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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 101 102 [103] 104 105 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 408961 times)

Rooster

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1530 on: October 16, 2008, 11:50:29 am »

just noticed something....
where is my axe-guitar?
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1531 on: October 16, 2008, 01:13:29 pm »

Hm? Should be with you still. I think.

*checks* Yup, still on you. If you want to ask why you went punching during the turn, it was to better explain the rolls while keeping a sense of cool and stuff. :P The dwarf didn't have much in the way of deflecting an axe-stroke, and just having him dodge every time is a little dull.
« Last Edit: October 16, 2008, 01:18:15 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1532 on: October 16, 2008, 01:55:35 pm »

You forgot to change that my axe is no longer stuck in the ground.

I go to the tavern and kill everything that tries to stop me.
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Decapitation - enjoy the difference

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1533 on: October 16, 2008, 01:59:41 pm »

remember we are speaking about demons here.. i don't think it will be that easy to kill them. with enough 5 and 1, it can be done. but it isn't like when you fought the elves

Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1534 on: October 16, 2008, 02:25:33 pm »

Yeah, elves have [DAMBLOCK:-1].

If the helmet is big enough for it to fit on me, I'll put it on. Regardless of whether it fits or not, I'll try to be all intimidating and try to get to JK, preferably using my earth manipulation non-ability.

I cant' believe it's taken me this long to get that damn ring.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1535 on: October 16, 2008, 02:41:40 pm »

remember we are speaking about demons here.. i don't think it will be that easy to kill them. with enough 5 and 1, it can be done. but it isn't like when you fought the elves
Well, I'll most likely get a good roll, I should get a +2 I think, and will most likely at least get to the tavern even if I don't kill a lot of them.
Sean: Does the -1 to strength from my axe always apply? If so I drop it before I try to get to the tavern.
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Decapitation - enjoy the difference

Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1536 on: October 16, 2008, 02:41:51 pm »

Um, OK I think I know what to do.
First: I will attempt to change my vision to visible light, or some other view that lets me see the demons and my friends and know which is which. If possible I also charge towards my friends to help protect them.
Second: I do what ever anyone suggests I should do, and everyone else agrees on.
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1537 on: October 16, 2008, 02:44:01 pm »

Like I said earlier, it's RTD, calling an elevator may well bring down the entire building, so no wonder you fail to take the ring. :P

Yeah JK, I forgot that bit. Will fix. Your axe is just heavy, and so negates your increased strength. If you drop it (or throw it), it weight will not affect you any longer. It's not like it's a particularly good axe anyway...
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1538 on: October 16, 2008, 03:05:40 pm »

I mostly kept it because it has a cool name. Great Eclipse Axe. ;D
I'll drop it before I kill my way to the tavern then.

Also, if I understand the description of the army correctly there aren't too many actual demons in it. Mostly random cave creatures, unfortunately with some GCS backup.
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Decapitation - enjoy the difference

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1539 on: October 16, 2008, 03:13:30 pm »

It's an army of darkness. Not many actual demons, but a lot of demonic creatures. And the force is 100 strong at most, so your key concern are GCS, the giant bats, and the demons. I considered including zombie elephants, but I guess it's a "terrifying" vs "haunted" issue, so no zombies.

And "Eclipse Axe" is an actual weapon. Just so you know. It's just a round-ish axe with the blade roughly resembling an eclipse. I figured you could make one by banging two shields together. :P
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1540 on: October 16, 2008, 03:16:52 pm »

Well, then it's much less cool. I thought it was big enough to cause a small eclipse ;)
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Decapitation - enjoy the difference

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1541 on: October 16, 2008, 03:19:14 pm »

That too, yeah. In your case especially. :P

Hm, that's funny. Can't find a picture of an Eclipse axe. Even stranger because I know at least 3 games where it is used, Lineage II, Hammerfall, and Blade of Darkness.
« Last Edit: October 16, 2008, 03:22:59 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

chaoticag

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1542 on: October 16, 2008, 03:19:36 pm »

Sorry about being late

Internet here hates accessing these forums, due to a glitch in the proxy here, at least thats what I think it is.

I maintain the stasis bubble.
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1543 on: October 16, 2008, 04:14:24 pm »

ok, changing my action:

as soon as the wall became trasparent andrea saw the demons and his anger became to raise, these creatures sending only hate in his heart. soon only thing he wanted was to kill them, and his anger and hate increased more and more, till the bubble broke, the he spoke

Gods of the heavens, help me to fight your ancient enemyes!

sparks started coming from his body, his power increasing

Lightning and Thunder that helped me
Earth on which i walk
Air that i breathe
Water that endlessly flow from the mountains
Fire that burns inside me
GIVE ME THE POWER TO KILL THIS ENEMYES!

while saying these words andrea charge his powers and raise above the ground, all the space around him full of sparks. his eyes suddenly go white and a voice is heard, so weak that you can barely understand it, but so loud that everyone can hear it

demones, filii inferorum
semines interitus currite.
ad noctem perpetuam terrae revolate
ubi semper eritis


after saying these words, his eyes go red and he is ready to attack



many words, short action: i attack nearby enemyes, mainly flying ones.

what do you think about my writing skill? does this kind of thing annoy you, or you like it?

also, if you wanted to know, that language is latin. i put it ther ebecause.... well, just because i wanted to
« Last Edit: October 16, 2008, 04:50:04 pm by andrea »
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Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1544 on: October 16, 2008, 04:33:55 pm »

Good, but the speelnig errisr kind of broke the immersion.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]
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