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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 94 95 [96] 97 98 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409232 times)

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1425 on: October 12, 2008, 04:27:44 am »

if you want some light, i might do something for it... remember that i am a supercharged lamp. in a turn i could make so much light that it will be like it was day. and i would burn you all, but at least you would have the light to see where the ashcraver is.

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1426 on: October 12, 2008, 06:34:33 am »

I attack the dwarves with my new axe.
« Last Edit: October 12, 2008, 07:04:34 am by Jay Kayell »
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Decapitation - enjoy the difference

chaoticag

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1427 on: October 12, 2008, 08:00:58 am »

I look at the what approaching army is.
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Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1428 on: October 12, 2008, 08:15:04 am »

I'll meet JK and get my ring from him, put it on and hope for the best.
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LASD

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1429 on: October 12, 2008, 12:37:44 pm »

I'll go take the small key from the speardwarf I have immobilized. (obviously keeping my gaze on him.)
« Last Edit: October 12, 2008, 01:31:02 pm by LASD »
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Gantolandon

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1430 on: October 12, 2008, 01:42:35 pm »

Shouldn't I no longer be asleep?

With a mad shout, I leap into the fight and butcher all dwarves mercilessly. I try to take out the crossbowdwarves first, then slaughter weakened keymasters.
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Frelock

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1431 on: October 12, 2008, 01:58:08 pm »

I fire up the TK field again and fly to everybody else near the keep.  I use andrea and the lava as a beacon to find my way in the dark.
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All generalizations are false....including this one.

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1432 on: October 12, 2008, 02:06:20 pm »

a lighthouse... not exactly what i thought when i got electricity power.
but still useful.

really, if you need some light, i think i could make some next turn. but i'll need somebody to heal me... having a bolt in the lower body mustn't be healthy

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1433 on: October 12, 2008, 02:11:13 pm »

You mustn't forget where you are. A lot of the wounds you have sustained would probably have brought you down in a more serious environment. Thankfully, only 4 (I think) worlds are based on real life, and even in those you could stretch believability with wound tolerance, seeing as you are "protagonists" and stuff.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1434 on: October 12, 2008, 02:19:30 pm »

yes.. in a realistic world a bolt in the body would be deadly.  but remember that in any fictional world the protagonist will NEVER be killed by the bolt, he will just get enraged and kill everybody nearby and then pull the bolt out of his body and go back to the camp to heal.
while a normal human would die after few seconds

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1435 on: October 12, 2008, 02:44:49 pm »

That's what I mean. Of the 4 mentioned, in 2 you are likely to shrug off an otherwise very dangerous wound.

One of the worlds is very strict with this, since it's literature-based. Another is based on a videogame based on literature, so it's only slightly more forgiving. Another is based on a serious cartoon, where you might be killed by this as well, even though the cartoon rarely ever portrayed death. The fourth is based off an action movie, so you the "action heroes" might shrug off such hits, but it's nevertheless quite realisic in damage portrayal.

Since I'm so inclined, I'll "describe" the other variants as well. One more world is based on an action-RPG, so expect some large degree of freedom with wounds. Note, however, that you inherently "real" nature will show through and you will suffer damage that wouldn't show in the game. Another is based on a rather chaotic arcade sim, expect lots of mutilations. Yet another is based on an RTS, but one with a well-thought-through backstory, so your little bodies will still suffer damage frequently and you'll be susceptible to mortal wounds. The last one is inspired by an FPS game, expect oodles of blood and frequent wounds.

So, actually you've managed to land squarely in the best situation for learning the principles of survival. And I say again, I did not plan this. :D
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

qwertyuiopas

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1436 on: October 12, 2008, 03:25:37 pm »

Although I am not playing, I would like to point out that LASD and mirrors might not mix well.
He would need some external input to solve the problem.
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1437 on: October 12, 2008, 03:39:47 pm »

Yeah, that's another potential drawback. Then again, he'd need to fire it on himself in the first place, but taking his evil self in the shield into account... a lot of things are possible. :P
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1438 on: October 12, 2008, 03:43:45 pm »

I'm still waiting for Kashyyk to approve his action (since we're back to 1 turn/day, he might as well confirm), but if he doesn't, I'll use the "if all else fails, I go to the tavern". Rooster might want to check in and change his action, though I agree that getting out from under the boulder (it ain't so large, just a large piece of a large brick) is useful.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1439 on: October 12, 2008, 03:49:58 pm »

My guess what would happen if LASD used his shield to pacify himself is as follows:

A: He becomes hyperpacified

or

B: The his powers and his shield's combine into a feedback loop, causing an amazing zone of complete apathy to expand from his area. Every living creature, down to the smallest microbe, would be so pacified it'd simply die from sheer apathy. Including LASD.
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