, lying flat on the ground in nothing but underwear.
« Last Edit: November 15, 2008, 09:29:37 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Vucar Fikodastesh

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Re: RTD - Multiworld Madness. Turn 63! Buckle your sphyncters, we're outta here!
« Reply #1874 on: November 15, 2008, 09:21:52 am »

Poor Elica. :(

You are a master story teller Sean, you have managed to make me momentarily sad about some random character you invented.
« Last Edit: November 15, 2008, 09:23:23 am by Vucar Fikodastesh »
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I think it's a vastly amusing thought that elephants are so afraid of heights that when Dwarves invented the Z-axis, they couldn't bear to face dwarves in combat anymore.
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