A-yup. You're going to like the epic battle next turn. Conservation of Ninjutsu is in effect for the smaller critters, but GCS and demons get their place as NPCs, so watch out. Use every roll-boosting bonus you can find, you really need to succeed on your actions. I suggest an epic-level collaboration next turn.
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Turn 50 ------------
i walk around to find the keys. if any dwraf come near, i paralyze him with my electricity powers (well, more than paralyze it would make him move in random ways, unable to control himself. but that is good enough for what i want: non deadly damage)
| You emerge from your thoughtful admiration of the continuing battle (rather one-sided, but meh) and walk around the ruins looking for keys. Dwarves (those that are still standing anyway) are occupied with other matters, so your search went unhindered. Nevertheless, you only managed to find one keeper, and that one already had the key pried from his lifeless body.
"I'll do what I can to gather the artifact container and whatever keys somebody else doesn't have, including that, uh, helmet wasn't it? From the final keeper.
If I can't go fast enough by normal means, I'll use the earth manipulation non-power."
| Looking around quickly, you easily spot the leader's helm in the somewhat charred grass nearby. Lifting it up, you think that it doesn't only
look like an anvil, but weighs like one too. Keeping the helmet for now, you try to find the relic container. But, despite your best efforts, you cannot find it. The recent blast has shifted debris, and likely buried the container somewhere, if it didn't throw it away into the darkness before that.
I rip the lying keeper's ribcage with both arms and rip his heart out.
| Standing up from the dwarf, you see that he is incapacitated. Having nothing hard enough to get the key loose, you take off the dwarf's body armor, revealing a verily mess that was once his upper body. Partly trying to put the dwarf out of his misery, but mostly giving in to your dark side, you punch through what remained of the dwarf's ribcage and tear out his still faintly beating heart. An expression of terror and despair is on the dwarf's face as you do it, but as his life ebbs away with his blood, his face lightens and he dies faintly smiling. You consider it rather ominous and put some distance between yourself and his body, just in case. You still keep the heart, but you'll need something to carry all the stuff you're holding if you want to take aything else.
Alright, this turn, I heal myself and Gantolandon.
| As you try to administer healing to yourself and your companion, the second red-scaled monster flies out of the nearby dustcloud and slams straight into you! You are concentrating on healing, and without your mind to enforce it your bubble collapses from the impact!
| You manage to regroup in your fall and concentrate again, forming another TK sphere as you hit the ground! The sphere cushions your fall and you are unhurt.
| The imp is also unhurt, and is now well aware of your presence.
I pick my axe up again, then I use it to bisect that damn dwarf!
| You get to your axe in one big leap, and tear it out of the ground! Elica quickly retreats, having seen you in battle. The dwarf does not look too scared of you though. Enraged by him not respecting your power, you smite the infidel with your axe!
| He quickly sidesteps your attack, and thrusts his spear at your left leg!
| The spear gets stuck in the armor, then is suddenly wrenched from the dwarf's hands and integrated into the armor as a structural component. You start being wary of your armor's abilities, you begin to suspect that sometimes
it controls
you...
Much like Boksi, I'd like to gather up keys and artifact. If there are none left to gather by my turn, I'll attack the fire imps.
| Glad though you may be to look for the keys, the sudden onset of the first fire imp has ruined your plans big time. Not afraid of your menacing sword, the scaly creature lands right before you and breathes a cloud of flames at you!
| Using the Ashcraver as a shield, you deflect the flames. The sword didn't even become warm.
I help everyone getting the keys and the artifact (or if I can't help, I'll get them myself), while paralyzing anything that seems lethal to any player.
No, you can't help "everyone".
| Seeing several people start looking for keys, you decide to look for them too. With everyone else fighting somebody else, you quickly manage to locate the first keeper's key. Continuing your search, you eventually stumble on the sparkling metal box with handles, four keyholes, and an intricate lid. You lug it along and go back to the other players when...
"I perform an obscure ritual in an attempt to bring up the sun.
If that is too overpowered, then I attempt to glow in the dark."
| "Very annoyed by the everpresent darkness of the night, you bring every ounce of your will to bear on the matter, and in one spectacular outburst of willpower, give a mental order. Just two words. ""Day. Now.""
…
You open your eyes to find yourself suspended in a translucent ovoid bubble. You are still in the same pose as you were when you made the order.
| Through the decaying strands of space-time anomalies that you called into existence, you feel that everyone who was near you when you made the order was also encased in similar bubbles, that acted as stasis fields, freezing you in time. The bubbles start decaying rapidly, and suddenly become very clear. You see daylight around you, the sun is in zenith. But in the daylight, you see a horrible sight - all around you, around the keep and the tavern, around your companions and everyone else who still was alive when the stasis fields engaged, are demons. Not all of them are the big horned kind, there are many enormous demonic rats, giant venomous spiders with pitch-black chitin and deep purple stripes, there are small rat-headed furry creatures that walk on two legs, the air is filled with scary-looking relatives of vampires the size of an SUV, and there are lots and lots of flies and roaches. All of them are standing motionless, but the last fragments of knowledge that you received through your burst of will told you that as soon as the field dissipates, you will be back in the stream of time, and will appear right amidst them."
I overcome my new body problems and help guys in fighting the guards
| You manage to recollect yourself and take your body under full control. Using the speedrunning qualities of your legs, you rush across the debris and let loose a rapid succession of punches at the speardwarf, using all six arms!
| The dwarf is clearly dismayed by your attack, and more than half the hits strike true!
| However, even with your six arms you are not strong enough to penetrate the dwarf's armor bare-handed. Just as you are about to throw a more elaborate combo at the dwarf (or the dwarf himself), the world before you is covered by a wall of swirling grey strands. You are completely motionless, and only after a few seconds pass and the wall in front of you starts becoming transparent you are able to move. The first thing you see when the bubble around you becomes clear is that a very large black spider, the size of an APC at least, is standing right next to you. You see drops of venom hanging from his mandibles, suspended in time. Various smaller critters are also around you.
| Small burns on your face disappear.
I attempt to control my sight properly.
| Through sheer force of will and constant concentration, you manage to stop the flickering viewmodes. You are now seeing everything in shades of red, yellow, and orange, on a blue-black background. After thinking for some time, you surmise it must be heat vision. You try to change back to normal vision, but can't figure out how to do it. Suddenly everything before you turns black. You feel being suspended, being unable to move. After a while you begin to see faint traces of bluish light, and so understand you are not completely blind, but surrounded by something that does not let heat through. You patiently wait for it to dissolve.
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NPC Actions:
Elica is a swordself. Recently hired by Frelock. He's armed with a wooden longsword, and dressed in (somewhat pierced) green-grey close-fitting clothing with scarce leaf-shaped decoration. Is badly burned, but otherwise alright.
Elica tries to catch the dwarf flat-footed, circles around him and stabs at him with his sword!
| All goes well, but as he is about to thrust his sword into the dwarf's back, he is encased in the stasis field.
First Keeper is dead. His key is taken.
Second Keeper is dead. His key is taken.
Third Keeper:{3} As the dwarf attempts to jump onto Rooster and strangle him, they both are surrounded by separate stasis fields.
Fourth Keeper is dead. His
armor is taken with the key.
Final Keeper is dead.
Marksdwarf guard: status unknown
First imp:{6} The imp jumps at korora, reaching for his flesh with long sharp claws!
| Korora barely evades, suffering several deep scratches to his left arm. But lunging forward so rashly, the imp stumbles on some protruding rock, and falls, allowing korora to counterattack!
| The Ashcraver strikes true,
| cleaving the red-scaled critter into two! Even as he stands so, over his defeated enemy, korora is encased by a stasis field.
Second imp:{6} The second imp unleashes a fiery barrage of fireballs at Frelock!
| The TK barrier shines dimly and dissipates, unable to withhold such force, but not before bouncing every fireball back at the imp!
| The imp manages to evade the sudden backlash, but before he can do anything else he is encased in a stasis field.
------------
Status after turn:
Boksi: Standing upright amidst the ruined keep. In a transparent stasis bubble.
Wearing a rather singed reddish-black jacket of Karl Moebius leather, underwear, and slightly torn jean shorts. Holding a -Steel Full Helm- shaped like an anvil, with an intricate detail attached.
Unharmed.
Abilities:
Basic TK Manipulation.
Basic TK Healing.
Big Bully. Special status:
Carbon Flesh Interweave.
Can only speak goblin.
Activated Visual Omnisensor.
andrea: Standing upright amidst the ruined keep. In a transparent stasis bubble.
Wearing underwear and
fairly comfortable greyish trousers. Also wearing a
armor set: -Iron splint-mail-, a shirt of leather, Bronze plated greaves,
<<Iron high boots>>. Wields a +Steel maul+.
Unharmed.
Abilities:
Shrapnel Self.
Basic TK Healing.
Empowered by Lightning (currently Fully Charged). Special status:
Activated Selective Translator.
korora: Standing upright amidst the ruined keep. In a transparent stasis bubble.
Wearing underwear, and makeshift bra-scarf clothing. Also wearing the
armor set:
<<+Iron breastplate+>>, a soft leather shirt, an Iron helmet, some hard leather greaves and -Aluminum high boots-. Owns an Iron handaxe and a -Black bronze warhammer-, both (probably) on the third floor of the keep for now. Wields
The Ashcraver's lesser form. Holding two large nuggets of gold (2kg), and one particularly large sapphire (0.5kg), one small key.
Several nasty scratches along the left upper arm.
Abilities:
Mighty.
Extremely Agile.
Extended TK Healing.
"A massive, massive, MASSIVE sword. It is three meters long, 1'3'' (~40cm) wide, and dazzingly bright. Its fine steel has been polished to reflect light like a mirror. Its one edge is curved, jagged at the hilt, the other is straight and so sharp it could probably slice adamantine blocks like salami. Down the center of the sword, which is at least 2'' thick, runs a hollow slit 3'' wide, in which yeat another, smaller and straighter sword is concealed. The entire surface of both swords, except of course the sharp cutting edges, is finely engraved with uncountable images, among which the launching of the Challenger, world war II, a nuclear explosion, a trainwreck, and a rotary excavator. The hilt itself (being at the same time the hilt of the smaller sword) is decorated with gold and emeralds you can only assume you've taken from someone, arranged in beautiful patterns, and the handle is woven with three lines - one is a scaly snake with two small rubies in the eyes, and two seem awfully like DNA strands. You get a feeling you could decipher the human genome if you looked closely enough. The guard of the hilt is exquisitely detailed as well, but right down the senter of it, spanning the breadth of the sword, is a solid rectangular golden plate, with the single word: ""ASHCRAVER"" deeply embossed onto it. The entire thing is so immeasurably brilliant, you almost don't want to touch it fearing it'll stick to your hand and corrupt you like some magic ring. Overcoming this fear, you pick it up. Despite its size, it is relatively lightweight, relatively, of course, to anything else so large and made of steel.
The second form is a smaller (comparatively) blade, that together with the folding hilt guard looks like an overgrown sai. It's also exquisitely detailed, but lighter. (+1 to damage, -1 to agility).
The Ashcraver seems to accumulate the energy released by the deaths it causes. The process is admittedly rather slow, but has good uses."
chaoticag: Standing upright just outside the ruined keep. In a transparent stasis bubble.
Wearing the
armor set: +Steel Chestplate+, -Copper chainmail-, Aluminum cap, hard leather leggings and
<<Copper plated boots>>. Wielding a wooden broadsword with sharp edges of a shimmering material.
Unharmed.
Abilities:
Basic TK Healing.
Extended TK Bolt.
TK Ripper Slash.
Gantolandon: Standing upright near the ruined keep. In a transparent stasis bubble.
Wearing underwear, a thin silky sweater, and
a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Holding a paperclip, a dwarf's heart, a piece of dwarven plate armor with the small key attached, and a nice pair of white socks. Wielding a +Bone Axe+.
All body and limbs battered. Much of the skin is burned and causes pain. Right hand seriously burned. Hands pierced by numerous splinters. Nasty scratch along the head.
Abilities:
Basic TK Healing(!). Special status:
Activated Selective Translator.
Frelock: Standing upright amidst the ruined keep. In a transparent stasis bubble.
Wearing underwear, a
somewhat dirty and badly slashed up <<*Giant cave spider silk robe*>>, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. Holding a wad of shredded shimmering cloth, 12 arrows, pieces of wood plate armor with shimmering runes, and a shimmering shortbow.
Some nasty cuts, and one pierced wound on the body. Hands in pain. Minor bleeding.
Abilities:
Slightly improved strength.
Meagerly improved agility.
Can be cautious while calm.
Improved TK Healing III.
Stone Frank's Revivification.
Basic TK Field. Special status:
Activated Selective Translator.
Kashyyk: Standing upright near the ravaged tavern. In a transparent stasis bubble.
Naked. Wielding an Iron Battleaxe.
Flesh turned into iron, broken arrows in abdomen, right leg, and left shoulder. Upper body Damaged.
Abilities:
Enrage Other. Enrage Self.
Basic TK Healing(!). Special status:
Activated Selective Translator (2).
Steel scales.
Activated Wideband Omnisensor (heat)Extra:
Rollerblades in the forearms. Rooster: Standing upright amidst the ruined keep. In a transparent stasis bubble.
Wearing underwear (probably), a
set of armor consisting of (severely torn up) hard black studded leather armor and greaves, broken iron plated high boots, and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Guitar-Battleaxe+.
Face singed slightly. Two extra ears.
Four extra arms. Knees facing backwards. Three fingers on each arm.
Seven clawed toes on each foot.
Two noses.
Three horns on head. Head hair transformed into flexible spikes.
Body covered by patches of very hard tissue.
Ribcage fused into a solid shell. General -2 penalty to charisma when communicating with humanoid creatures.
Abilities: Can perform heavy metal. Odd regeneration power.
Better aural perception.
LASD: Standing upright amidst the ruined keep. In a transparent stasis bubble.
Wearing underwear, and a
white/pink/yellow suit and top hat made of underwear. Also wearing the
armor set:
<<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a
*Evil Aluminum tower shield*. Holding a small key and the relic container.
Several scars along the torso. Lightly bleeding hole in the left upper arm. Lightly bruised.
Abilities:
Power of Peace.
Power of Persuasion (suit bonus does not apply).Special status:
Peacekeeper.
Jay Kayell: Standing upright amidst the ruined keep. In a transparent stasis bubble.
Wearing purple stretchy shorts. Useless shreds of underwear on right arm. Holding a ring. Owns an
Iron Great Eclipse Axe, now stuck into the ground nearby. The armor is armed with a collection of axes and swords (including one shimmering elven blade), and its steel clawed fists as well. The armor has 5 unspent arrows.
Unharmed. Dizzy from blood loss. (-1 agi, con, conc)
Abilities:
Novice Wrestler.
Basic TK Healing.
Blood of the Blood God.
Blood Rage. Special status: Wearing
Composite Reinforced Corpse-steel power armor.
A somewhat thick ring of steel, intricately engraved, with a large many-edged purple gem set into it.
---------
Environment:
Human/Dwarven Capital: Large city on the outskirts of hell knows where. Holds a modest amount of homes, from hovels to two-floor apartment buildings, a set of shops, a (destroyed)temple, and a (demolished)keep. Now overrun by an army of darkness.
Tavern: Was a two-floor building. Now it's a mangled ruin, thoroughly blasted apart. The building used to contain your enter/exit point, but how to use it is completely up to you now.
Food store: Square one-floor building with long tables laden with salted and fried meats of all kinds. There's a single wide table at the far end, with a chest on top of it. There's a mighty fine hole broken through the ceiling.
Cloth store: Rolls of cloth and various cloth, silk, and leather articles of clothing are on the many shelves inside this building. There's a single wide table at the far end, with a chest on top of it. The entire building is barely standing, most of its roof is collapsed. There's a pile of elf-paste near the building, and some elven corpses.
Armor store: Everywhere in the shop various pieces of armor are thrown about, shields of different sizes litter the floor, and arrayed under the now-broken shelves and tables are enough various boots to outfit a battalion. A large hole is broken through a side wall. The door is toen down. The building took several ballista bolts during the battle. At the far end of the building, there is a single wide table. The heavy chest is on the floor, broken, a large supplement of coins from it now covers the floor.
The Keep: Was once a tall, proud building. Now a mighty large pile of rubble. There is one (covered) pit in the center of the first floor, with something glowing below.
The Temple: Tall and proud, beautiful building of white marble, a solid first floor surrounded by columns is supporting several ring-shaped floors held up by beautiful marble supports. A deep pool of shiny, clear water can be seen inside the building. Well, it probably was like that. The entire thing has recently tried to rise up in mighty wrath as a gigantic statue of a carp, but failed miserably and broke to pieces. Afterwards, the overpowered Rooster single-handedly sent the whole place into oblivion along with the elves, who now cannot be seen, heard, or even smelled by anyone other than themselves.
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Background: [3] Even though you have little time to do so, you manage to look around. The army surrounding you doesn't seem too large, about a hundred creatures overall. However, among them are many giant spiders as large as APCs, there are several large flying demons, and the air is filled with relatives of bats, the size of a car. Many smaller critters like ratmen, giant moles, copper golems and large demon rats are also present. At least the sun is shining, those legions of doom probably don't like it.